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Libgdx Cross Platform Game Development Cookbook


Libgdx Cross Platform Game Development Cookbook
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Libgdx Cross Platform Game Development Cookbook


Libgdx Cross Platform Game Development Cookbook
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Author : David Saltares Márquez
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-10-29

Libgdx Cross Platform Game Development Cookbook written by David Saltares Márquez and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-29 with Computers categories.


If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.



Learning Libgdx Game Development Second Edition


Learning Libgdx Game Development Second Edition
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Author : Suryakumar Balakrishnan Nair
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-01-28

Learning Libgdx Game Development Second Edition written by Suryakumar Balakrishnan Nair and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-01-28 with Computers categories.


This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.



Cocos2d Cross Platform Game Development Cookbook


Cocos2d Cross Platform Game Development Cookbook
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Author : Siddharth Shekar
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-02-22

Cocos2d Cross Platform Game Development Cookbook written by Siddharth Shekar and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-02-22 with Computers categories.


Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.



Libgdx Cross Platform Development Blueprints


Libgdx Cross Platform Development Blueprints
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Author : Indraneel Potnis
language : en
Publisher:
Release Date : 2015-12-21

Libgdx Cross Platform Development Blueprints written by Indraneel Potnis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-21 with Computers categories.




Libgdx Game Development By Example


Libgdx Game Development By Example
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Author : James Cook
language : en
Publisher: Packt Publishing
Release Date : 2015-08-26

Libgdx Game Development By Example written by James Cook and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-26 with Computers categories.


Learn how to create your very own game using the libGDX cross-platform frameworkAbout This Book• Learn the core features of libGDX to develop your own exciting games• Explore game development concepts through example projects• Target games for major app stores quickly and easily with libGDX's cross-platform functionalityWho This Book Is ForThis book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must.What You Will Learn• Create and configure a libGDX project to get started with making games• Get to grips with a simple game loop that will drive your games• Manage game assets to reduce code duplication and speed up development• Pack game assets together into single assets to increase your game's performance• Display textures on the screen and manipulate them with play input• Play various types of sounds that a game can generate• Design and modify a game user interface with libGDX's built-in tools• Develop a game that will run across various platformsIn DetailLibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5.With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively.This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move.In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided.Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem.Style and approachWith this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.



Learning Libgdx Game Development


Learning Libgdx Game Development
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Author : Andreas Oehlke
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-09-23

Learning Libgdx Game Development written by Andreas Oehlke and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-23 with Computers categories.


A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.



Libgdx Game Development By Example


Libgdx Game Development By Example
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Author : James Cook
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-08-26

Libgdx Game Development By Example written by James Cook and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-26 with Computers categories.


Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting games Explore game development concepts through example projects Target games for major app stores quickly and easily with libGDX's cross-platform functionality Who This Book Is For This book is intended for those who wish to learn the concepts of game development using libGDX. An understanding of Java and other programming languages would definitely be helpful, although it is not a must. What You Will Learn Create and configure a libGDX project to get started with making games Get to grips with a simple game loop that will drive your games Manage game assets to reduce code duplication and speed up development Pack game assets together into single assets to increase your game's performance Display textures on the screen and manipulate them with play input Play various types of sounds that a game can generate Design and modify a game user interface with libGDX's built-in tools Develop a game that will run across various platforms In Detail LibGDX is a cross-platform game development framework in Java that makes game programming easier and fun to do. It currently supports Windows, Linux, Mac OS X, Android, and HTML5. With a vast feature set on offer, there isn't a game that can't be made using libGDX. It allows you to write your code once and deploy it to multiple platforms without modification. With cross-platform delivery at its heart, a game can be made to target the major markets quickly and cost effectively. This book starts with a simple game through which the game update cycle is explained, including loading textures onto your screen, moving them around, and responding to input. From there you'll move on to more advanced concepts such as creating a formal game structure with a menu screen, adding a game screen and loading screen, sprite sheets, and animations. You'll explore how to introduce a font to optimize text, and with the help of a game that you'll create, you'll familiarise yourself with the 2D tile map API to create worlds that scroll as the characters move. In the final sample game of the book, you'll implement a basic version of an Angry Birds clone, which will allow you to use the physic library box2D that libGDX provides access to. An overview of exporting games to different platforms is then provided. Finally, you will discover how to integrate third-party services into games and take a sneak peak at the Social Media API to get a basic understanding of how it fits into the libGDX ecosystem. Style and approach With this book you'll learn game development with libGDX through example game projects. You'll finish the book with a thorough understanding of libGDX game development, along with completed games that you'll have built yourself.



Mastering Libgdx Game Development


Mastering Libgdx Game Development
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Author : Patrick Hoey
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-26

Mastering Libgdx Game Development written by Patrick Hoey and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-26 with Computers categories.


Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.



Unity 2d Game Development Cookbook


Unity 2d Game Development Cookbook
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Author : Claudio Scolastici
language : en
Publisher:
Release Date : 2015-02-18

Unity 2d Game Development Cookbook written by Claudio Scolastici and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-18 with Computer games categories.


This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.



Building A 3d Game With Libgdx


Building A 3d Game With Libgdx
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Author : Sebastian Di Giuseppe
language : en
Publisher:
Release Date : 2016-08-29

Building A 3d Game With Libgdx written by Sebastian Di Giuseppe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-29 with categories.


Learn how to build an exciting 3D game with LibGDX from scratchAbout This Book- Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.- Write, test, and debug your application on your desktop and deploy them on multiple platforms.- Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Who This Book Is ForIf you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated.What You Will Learn- Learn the potential of LibGDX in game development- Understand the LibGDX architecture and explore platform limitation and variations- Explore the various approaches for game development using LibGDX- Learn about the common mistakes and possible solutions of development- Discover the 3D workflow with Blender and how it works with LibGDX- Implement 3D models along with textures and animations into your games- Familiarize yourself with Scene2D and its potential to boost your game's designIn DetailLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platformsYou will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D.Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing.The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want!Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game