Gaming In Academic Libraries
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Gaming In Academic Libraries
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Author : Amy Harris
language : en
Publisher: Association of College & Research Libraries
Release Date : 2008
Gaming In Academic Libraries written by Amy Harris and has been published by Association of College & Research Libraries this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.
Games And Gamification In Academic Libraries
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Author : STEPHANIE CROWE; EVA SCLIPPA.
language : en
Publisher:
Release Date : 2020
Games And Gamification In Academic Libraries written by STEPHANIE CROWE; EVA SCLIPPA. and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Academic libraries categories.
"Games of all kinds, from breakouts and escape rooms to traditional board game collections, are often featured in academic library instruction, programming, and outreach initiatives, where their natural ability to foster interaction and communication is especially valuable. Games and gamification can be used to help students engage with the thresholds of the ACRL Framework for Information Literacy for Higher Education; locate resources and identify misinformation and disinformation; and build connections with faculty and librarians, in one-shots and for-credit courses. In four sections--An Overview of Games and Gamification, Adding and Maintaining a Circulating Game Collection to your Library, Games and Gamification in Information Literacy Instruction, and Programming and Outreach through Games--Games and Gamification in Academic Libraries explores incorporating games into first-year experience programs, using games to help students engage with special collections, making games accessible, and ideas for game nights and events. Games and gamification function best not as something separate, but as one tool in an academic library's approach to their goals and initiatives. Games and Gamification offers encouragement, strategies, and proven practices for developing and using accessible, welcoming gamification as a flexible tool to meet their institutions' missions and their students' learning needs."--Provided by publisher.
Games In Libraries
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Author : Breanne A. Kirsch
language : en
Publisher: McFarland
Release Date : 2014-02-01
Games In Libraries written by Breanne A. Kirsch and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-01 with Language Arts & Disciplines categories.
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Integrating Video Game Research And Practice In Library And Information Science
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Author : Ratliff, Jacob A.
language : en
Publisher: IGI Global
Release Date : 2015-02-28
Integrating Video Game Research And Practice In Library And Information Science written by Ratliff, Jacob A. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-28 with Language Arts & Disciplines categories.
Video games are now a ubiquitous form of media used by the majority of the American population. However, the academic research field surrounding this genre does not accurately reflect the pervasive influence of video games. The field of library and information sciences helps provide the necessary foundational support for this media. Integrating Video Game Research and Practice in Library and Information Science brings together video gaming culture and its unique forms of communication with information behavior research. By detailing the nuances of video games and their influence, this reference book reveals communication patterns within society and provides comprehensive background and analysis for libraries, librarians, and information professionals.
Librarian S Guide To Games And Gamers
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Author : Michelle Goodridge
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-11-15
Librarian S Guide To Games And Gamers written by Michelle Goodridge and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-11-15 with Language Arts & Disciplines categories.
Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Everyone Plays At The Library
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Author : Scott Nicholson
language : en
Publisher: Information Today, Inc.
Release Date : 2010
Everyone Plays At The Library written by Scott Nicholson and has been published by Information Today, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Games categories.
"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.
Teen Games Rule
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Author : Julie Scordato
language : en
Publisher: Libraries Unlimited
Release Date : 2013-11-12
Teen Games Rule written by Julie Scordato and has been published by Libraries Unlimited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-12 with Language Arts & Disciplines categories.
Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.
Gamification
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Author : Elizabeth McMunn-Tetangco
language : en
Publisher: Bloomsbury Publishing PLC
Release Date : 2017-02-16
Gamification written by Elizabeth McMunn-Tetangco and has been published by Bloomsbury Publishing PLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-16 with Language Arts & Disciplines categories.
Games can seem to do the impossible: reach patrons and drive traffic to projects and services. But how can libraries use gamification and game elements to improve instruction and outreach, or to encourage the use of particular areas and services? In this guide, readers will learn about how to structure game activities in order to best reach their patrons. Chapters devoted to topics such as personalization, goal setting, working with partners, games in instruction, and assessment illustrate some of the many ways games can have an impact in libraries. Everything in this book is presented from a practical point of view – email templates, real-life examples, and scenarios are included. Games have a lot of potential for use in many different library services, and this book will help you decide how they might work best for you. From the first seeds of a project’s beginning to its eventual maturation, this book will help you develop, implement, and evaluate game-style projects at your library.
Collection Management In Academic Libraries
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Author : Clare Jenkins
language : en
Publisher: Gower Publishing Company, Limited
Release Date : 1999
Collection Management In Academic Libraries written by Clare Jenkins and has been published by Gower Publishing Company, Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Language Arts & Disciplines categories.
Economic constraints, curriculum changes, growing student numbers and the information explosion resulting from technological developments have put a higher priority on the successful management of increasingly diverse library collections. This new edition of Collection Management in Academic Libraries, written by senior university librarians and expert commentators from both the UK and North America, provides an enlightening overview of collection management policy and practice in academic libraries today.Though recognizing the continuing importance of traditional printed holdings, the book highlights the central role now played in academic libraries by electronic information. It explores possible scenarios for the future and discusses the management of access to remote sources of information, and issues relating to infrastructure support. New chapters are included on the management of electronic information, learning support, document delivery strategies, preservation and disaster planning, and collection management for the twenty-first century. The chapters on organization of collection management, finance and budgeting, performance measurement, serials management, stock retention and relegation have been revised in the light of recent changes in collection priorities and user demand.Collection Management in Academic Libraries is chiefly aimed at library managers and students of library and information science. Those responsible for acquisitions, reader services and serials management will also find that lessons from the experience and research described in the book will help to equip them better for the challenges in their own institutions.
Gaming In Libraries
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Author : Kelly Nicole Czarnecki
language : en
Publisher: ALA Neal-Schuman
Release Date : 2010
Gaming In Libraries written by Kelly Nicole Czarnecki and has been published by ALA Neal-Schuman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Language Arts & Disciplines categories.
Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!