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Developing Vr Applications With Unity


Developing Vr Applications With Unity
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Developing Vr Applications With Unity


Developing Vr Applications With Unity
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Author : Thompson Carter
language : en
Publisher: Independently Published
Release Date : 2024-12-30

Developing Vr Applications With Unity written by Thompson Carter and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-30 with Art categories.


DEVELOPING VR APPLICATIONS WITH UNITY Build Immersive Virtual Reality Experiences Step into the future of interactive technology with "DEVELOPING VR APPLICATIONS WITH UNITY: Build Immersive Virtual Reality Experiences," your comprehensive guide to creating captivating virtual reality (VR) applications using the powerful Unity platform. Whether you're a budding developer eager to explore the VR landscape or a seasoned programmer aiming to expand your skill set, this book provides everything you need to design, develop, and deploy stunning VR experiences that engage and inspire. Unlock the full potential of Unity's versatile tools as you navigate through a structured, hands-on approach to VR development. From setting up your development environment to mastering advanced VR techniques, this book ensures you build a solid foundation while pushing the boundaries of what's possible in virtual reality. Key features include: Introduction to Virtual Reality and Unity: Understand the fundamentals of VR technology and why Unity is the ideal platform for VR development. Setting Up Your VR Development Environment: Learn how to configure Unity for VR, including hardware integration with popular VR headsets like Oculus Rift, HTC Vive, and more. Creating Interactive VR Worlds: Design and build immersive environments that respond intuitively to user interactions. VR User Interface Design: Develop intuitive and accessible user interfaces tailored for the VR experience. Scripting and Interactivity in VR: Harness the power of C# in Unity to create dynamic and responsive VR applications. Optimizing Performance for VR: Implement best practices to ensure smooth and high-performance VR experiences across various devices. Advanced VR Techniques: Explore complex topics such as spatial audio integration, physics-based interactions, and multi-user VR environments. Testing and Debugging VR Applications: Utilize effective strategies to test and troubleshoot your VR projects, ensuring reliability and user satisfaction. Deploying VR Applications: Learn the steps to publish your VR applications to different platforms, including PC, mobile, and standalone VR headsets. Future Trends in VR Development: Stay ahead with insights into the latest advancements and future directions in VR technology and Unity development. Each chapter is enriched with practical examples, step-by-step tutorials, and real-world projects that reinforce your learning and build a robust portfolio of VR applications. Additionally, gain access to exclusive online resources, including sample code, project files, and interactive tutorials, to support your development journey. "DEVELOPING VR APPLICATIONS WITH UNITY" not only equips you with the technical skills required to create mesmerizing VR experiences but also fosters a creative mindset essential for innovation in the rapidly evolving VR industry. Whether you're aiming to develop the next big VR game, create educational simulations, or design virtual tours, this book is your indispensable companion to achieving excellence in VR development. Don't miss the opportunity to be at the forefront of virtual reality innovation. Invest in "DEVELOPING VR APPLICATIONS WITH UNITY: Build Immersive Virtual Reality Experiences" today and transform your ideas into immersive realities that captivate audiences worldwide!



Complete Virtual Reality And Augmented Reality Development With Unity


Complete Virtual Reality And Augmented Reality Development With Unity
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Author : Jesse Glover
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-04-17

Complete Virtual Reality And Augmented Reality Development With Unity written by Jesse Glover and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-17 with Computers categories.


This Learning Path makes you an expert developer of AR and VR applications by teaching you everything - from the basic principles of AR application development to developing immersive and fun VR applications using Unity 3D and Unity 2018.



Xr Development With Unity


Xr Development With Unity
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Author : Anna Braun
language : en
Publisher: Packt Publishing Ltd
Release Date : 2023-11-30

Xr Development With Unity written by Anna Braun and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Computers categories.


Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.



Unity Virtual Reality Projects


Unity Virtual Reality Projects
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Author : Jonathan Linowes
language : en
Publisher:
Release Date : 2018

Unity Virtual Reality Projects written by Jonathan Linowes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Virtual reality categories.


Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR About This Book A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and other 3D tools while learning about world space and scale Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream Interact with virtual objects using eye gaze, hand controllers, and user input events Move around your VR scenes using locomotion and teleportation Implement an audio fireball game using physics and particle systems Implement an art gallery tour with teleportation and data info Design and build a VR storytelling animation with a soundtrack and timelines Create social VR experiences with Unity networking In Detail Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices. Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity. Style and approach A practical step-by-step guide to building ...



Learning Virtual Reality


Learning Virtual Reality
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Author : Tony Parisi
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2015-10-26

Learning Virtual Reality written by Tony Parisi and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-26 with Computers categories.


As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications. You’ll explore the three go-to platforms—OculusVR, Gear VR, and Cardboard VR—as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a jumpstart on the next major entertainment medium. Learn VR basics for UI design, 3D graphics, and stereo rendering Explore Unity3D, the current development choice among game engines Create native applications for desktop computers with the Oculus Rift Develop mobile applications for Samsung’s Gear VR with the Android and Oculus Mobile SDKs Build browser-based applications with the WebVR Javascript API and WebGL Create simple and affordable mobile apps for any smartphone with Google’s Cardboard VR Bring everything together to build a 360-degree panoramic photo viewer



Augmented Reality For Developers


Augmented Reality For Developers
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Author : Jonathan Linowes
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-10-09

Augmented Reality For Developers written by Jonathan Linowes and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-09 with Computers categories.


Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development—not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating key market sectors including business marketing, education, industrial training, and gaming. By the end of the book, you will have gained the necessary knowledge to make quality content appropriate for a range of AR devices, platforms, and intended uses. Style and approach This book adopts a practical, step-by-step, tutorial-style approach. The design principles and methodology will be explained by creating different modules of the AR app.



Coding Fundamentals For Adults


Coding Fundamentals For Adults
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Author : Michael Bernard
language : en
Publisher: epubli
Release Date : 2025-06-24

Coding Fundamentals For Adults written by Michael Bernard and has been published by epubli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-24 with Technology & Engineering categories.


Coding Fundamentals for adults:: "Learn About Programming Languages With This Easy-to-Follow Guide." Have you ever wished you knew how to code, but had no idea where to start from? This book is designed to take young learners on an exciting journey through the fascinating world of coding concepts. From the basics of programming to the creation of complex applications, this book covers a wide range of topics. Here Is A Preview Of What You'll Learn... Understanding Algorithms Variables and Data Types Working with Numbers Making Decisions with Conditionals Looping with Iterations Functions and Modular Code Introduction to Debugging Solving Problems with Pseudocode Introduction to HTML and Web Development Building Your First Website Styling Your Web Pages with CSS Creating Interactive Web Pages with JavaScript Introduction to Game Development Creating Simple Games with Scratch And Much, much more! Take action now, follow the proven strategies within these pages, and don't miss out on this chance to elevate your mindset to new heights. Scroll Up and Grab Your Copy Today!



Digital Technologies And Tools For Smart Agriculture


Digital Technologies And Tools For Smart Agriculture
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Author : Madhumathi Ramasamy
language : en
Publisher: CRC Press
Release Date : 2025-05-29

Digital Technologies And Tools For Smart Agriculture written by Madhumathi Ramasamy and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-05-29 with Science categories.


To meet the food requirements of the growing population worldwide, the agricultural domain is being technologically empowered to produce more with fewer resources and investments. Fortunately, the faster maturity and stability of digital (digitization and digitalization) technologies and tools have laid a stimulating and sparking foundation for large-scale production of food items with minimal time, talent, and treasure. The penetration and pervasiveness of the Internet of Things (IoT) sensors and actuators are considered the first and foremost aspect of advanced and adaptive agriculture. Further, the device ecosystem for automated and accelerated agriculture processes and practices grows consistently. The robots and drone space advancements are fascinating, as they are set to transform the industry. Connected robots, drones, and other agriculture equipment, appliances, instruments, and machinery are flourishing towards intelligent agriculture. Agriculture sensors and devices generate a lot of real-time and real-world digital data. With the help of artificial intelligence (AI) methods, all agriculture data are subjected to various deep and decisive investigations to extract actionable insights in time. Other noteworthy improvisations include the widespread deployment of 5G communication networks, the growing power of edge analytics and intelligence, the distinct contributions of blockchain technology, the adoption and adaptation of cloud-native computing principles, the phenomenon of digital twins, etc., in the digital space. All these developments have led to the realization of smart agriculture products, solutions, and services. Features: Delineate the role and responsibilities of digital technologies towards smart agriculture Delve into the potential of IoT and AI, along with other critical technological advancement Demystify large language models (LLMs) and visual language models (VLMs) Dig deep and delve into the advancements in the robots and drone space Describe how digital innovations can significantly elevate agriculture processes, platforms, patterns, and practices This book will delve into the transformative power of digital technologies in agriculture, particularly in the context of smart agriculture. It will highlight how these technologies and innovative digital devices are reshaping the agricultural landscape. The book will also showcase the disruptive potential of these technologies, illustrating how they are revolutionizing traditional farming practices and processes.



Augmented Reality Development With Unity


Augmented Reality Development With Unity
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Author : Indika Wijesooriya
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2024-09-03

Augmented Reality Development With Unity written by Indika Wijesooriya and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-03 with Computers categories.


In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading. FEATURES • Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations • Features practical examples and real-world projects, using cases to illustrate the application of AR technology • Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences • Download companion files with code samples and color figures



Oculus Rift In Action


Oculus Rift In Action
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Author : Alex Benton
language : en
Publisher: Simon and Schuster
Release Date : 2015-08-12

Oculus Rift In Action written by Alex Benton and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-12 with Computers categories.


Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality