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Hands On 2d Game Creation With Libgdx Java


Hands On 2d Game Creation With Libgdx Java
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Hands On 2d Game Creation With Libgdx Java


Hands On 2d Game Creation With Libgdx Java
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Author : MORGAN. HIGGINS
language : en
Publisher: Independently Published
Release Date : 2025-07-23

Hands On 2d Game Creation With Libgdx Java written by MORGAN. HIGGINS and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-23 with Computers categories.


Hands-On 2D Game Creation with LibGDX & Java: From Code-First Game Loops to Optimized Assets and Custom Shaders Do you want to build a professional-grade 2D game from scratch, without wrestling a scene editor? Morgan Higgins delivers an action-packed, code-first guide that empowers you to master LibGDX and Java by writing every loop, asset pipeline, and shader yourself. Say goodbye to drag-and-drop black boxes: this book hands you the proven recipes studios use, wrapped around a single, evolving codebase. What you'll find inside A step-by-step walkthrough of setting up a Gradle-powered LibGDX project for desktop, Android, HTML5, and iOS. A rock-solid, frame-rate-independent game loop that separates update and rendering logic. A bulletproof AssetManager workflow for loading textures, TextureAtlases, BitmapFonts, audio, and Tiled maps, both synchronously and asynchronously. In-depth examples of SpriteBatch, TextureRegion, and TextureAtlas usage to minimize draw calls and maximize performance. Custom GLSL shaders and post-processing techniques, from simple wave distortions to full-screen sepia and blur effects via FrameBuffers. Box2D physics integration: body creation, fixtures, collision filters, sensors, and joints (revolute, prismatic, distance) with real-time debug overlays. Dynamic particle systems driven by ParticleEffect and TextureRegion sequences, complete with pooling and performance tips. Studio-style lighting via Box2DLights: point, cone, and directional lights, attenuation tuning, ambient control, and lights attached directly to Box2D bodies. Input handling for keyboard, mouse, touch, and gamepad, plus a polished Scene2d UI layer with Table layout and Skin-driven styling. CI/CD workflows using GitHub Actions, Git LFS asset versioning, and automated release scripts for desktop and mobile targets. By the end of this book, you will Architect and optimize a cross-platform 2D game pipeline. Write your own custom shaders and post-processing passes. Deliver smooth physics, lighting, and particles on any hardware. Streamline asset loading, reduce draw calls, and debug like a pro. Ready to claim full control over your game's code, performance, and visuals? Grab your copy of Hands-On 2D Game Creation with LibGDX & Java today and start shipping polished 2D games tomorrow!



Game Programming Using Java


Game Programming Using Java
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Author : David E Whitt
language : en
Publisher: Independently Published
Release Date : 2025-11-18

Game Programming Using Java written by David E Whitt and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-11-18 with Computers categories.


Unlock the world of game development with Game Programming Using Java, your ultimate guide to mastering the creation of 2D and 3D games using Java and the LibGDX framework. Whether you're just starting your journey or already have some programming experience, this book will take you from novice to pro in game development. Designed for both beginners and experienced developers, this practical, project-based guide walks you through the complete process of building games for desktop, Android, and web platforms. You'll start with the basics of Java and game programming, and gradually dive deeper into advanced topics like game physics, artificial intelligence, animation, and optimization for different devices. With clear, step-by-step instructions, you'll gain hands-on experience by building real-world games as you learn. You'll create everything from simple 2D games to more complex 3D projects, each one designed to help you understand how to use the powerful features of LibGDX to their full potential. By the end of this book, you will: Master game programming basics and advanced concepts using Java and LibGDX. Create fully functional 2D and 3D games for multiple platforms (desktop, Android, and web). Understand core game development principles like game mechanics, collision detection, physics, and AI. Gain practical experience through hands-on, project-based learning that builds your skills step by step. Whether you're aiming to kick-start a career in game development, create games for fun, or take your skills to the next level, this book provides everything you need to turn your game ideas into reality. Start your game development journey today-no prior experience necessary!



Beginning Java Game Development With Libgdx


Beginning Java Game Development With Libgdx
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Author : LEE STEMKOSKI
language : en
Publisher:
Release Date : 2015

Beginning Java Game Development With Libgdx written by LEE STEMKOSKI and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.


Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is For Readers should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.



Game Programming Using Java


Game Programming Using Java
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Author : Calvin S Burris
language : en
Publisher: Independently Published
Release Date : 2025-10-28

Game Programming Using Java written by Calvin S Burris and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-28 with Computers categories.


Mastering Java Game Development: From Fundamentals to Professional Game Design Unleash the power of Java to create interactive, cross-platform games with this complete guide to modern game development. Designed for both beginners and experienced programmers, this book takes you step by step through building 2D and 3D games using popular Java frameworks such as LibGDX, LWJGL, and jMonkeyEngine. You'll learn core concepts in rendering, physics, animation, and input handling-along with best practices in code structure, asset management, and optimization. Each chapter combines clear explanations with practical examples to help you transform theory into working games. With detailed guidance on troubleshooting, version control, and project organization, plus curated community and learning resources, this book equips you with everything needed to design, develop, and deploy professional-quality Java games. Key Features Learn Java-based 2D and 3D game development step by step Build real projects using LibGDX, LWJGL, and jMonkeyEngine Master rendering, physics, audio, and optimization Apply best practices for debugging and asset management Explore resources, tools, and communities for continued growth.



Libgdx Cross Platform Game Development Cookbook


Libgdx Cross Platform Game Development Cookbook
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Author : David Saltares Márquez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-10-29

Libgdx Cross Platform Game Development Cookbook written by David Saltares Márquez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-29 with Computers categories.


If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.



Libgdx Game Development By Example


Libgdx Game Development By Example
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Author : James Cook
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-08-26

Libgdx Game Development By Example written by James Cook and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-26 with Computers categories.


Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting games Explore game development concepts through example projects Target games for major app stores quickly and easily with libGDX's cross-platform functionality Who This Book Is For This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must. What You Will Learn Create and configure a libGDX project to get started with making games Get to grips with a simple game loop that will drive your games Manage game assets to reduce code duplication and speed up development Pack game assets together into single assets to increase your game's performance Display textures on the screen and manipulate them with play input Play various types of sounds that a game can generate Design and modify a game user interface with libGDX's built-in tools Develop a game that will run across various platforms In Detail LibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively. This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move. In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided. Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem. Style and approach With this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.



Java Game Development With Libgdx


Java Game Development With Libgdx
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Author : Lee Stemkoski
language : en
Publisher: Apress
Release Date : 2018-01-17

Java Game Development With Libgdx written by Lee Stemkoski and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-17 with Computers categories.


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Javaprogramming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.



Fundamental 2d Game Programming With Java


Fundamental 2d Game Programming With Java
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Author : Timothy Wright
language : en
Publisher: Course Technology Ptr
Release Date : 2014-03-11

Fundamental 2d Game Programming With Java written by Timothy Wright and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-11 with Computers categories.


Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.



Libgdx Game Development By Example


Libgdx Game Development By Example
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Author : James Cook
language : en
Publisher: Packt Publishing
Release Date : 2015-08-26

Libgdx Game Development By Example written by James Cook and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-26 with Computers categories.


Learn how to create your very own game using the libGDX cross-platform frameworkAbout This Book• Learn the core features of libGDX to develop your own exciting games• Explore game development concepts through example projects• Target games for major app stores quickly and easily with libGDX's cross-platform functionalityWho This Book Is ForThis book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.What You Will Learn• Create and configure a libGDX project to get started with making games• Get to grips with a simple game loop that will drive your games• Manage game assets to reduce code duplication and speed up development• Pack game assets together into single assets to increase your game's performance• Display textures on the screen and manipulate them with play input• Play various types of sounds that a game can generate• Design and modify a game user interface with libGDX's built-in tools• Develop a game that will run across various platformsIn DetailLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5.With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively.This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move.In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided.Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem.Style and approachWith this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.



Learning Libgdx Game Development


Learning Libgdx Game Development
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Author : Andreas Oehlke
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-09-23

Learning Libgdx Game Development written by Andreas Oehlke and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-23 with Computers categories.


A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.