Game Mechanics
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Game Mechanics
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Author : Ernest Adams
language : en
Publisher: New Riders
Release Date : 2012-06-18
Game Mechanics written by Ernest Adams and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-18 with Computers categories.
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.
Games And Rules
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Author : Beat Suter
language : en
Publisher: transcript Verlag
Release Date : 2019-03-20
Games And Rules written by Beat Suter and has been published by transcript Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-20 with Social Science categories.
Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world – among them Miguel Sicart and Carlo Fabricatore.
Exploring Game Mechanics
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Author : Maithili Dhule
language : en
Publisher: Apress
Release Date : 2023-01-07
Exploring Game Mechanics written by Maithili Dhule and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-07 with Computers categories.
Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game. Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game’s end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful. What You Will Learn Discover the key elements that make gameplay immersive and entertaining Develop players and NPCs through customization and levelling up Gain insight into the tried-and-tested concepts behind modern-day games Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful.
Popular Mechanics Magazine
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Author :
language : en
Publisher:
Release Date : 1919
Popular Mechanics Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1919 with Industrial arts categories.
Classic Game Mechanics
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Author : Lucas Lee
language : en
Publisher: Publifye AS
Release Date : 2025-03-31
Classic Game Mechanics written by Lucas Lee and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-31 with Technology & Engineering categories.
Classic Game Mechanics explores the enduring principles behind successful game design, focusing on the interplay between player psychology and mathematical models. It reveals how classic games, from early arcade titles to console favorites, masterfully use mechanics like risk-reward and resource management to create captivating experiences. One intriguing fact is how these games often employ subtle psychological tricks to maintain player engagement, while another lies in the mathematical balance that keeps gameplay challenging yet fair. The book uniquely deconstructs classic games to bridge the gap between theoretical concepts and practical application. It begins by introducing fundamental concepts of game mechanics, player psychology, and mathematical modeling. Then, it analyzes specific classic games across various genres, dissecting their mechanics and illustrating how these games exemplify core principles. Finally, the book synthesizes these analyses, providing practical guidelines for applying classic game mechanics to contemporary game design.
Creating Games
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Author : Morgan McGuire
language : en
Publisher: CRC Press
Release Date : 2008-12-23
Creating Games written by Morgan McGuire and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-23 with Computers categories.
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Games And Rules
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Author : Beat Suter
language : en
Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
Release Date : 2018-09-25
Games And Rules written by Beat Suter and has been published by Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-25 with Aporia and Epiphany categories.
Biographical note: Beat Suter (PhD), born in 1962, works as a lecturer and researcher in Game Design at the Zurich University of the Arts (ZHdK) and manages the GameLab. He has a PhD in Literary Studies. Mela Kocher (PhD), born in 1972, works as a senior researcher in Game Design at the Zurich University of the Arts (ZHdK). René Bauer, born in 1972, studied German Philology and Literary Studies, Biology and Computer Linguistics at the University of Zurich. He works as lecturer, researcher and Head of Master education in Game Design at the Zurich University of the Arts (ZHdK). His interests are an inbetween coding, game mechanics and artgames.
Gaskell S Compendium Of Forms Educational Social Legal And Commercial Embracing A Complete Self Teaching Course In Penmanship And Bookkeeping And Aid To English Composition
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Author : George Arthur Gaskell
language : en
Publisher:
Release Date : 1881
Gaskell S Compendium Of Forms Educational Social Legal And Commercial Embracing A Complete Self Teaching Course In Penmanship And Bookkeeping And Aid To English Composition written by George Arthur Gaskell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1881 with Bookkeeping categories.
Mechanics Magazine
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Author : John I Knight
language : en
Publisher:
Release Date : 1871
Mechanics Magazine written by John I Knight and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1871 with categories.
Principles And Practices Of Gaming Simulation
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Author : Cathy S. Greenblat
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1981
Principles And Practices Of Gaming Simulation written by Cathy S. Greenblat and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Games & Activities categories.
The authors' 1975 classic Gaming-Simulation has been revised and abridged for this edition. Three new chapters have been written: one on evaluation of games, one on their application in policy making, and the third on microcomputers in game design. It is a comprehensive, up-to-date guide on the multiple uses of gaming and simulation in the social sciences.