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E Learning Games


E Learning Games
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Engaging Learning


Engaging Learning
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Author : Clark N. Quinn
language : en
Publisher: John Wiley & Sons
Release Date : 2005-05-31

Engaging Learning written by Clark N. Quinn and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-31 with Business & Economics categories.


Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.



The Astd E Learning Handbook


The Astd E Learning Handbook
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Author : Allison Rossett
language : en
Publisher: McGraw Hill Professional
Release Date : 2002

The Astd E Learning Handbook written by Allison Rossett and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Business & Economics categories.


The entire training industry is undergoing dramatic change, as training is moved out of traditional classrooms and onto the Web. Training publications and conferences are now dominated by speakers, writers, and vendors talking about e-Learning. The e-Learning revolution is forcing companies to spend millions on new technology and new web-based courseware, threatening the role of traditional classroom trainers, and saving companies millions of dollars in housing and travel costs because trainees no longer need a plane ticket and 3 nights' accommodation to attend a corporate training program - the training can be delivered to each learner's desktop over the Web. But because e-Learning is still in the revolution stage, there are no clear standards and models for how to create and deliver e-Learning successfully. Everyone is asking the same questions: how does web-based training fit in with traditional classroom based training? What are the standards for designing high-quality e-Learning? How much interaction with an instructor do e-Learning participants need? What is the role of the instructional designer in online learning? The ASTD e-Learning Yearbook will be the first annual refe



Serious Games And Edutainment Applications


Serious Games And Edutainment Applications
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Author : Minhua Ma
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-12-10

Serious Games And Edutainment Applications written by Minhua Ma and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-10 with Computers categories.


The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.



The 10th International Conference On Science And Technology Icst


The 10th International Conference On Science And Technology Icst
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Author : Ganjar Alfian
language : en
Publisher: Trans Tech Publications Ltd
Release Date : 2025-10-13

The 10th International Conference On Science And Technology Icst written by Ganjar Alfian and has been published by Trans Tech Publications Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-10-13 with Technology & Engineering categories.


Selected peer-reviewed full text papers from the 10th International Conference on Science and Technology (ICST UGM 2024) Selected peer-reviewed full text papers from the 10th International Conference on Science and Technology (ICST UGM 2024), October 23-24, 2024, Yogyakarta, Indonesia



E Learning And Games For Training Education Health And Sports


E Learning And Games For Training Education Health And Sports
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Author : Stefan Göbel
language : en
Publisher: Springer
Release Date : 2012-09-04

E Learning And Games For Training Education Health And Sports written by Stefan Göbel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-04 with Computers categories.


This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.



Hr Focus


Hr Focus
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Author :
language : en
Publisher:
Release Date : 2007

Hr Focus written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Electronic journals categories.




Online And Distance Learning


Online And Distance Learning
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Author : Lawrence A. Tomei
language : en
Publisher: IGI Global Snippet
Release Date : 2008

Online And Distance Learning written by Lawrence A. Tomei and has been published by IGI Global Snippet this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Business & Economics categories.


"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.



Introductory Guide To Medical Training


Introductory Guide To Medical Training
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Author : Manfred Georg Krukemeyer
language : en
Publisher: Thieme
Release Date : 2015-09-16

Introductory Guide To Medical Training written by Manfred Georg Krukemeyer and has been published by Thieme this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-16 with Medical categories.


Medical education is a life-long process, and it is important for beginning medical students to gain a solid understanding of the basics within the first year of medical school. Introductory Guide to Medical Training: From Basic Sciences to Medical Specialties is a concise yet thorough overview of the medical field that will prepare first-year students for their educational journey and provide laypersons with a glimpse into the particularities of the medical specialties. The book begins with the fundamentals and culture of medicine, tips and tricks for learning and retaining medical knowledge, and a summary of how the medical field has evolved through time. The second half of the book features sections on several major specialties, including: anatomy, physiology, biochemistry, pharmacology, neurology, pediatrics, men's and women's health, forensic pathology, and surgery, among many others. Highlights: Full-color, high-quality charts, graphs, and tables that showcase global statistics and supplement the material presented in the text Short, succinct biographies of major figures who have helped shape modern medicine A list of commonly used abbreviations encountered in medicine This book is the perfect exploratory text for laypersons and all those considering or pursuing a medical degree, and it will ensure that they are well prepared for the challenges that lie ahead of them.



Simulations Games


Simulations Games
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Author : Margret S. Wolf
language : en
Publisher:
Release Date : 1979

Simulations Games written by Margret S. Wolf and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1979 with Medical categories.




Teacher S Internet Companion


Teacher S Internet Companion
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Author : Ann Heide
language : en
Publisher: Markham, Ont. : Trifolium Books
Release Date : 2004

Teacher S Internet Companion written by Ann Heide and has been published by Markham, Ont. : Trifolium Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


This revised new edition of Teacher's Internet Companion builds on the pedagogically sound principles for classroom Internet use that teachers value so highly in the award-winning earlier editions.