Graphics Programming With Direct3d
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Graphics Programming With Direct3d
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Author : Rob Glidden
language : en
Publisher: Addison-Wesley
Release Date : 1997
Graphics Programming With Direct3d written by Rob Glidden and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.
This text is a tutorial and reference for developing 3D applications on the Windows platform. It covers both the concepts and techniques required and details the latest tools, technologies and emerging standards. The CD-ROM includes samples illustrated in the book and demos of commercial programs.
Graphics Programming With Gdi And Directx
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Author : Alex Polyakov
language : en
Publisher: БХВ-Петербург
Release Date : 2005
Graphics Programming With Gdi And Directx written by Alex Polyakov and has been published by БХВ-Петербург this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.
Introduction To 3d Game Programming With Directx 9 0
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Author : Frank Luna
language : en
Publisher: Jones & Bartlett Learning
Release Date : 2003-06-09
Introduction To 3d Game Programming With Directx 9 0 written by Frank Luna and has been published by Jones & Bartlett Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.
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Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07
Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.
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Beginning Direct3d Game Programming
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Author : Wolfgang F. Engel
language : en
Publisher: Course Technology
Release Date : 2003
Beginning Direct3d Game Programming written by Wolfgang F. Engel and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer games categories.
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Windows Graphics Programming
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Author : Feng Yuan
language : en
Publisher: Prentice Hall Professional
Release Date : 2001
Windows Graphics Programming written by Feng Yuan and has been published by Prentice Hall Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.
Microsoft Direct3d Programming
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Microsoft Direct3d Programming written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computer graphics categories.
Learn 3D graphics programming utilizing Direct3D 9.0.
3d Graphics Programming For Windows 95
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Author : Nigel Thompson
language : en
Publisher:
Release Date : 1996
3d Graphics Programming For Windows 95 written by Nigel Thompson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.
Introduction To 3d Game Programming With Directx 10
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Author : Frank D. Luna
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2008
Introduction To 3d Game Programming With Directx 10 written by Frank D. Luna and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.