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Display Animation


Display Animation
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Database Issues For Data Visualization


Database Issues For Data Visualization
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Author : John P. Lee
language : en
Publisher: Springer Science & Business Media
Release Date : 1994-10-05

Database Issues For Data Visualization written by John P. Lee and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-10-05 with Computers categories.


This volume presents the proceedings of the International Workshop on Database Issues for Data Visualization, held in conjunction with the IEEE Visualization '93 conference in San Jose, California in October 1993. The book contains 13 technical contributions organized in sections on datamodels; system integration issues; and interaction, user interfaces, and presentation issues. In addition there are three introductory section surveys and an overall workshop description summarizing the whole event. In total, the reader is presented with a thoroughly refereed and carefully edited state-of-the-art report on the hot interdisciplinary topic of database issues and data visualization.



Display Animation


Display Animation
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Author : Ira Lee Cochrane
language : en
Publisher:
Release Date : 1939

Display Animation written by Ira Lee Cochrane and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1939 with Advertising categories.




Display


Display
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Author :
language : en
Publisher:
Release Date : 1967

Display written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1967 with Display of merchandise categories.




Creating Games In C


Creating Games In C
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Author : David Conger
language : en
Publisher: New Riders
Release Date : 2006

Creating Games In C written by David Conger and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.



Getting Started With Lego Mindstorms


Getting Started With Lego Mindstorms
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Author : Barbara Bratzel
language : en
Publisher: No Starch Press
Release Date : 2022-10-25

Getting Started With Lego Mindstorms written by Barbara Bratzel and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-25 with Crafts & Hobbies categories.


A hands-on, beginner-friendly guide to building and programming robots with LEGO® MINDSTORMS Robot Inventor and LEGO® SPIKE Prime. You’re the new owner of a LEGO® MINDSTORMS Robot Inventor or SPIKE Prime kit. Now what? This full-color, illustrated instructional guide teaches you the basics of robotics engineering, using examples relevant to both LEGO® sets. You’ll be making remote-control vehicles, motorized grabbers, automatic ball launchers, and other exciting robots in no time! Rather than feature step-by-step instructions for building a handful of models, you’ll find essential information and expert tips and tricks for designing, building, and programming your own robotic creations. The book features a comprehensive introduction to coding with Word Blocks, an intuitive visual programming language based on Scratch, and explores topics such as using motors and sensors, building sturdy structures, and troubleshooting problems when things go wrong. As you learn, loads of challenges and open-ended projects will inspire you to try out ideas. Your journey to becoming a confident robot designer begins here.



Advances In Usability User Experience Wearable And Assistive Technology


Advances In Usability User Experience Wearable And Assistive Technology
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Author : Tareq Z. Ahram
language : en
Publisher: Springer Nature
Release Date : 2021-07-07

Advances In Usability User Experience Wearable And Assistive Technology written by Tareq Z. Ahram and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-07 with Technology & Engineering categories.


This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.



Introducing 3ds Max 9


Introducing 3ds Max 9
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Author : Dariush Derakhshani
language : en
Publisher: John Wiley & Sons
Release Date : 2011-01-11

Introducing 3ds Max 9 written by Dariush Derakhshani and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-01-11 with Computers categories.


Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Display And Signs


Display And Signs
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Author :
language : en
Publisher:
Release Date : 1960

Display And Signs written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1960 with categories.




Official Gazette Of The United States Patent And Trademark Office


Official Gazette Of The United States Patent And Trademark Office
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Author :
language : en
Publisher:
Release Date : 2002

Official Gazette Of The United States Patent And Trademark Office written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Patents categories.




Flash Cs4 The Missing Manual


Flash Cs4 The Missing Manual
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Author : Chris Grover
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2008-11-25

Flash Cs4 The Missing Manual written by Chris Grover and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-25 with Computers categories.


Unlock the power of Flash and bring gorgeous animations to life onscreen. It's easy with Flash CS4: The Missing Manual. You'll start creating animations in the first chapter, and will learn to produce effective, well-planned visuals that get your message across. This entertaining new edition includes a complete primer on animation, a guided tour of the program's tools, lots of new illustrations, and more details on working with video. Beginners will learn to use the software in no time, and experienced Flash designers will improve their skills. Expanded and revised to cover the new version of Flash, every chapter in this book provides step-by-step tutorials to help you: Learn to draw objects, animate them, and integrate your own audio and video files Add interactivity, use special effects, learn morphing, and much more Check your work with the book's online example files and completed animations Discover new Flash toolkits and features such as Frameless Animation Use every timesaving aspect of Flash CS4, such as Library objects and Symbols Learn how to automate your drawings and animations with ActionScript 3.0 With this book, absolutely no programming is necessary to get started with Flash CS4. Flash CS4: The Missing Manual explains in jargon-free English exactly what you need to know to use Flash effectively, while avoiding common pitfalls, right from the start.