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Creating Games


Creating Games
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Creating Games In C


Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006

Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.



Creating Music And Sound For Games


Creating Music And Sound For Games
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Author : G. W. Childs
language : en
Publisher: Course Technology
Release Date : 2007

Creating Music And Sound For Games written by G. W. Childs and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


Creating Music and Sound for Games is about mastering the unique creative challenges faced by musicians and sound designers new to the field of composing music for computer and console games. In addition to covering the artistic angle, this book helps the reader choose the right hardware and software for composing music for games. Tutorials teach readers to develop music and audio cues to match the varying action in a game and how to successfully synchronize and format their compositions for the game industry. Finally, the book offers practical advice on breaking into the business.



The Big Book Of Brain Building Games Fun Activities To Stimulate The Brain For Better Learning Communication And Teamwork


The Big Book Of Brain Building Games Fun Activities To Stimulate The Brain For Better Learning Communication And Teamwork
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Author : Edward E. Scannell
language : en
Publisher: McGraw Hill Professional
Release Date : 2009-11-20

The Big Book Of Brain Building Games Fun Activities To Stimulate The Brain For Better Learning Communication And Teamwork written by Edward E. Scannell and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-20 with Business & Economics categories.


Games for better brains! Use the secrets of brain science to improve communication, interpersonal relations, and productivity in any team or group Jump-start any training session, workshop, or retreat with dozens of interactive games that build brain function in fun and engaging ways. The Big Book of Brain-Building Games offers all kinds of stimulating games to help your team improve information retention, camaraderie, and productivity--and requires few or no props. You'll learn what triggers to pull to help your group think and work better with these play-anywhere, crowd-pleasing interactive games. Can your brain handle the fun? Speakers and facilitators know that if you don't engage participants every five to seven minutes, you'll lose them! The Big Book of Brain-Building Games adds the spark you need for a successful meeting and keeps your team alert and connected, whatever the task. With just a handful of materials required, these brain-boosting games will help participants: develop leadership skills and build self-confidence enhance problem-solving strategies and boost creativity learn cooperation and effective teamwork dramatically improve communications skills--from public speaking to active listening Plus the icebreakers are guaranteed to grab--and hold--any group's attention! You'll find it all in this latest collection from the trusted Big Books series.



Creating Games


Creating Games
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Author : Morgan McGuire
language : en
Publisher: CRC Press
Release Date : 2008-12-23

Creating Games written by Morgan McGuire and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-23 with Computers categories.


Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.



Ultimate Game Design Building Game Worlds


Ultimate Game Design Building Game Worlds
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Author : Tom Meigs
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09

Ultimate Game Design Building Game Worlds written by Tom Meigs and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.


Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.



Creating Games With Unity And Maya


Creating Games With Unity And Maya
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Author : Jere Miles
language : en
Publisher: CRC Press
Release Date : 2018-07-15

Creating Games With Unity And Maya written by Jere Miles and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-15 with categories.


Creating Games with Unity and Maya 2nd edition provides you with an end-to-end solution for Unity game development with Maya. This book takes you step-by-step through the process of developing an entire game from scratch--including coding, art, production and deployment. This accessible guide provides a -non-programmer- entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first-and-their person interactions. Also included is access to a powerful website, www.creating3dgames.com with completed tutorial files and all source code from the book.



Coding Roblox Games Made Easy


Coding Roblox Games Made Easy
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Author : Zander Brumbaugh
language : en
Publisher: Packt Publishing
Release Date : 2022-06-06

Coding Roblox Games Made Easy written by Zander Brumbaugh and has been published by Packt Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-06 with categories.


Get up and running with Roblox environment and Luau programming basics to build and share your games Includes an exclusive invite to join the online Roblox game development community Key Features: Begin coding in Luau: build player avatars, battlefields, game physics, countdown timers and more Learn tips, tricks, best practices, and advanced Roblox coding techniques to create 3D games Join the book club to discuss queries, provide solutions, and ask Zander for advice on your games Book Description: Roblox is a huge entertainment platform like no other for both playing and creating games. With over 200 million monthly active users, Roblox has enabled new and experienced developers to create successful games, often called experiences, that can be played globally at no cost. Coding Roblox Games Made Easy, 2nd Edition, builds a solid foundation of the concepts you need to embark on the journey of building two end-to-end games in Roblox in increasing order of complexity. For the first game, you will create obstacles and traps for an obstacle course game (obby) and overcome them to win the game alongside other players and earn rewards. In the next game, you will manage player avatars, their weapons, a battlefield and add programming logic for the players to find their weapons and fight, with a reward for the last player standing. Finally, you'll delve into the logistics of game production, focusing on optimizing your games' performance by implementing impressive mechanics, monetization, and marketing practices. We will also discuss how the Metaverse is set to change the dynamics of user experience and what the future holds for Roblox game developers. Let's create and share experiences through play! What You Will Learn: Understand how to use Roblox Studio and other free resources Learn how to code in Luau: basics, game systems, physics manipulation, etc. Test, evaluate, and redesign to create bug-free and engaging games Use Roblox programming and rewards to make your first game Move from a lobby to a battleground, build avatars and create weapons with which to fight Master the three Ms: Mechanics, Monetization, Marketing Learn 50 cool things to do on Roblox who this book is for: Get started with building your first game on the Roblox platform. This book is for anyone interested in learning the fundamentals of Luau programming and Roblox Studio and needs direction to build and share games. If you're already familiar with Roblox and are looking for tips, tricks, and the best Roblox and Luau practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.



Designing Video Games


Designing Video Games
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Author : Stuart Maine
language : en
Publisher: White Owl
Release Date : 2025-07-30

Designing Video Games written by Stuart Maine and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-07-30 with Games & Activities categories.


Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know how to create it? Maybe you’re curious about the skills needed to land a job as a video games developer? This book breaks down the tools and techniques behind making games, providing practical advice to help you create experiences that grab players and transport them to worlds of mystery and adventure. Packed with examples and tips, Designing Video Games details each step in the process: * Thinking up and evaluating ideas. * Turning ideas into designs. * Understanding your audience. * Creating game content. * Using psychological techniques. * Fixing common development problems. * Polishing, marketing, and releasing games. Yes, you absolutely have what it takes to make great video games. This book will show you how.



Macromedia Flash Mx Game Design Demystified


Macromedia Flash Mx Game Design Demystified
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Author : Jobe Makar
language : en
Publisher:
Release Date : 2003

Macromedia Flash Mx Game Design Demystified written by Jobe Makar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.



Gaming


Gaming
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Author : Dennis C. Benson
language : en
Publisher: Abingdon Audio Graphics
Release Date : 1971

Gaming written by Dennis C. Benson and has been published by Abingdon Audio Graphics this book supported file pdf, txt, epub, kindle and other format this book has been release on 1971 with Religion categories.


Q: What's fun and exciting and provides entertaining ways to learn about other people (and yourself)? A: Simulation/learning games which you design. Simulation/learning games are becoming quite popular, but many folks rely on boxed games which are not only expensive but often ill suited to their individual situations. Dennis Benson, a remarkably creative fellow himself, believes that the best games are those which are designed by an individual or a group to meet their own needs. Consequently he has created this unique "album" which incorporates two 33 1/3 LPs as part of the text. The "album" describes eleven games--seven in full detail and four with less elaborate explanations, but with enough facts to be played. Using these eleven as illustrations, Benson shows the potential gamesman how to design the games which will suit his particular needs, how to organize the games for maximum fun and effect, and how to evaluate the results of the games after they are over. If you are looking for a bright, lively, and fascinating package of sport and creativity for any learning situation--look no further!