Developing Virtual Reality Applications
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Developing Virtual Reality Applications
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Author : Alan B. Craig
language : en
Publisher: Morgan Kaufmann
Release Date : 2009-06-02
Developing Virtual Reality Applications written by Alan B. Craig and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-02 with Computers categories.
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Developing Virtual Reality Applications
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Author : David Kabala
language : en
Publisher:
Release Date : 2011
Developing Virtual Reality Applications written by David Kabala and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
Xr Development With Unity
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Author : Anna Braun
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-11-30
Xr Development With Unity written by Anna Braun and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Computers categories.
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.
Understanding Augmented Reality
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Author : Alan B. Craig
language : en
Publisher: Newnes
Release Date : 2013-04-26
Understanding Augmented Reality written by Alan B. Craig and has been published by Newnes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Computers categories.
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. - Explore the different techniques, technologies and approaches used in developing AR applications - Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences - Some AR examples can be experienced from within the book using downloadable software
The Monster Fun Book Of Patterns For Developing Virtual Reality Applications
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Author : Shaun Bangay
language : en
Publisher:
Release Date : 2019-01-16
The Monster Fun Book Of Patterns For Developing Virtual Reality Applications written by Shaun Bangay and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-16 with categories.
This book collects course notes from several modules teaching aspects of virtual reality application development. It is intended for novices and experienced programmers alike. The philosophy is about patterns of practice; consistent elements that are repeated throughout virtual reality applications. The first chapters cover common programming patterns and practices intended to support those without prior scripting experience. This will not transform the reader into an accomplished programmer but does provide sufficient background to proceed with prototyping virtual reality applications. The latter chapters cover common patterns found in most virtual reality applications while the remainder of the book introduces opportunities to explore advanced topics. The patterns are presented independently of any programming environment, virtual reality engine or virtual reality hardware. However each is accompanied by examples demonstrating how the pattern is applied using Unity software and the C# programming language. This material is used in a laboratory equipped with HTC Vive head mounted displays.
Creating And Using Virtual Reality
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Author : Kate Fernie
language : en
Publisher: Oxbow Books Limited
Release Date : 2003
Creating And Using Virtual Reality written by Kate Fernie and has been published by Oxbow Books Limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.
The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time. This Guide to Good Practice is intended for individuals and organisations who are interested in potential ways to use virtual reality within the arts and humanities. It concentrates on the most widely used form of virtual reality today, desk-top virtual reality, which may be distributed and viewed on-line via the World Wide Web. In these systems virtual reality worlds run on users' desk-top computers, are displayed on a standard monitor, and navigated using a mouse or 3-D space ball and keyboard. This Guide introduces virtual reality by considering its history, philosophy and theory, and discusses good practice in planning virtual reality projects. It presents the data management and documentation procedures required to enable models to be maintained, and enjoyed by the audiences for which they are intended. It also explores strategies for archiving and considers how to avoid the loss of virtual reality models as technology changes. A virtual library of case studies illustrates some applications of virtual reality in Archaeology, Architecture, Dance, Design, Fine Art, Heritage, History, Museum Studies and Theatre. Examples of worlds which allow users to interact with each other are also presented.
Getting Started With React Vr
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Author : John Gwinner
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-30
Getting Started With React Vr written by John Gwinner and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Computers categories.
Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application.
Virtual Reality Blueprints
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Author : Charles Palmer
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-02-28
Virtual Reality Blueprints written by Charles Palmer and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-28 with Computers categories.
Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop, mobile, and web-based games ...
Virtual Reality
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Author : Jeremy Thompson
language : en
Publisher: Meckler Books
Release Date : 1993
Virtual Reality written by Jeremy Thompson and has been published by Meckler Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
Developing Vr Applications With Unity
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Author : Thompson Carter
language : en
Publisher: Independently Published
Release Date : 2024-12-30
Developing Vr Applications With Unity written by Thompson Carter and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-30 with Art categories.
DEVELOPING VR APPLICATIONS WITH UNITY Build Immersive Virtual Reality Experiences Step into the future of interactive technology with "DEVELOPING VR APPLICATIONS WITH UNITY: Build Immersive Virtual Reality Experiences," your comprehensive guide to creating captivating virtual reality (VR) applications using the powerful Unity platform. Whether you're a budding developer eager to explore the VR landscape or a seasoned programmer aiming to expand your skill set, this book provides everything you need to design, develop, and deploy stunning VR experiences that engage and inspire. Unlock the full potential of Unity's versatile tools as you navigate through a structured, hands-on approach to VR development. From setting up your development environment to mastering advanced VR techniques, this book ensures you build a solid foundation while pushing the boundaries of what's possible in virtual reality. Key features include: Introduction to Virtual Reality and Unity: Understand the fundamentals of VR technology and why Unity is the ideal platform for VR development. Setting Up Your VR Development Environment: Learn how to configure Unity for VR, including hardware integration with popular VR headsets like Oculus Rift, HTC Vive, and more. Creating Interactive VR Worlds: Design and build immersive environments that respond intuitively to user interactions. VR User Interface Design: Develop intuitive and accessible user interfaces tailored for the VR experience. Scripting and Interactivity in VR: Harness the power of C# in Unity to create dynamic and responsive VR applications. Optimizing Performance for VR: Implement best practices to ensure smooth and high-performance VR experiences across various devices. Advanced VR Techniques: Explore complex topics such as spatial audio integration, physics-based interactions, and multi-user VR environments. Testing and Debugging VR Applications: Utilize effective strategies to test and troubleshoot your VR projects, ensuring reliability and user satisfaction. Deploying VR Applications: Learn the steps to publish your VR applications to different platforms, including PC, mobile, and standalone VR headsets. Future Trends in VR Development: Stay ahead with insights into the latest advancements and future directions in VR technology and Unity development. Each chapter is enriched with practical examples, step-by-step tutorials, and real-world projects that reinforce your learning and build a robust portfolio of VR applications. Additionally, gain access to exclusive online resources, including sample code, project files, and interactive tutorials, to support your development journey. "DEVELOPING VR APPLICATIONS WITH UNITY" not only equips you with the technical skills required to create mesmerizing VR experiences but also fosters a creative mindset essential for innovation in the rapidly evolving VR industry. Whether you're aiming to develop the next big VR game, create educational simulations, or design virtual tours, this book is your indispensable companion to achieving excellence in VR development. Don't miss the opportunity to be at the forefront of virtual reality innovation. Invest in "DEVELOPING VR APPLICATIONS WITH UNITY: Build Immersive Virtual Reality Experiences" today and transform your ideas into immersive realities that captivate audiences worldwide!