Download Ethnography And Virtual Worlds - eBooks (PDF)

Ethnography And Virtual Worlds


Ethnography And Virtual Worlds
DOWNLOAD

Download Ethnography And Virtual Worlds PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Ethnography And Virtual Worlds book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Ethnography And Virtual Worlds


Ethnography And Virtual Worlds
DOWNLOAD
Author : Tom Boellstorff
language : en
Publisher: Princeton University Press
Release Date : 2024-08-06

Ethnography And Virtual Worlds written by Tom Boellstorff and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-06 with Social Science categories.


A practical guide to the ethnographic study of online cultures, and beyond Ethnography and Virtual Worlds is the only book of its kind—a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results. Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography



Coming Of Age In Second Life


Coming Of Age In Second Life
DOWNLOAD
Author : Tom Boellstorff
language : en
Publisher: Princeton University Press
Release Date : 2015-08-25

Coming Of Age In Second Life written by Tom Boellstorff and has been published by Princeton University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-25 with Social Science categories.


Millions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meet in bars, attend weddings and religious services, buy and sell virtual goods and services, find friendship, fall in love--the possibilities are endless, and all encountered through a computer screen. At the time of its initial publication in 2008, Coming of Age in Second Life was the first book of anthropology to examine this thriving alternate universe. Tom Boellstorff conducted more than two years of fieldwork in Second Life, living among and observing its residents in exactly the same way anthropologists traditionally have done to learn about cultures and social groups in the so-called real world. He conducted his research as the avatar "Tom Bukowski," and applied the rigorous methods of anthropology to study many facets of this new frontier of human life, including issues of gender, race, sex, money, conflict and antisocial behavior, the construction of place and time, and the interplay of self and group. Coming of Age in Second Life shows how virtual worlds can change ideas about identity and society. Bringing anthropology into territory never before studied, this book demonstrates that in some ways humans have always been virtual, and that virtual worlds in all their rich complexity build upon a human capacity for culture that is as old as humanity itself. Now with a new preface in which the author places his book in light of the most recent transformations in online culture, Coming of Age in Second Life remains the classic ethnography of virtual worlds.



Ethnography And Virtual World


Ethnography And Virtual World
DOWNLOAD
Author : Tom Boellstorff
language : en
Publisher:
Release Date :

Ethnography And Virtual World written by Tom Boellstorff and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.


Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments.



Online Worlds Convergence Of The Real And The Virtual


Online Worlds Convergence Of The Real And The Virtual
DOWNLOAD
Author : William Sims Bainbridge
language : en
Publisher: Springer Science & Business Media
Release Date : 2009-12-08

Online Worlds Convergence Of The Real And The Virtual written by William Sims Bainbridge and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-08 with Computers categories.


William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.



Netnography


Netnography
DOWNLOAD
Author : Robert V Kozinets
language : en
Publisher: SAGE
Release Date : 2009-12-18

Netnography written by Robert V Kozinets and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-12-18 with Social Science categories.


With as many as 1 billion people now using online communities such as newsgroups, blogs, forums, social networking sites, podcasting, videocasting, photosharing communities, and virtual worlds, the internet is now an important site for research. This exciting new text is the first to explore the discipline of 'Netnography' - the conduct of ethnography over the internet - a method specifically designed to study cultures and communities online. For the first time, full procedural guidelines for the accurate and ethical conduct of ethnographic research online are set out, with detailed, step-by-step guidance to thoroughly introduce, explain, and illustrate the method to students and researchers. The author also surveys the latest research on online cultures and communities, focusing on the methods used to study them, with examples focusing on the new elements and contingencies of the blogosphere (blogging), microblogging, videocasting, podcasting, social networking sites, virtual worlds and more. This book will be essential reading for researchers and students in social sciences such as anthropology, sociology, marketing and consumer research, organization and management studies and cultural and media studies.



Conceptualising Learning In Social Virtual Worlds


Conceptualising Learning In Social Virtual Worlds
DOWNLOAD
Author : Wan-Ying Tay
language : en
Publisher:
Release Date : 2012

Conceptualising Learning In Social Virtual Worlds written by Wan-Ying Tay and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Learning categories.




Researching Virtual Worlds


Researching Virtual Worlds
DOWNLOAD
Author : Louise Phillips
language : en
Publisher: Routledge
Release Date : 2013-09-11

Researching Virtual Worlds written by Louise Phillips and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-11 with Social Science categories.


This volume presents a wide range of methodological strategies that are designed to take into account the complex, emergent, and continually shifting character of virtual worlds. It interrogates how virtual worlds emerge as objects of study through the development and application of various methodological strategies. Virtual worlds are not considered objects that exist as entities with fixed attributes independent of our continuous engagement with them and interpretation of them. Instead, they are conceived of as complex ensembles of technology, humans, symbols, discourses, and economic structures, ensembles that emerge in ongoing practices and specific situations. A broad spectrum of perspectives and methodologies is presented: Actor-Network-Theory and post-Actor-Network-Theory, performativity theory, ethnography, discourse analysis, Sense-Making Methodology, visual ethnography, multi-sited ethnography, and Social Network Analysis.



Virtual Worlds Social Interaction Design


Virtual Worlds Social Interaction Design
DOWNLOAD
Author : Mikael Jakobsson
language : en
Publisher:
Release Date : 2006

Virtual Worlds Social Interaction Design written by Mikael Jakobsson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Human-computer interaction categories.




Handbook Of Research On Methods And Techniques For Studying Virtual Communities Paradigms And Phenomena


Handbook Of Research On Methods And Techniques For Studying Virtual Communities Paradigms And Phenomena
DOWNLOAD
Author : Daniel, Ben Kei
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Handbook Of Research On Methods And Techniques For Studying Virtual Communities Paradigms And Phenomena written by Daniel, Ben Kei and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Computers categories.


"This book satisfies the need for methodological consideration and tools for data collection, analysis and presentation in virtual communities, covering studies on various types of virtual communities, making this reference a comprehensive source of research for those in the social sciences and humanities"--Provided by publisher.



Virtual Worlds


Virtual Worlds
DOWNLOAD
Author : Kieron Sheehy
language : en
Publisher:
Release Date : 2010

Virtual Worlds written by Kieron Sheehy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Computers categories.


The book deals with the challenges that arise when virtual worlds are used for learning and teaching. The ideas and practices emerging from this field are relevant to all educators, and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable. Each chapter addresses a particular issue and is illustrated with examples drawn from both research and practice. These examples cover a wide range of learning scenarios, both formal and informal, involving teenagers, school pupils, undergraduate and postgraduate students as well as a variety of lifelong learners. The issues include the importance of virtual worlds, the influence of online games and physical-world economics and politics, the relationship between avatars and learner identity, the challenges of ensuring child safety and protection, interaction between real-world and in-world environments and activities, accessibility and the development of new pedagogues. The authors are all teachers and learners in virtual worlds; many have been responsible for designing, programming and maintaining virtual environments.