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E Learning And Games


E Learning And Games
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Engaging Learning


Engaging Learning
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Author : Clark N. Quinn
language : en
Publisher: John Wiley & Sons
Release Date : 2005-05-31

Engaging Learning written by Clark N. Quinn and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-31 with Business & Economics categories.


Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.



Creating E Learning Games With Unity


Creating E Learning Games With Unity
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Author : David Horachek
language : en
Publisher: Packt Publishing Ltd
Release Date : 2014-03-25

Creating E Learning Games With Unity written by David Horachek and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-25 with Computers categories.


This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.



E Learning And Games For Training Education Health And Sports


E Learning And Games For Training Education Health And Sports
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Author : Stefan Göbel
language : en
Publisher: Springer
Release Date : 2012-09-04

E Learning And Games For Training Education Health And Sports written by Stefan Göbel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-04 with Computers categories.


This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.



E Learning By Design


E Learning By Design
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Author : William Horton
language : en
Publisher: John Wiley & Sons
Release Date : 2011-10-11

E Learning By Design written by William Horton and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-11 with Business & Economics categories.


Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e–learning are advances in technology and changes in society. The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch—building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program. "Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible." —Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series "Covers the full range of options for presenting learning materials online—including designing useful topics, engaging activities, and reliable tests—and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning." —Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook "Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise—technology enables e-learning, but great design makes it work." —Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning "An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation" —Ruth Colvin Clark, author, e-Learning and the Science of Instruction



10th European Conference On Games Based Learning


10th European Conference On Games Based Learning
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Author :
language : en
Publisher: Academic Conferences and publishing limited
Release Date :

10th European Conference On Games Based Learning written by and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Gamification Based E Learning Strategies For Computer Programming Education


Gamification Based E Learning Strategies For Computer Programming Education
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Author : Alexandre Peixoto de Queirós, Ricardo
language : en
Publisher: IGI Global
Release Date : 2016-08-23

Gamification Based E Learning Strategies For Computer Programming Education written by Alexandre Peixoto de Queirós, Ricardo and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-23 with Education categories.


Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.



Subconscious Learning Via Games And Social Media


Subconscious Learning Via Games And Social Media
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Author : Olga Sourina
language : en
Publisher: Springer
Release Date : 2015-04-20

Subconscious Learning Via Games And Social Media written by Olga Sourina and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-20 with Technology & Engineering categories.


This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.



Icel 2017 Proceedings Of The 12th International Conference On E Learning


Icel 2017 Proceedings Of The 12th International Conference On E Learning
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Author : Laurie O. Campbell
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2017

Icel 2017 Proceedings Of The 12th International Conference On E Learning written by Laurie O. Campbell and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Education categories.




Creating E Learning Games With Unity


Creating E Learning Games With Unity
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Author : David Horachek
language : en
Publisher:
Release Date : 2014

Creating E Learning Games With Unity written by David Horachek and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with categories.




E Learning And Games


E Learning And Games
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Author : Abdennour El Rhalibi
language : en
Publisher: Springer
Release Date : 2019-07-16

E Learning And Games written by Abdennour El Rhalibi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-16 with Education categories.


This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.