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Design For Learning In Virtual Worlds


Design For Learning In Virtual Worlds
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Design For Learning In Virtual Worlds


Design For Learning In Virtual Worlds
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Author : Brian C. Nelson
language : en
Publisher: Routledge
Release Date : 2012-05-22

Design For Learning In Virtual Worlds written by Brian C. Nelson and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-22 with Education categories.


Design for Learning in Virtual Worlds, the first book focused specifically on how to design virtual worlds for educational purposes, explores: • the history and evolution of virtual worlds • the theories behind the use of virtual worlds for learning • the design of curricula in virtual worlds • design guidelines for elements experienced in virtual worlds that support learning • design guidelines for learning quests and activities in virtual worlds. The authors also examine the theories and associated design principles used to create embedded assessments in virtual worlds. Finally, a framework and methodology is provided to assist professionals in evaluating "off-the-shelf" virtual worlds for use in educational and training settings. Design for Learning in Virtual Worlds will be invaluable both as a professional resource and as a textbook for courses within Educational Technology, Learning Sciences, and Library Media programs that focus on gaming or online learning environments.



Learning In Virtual Worlds


Learning In Virtual Worlds
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Author : Sue Gregory
language : en
Publisher: Athabasca University Press
Release Date : 2016-04-01

Learning In Virtual Worlds written by Sue Gregory and has been published by Athabasca University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-01 with Education categories.


Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effective use of this powerful learning tool. In this authoritative collection, a team of international experts outline the emerging trends and developments in the use of 3D virtual worlds for teaching and learning. They explore aspec ts of learner interaction with virtual worlds, such as user wayfinding in Second Life, communication modes and perceived presence, and accessibility issues for elderly or disabled learners. They also examine advanced technologies that hold potential for the enhancement of learner immersion and discuss best practices in the design and implementation of virtual world-based learning interventions and tasks. By evaluating and documenting different methods, approaches, and strategies, the contributors to Learning in Virtual Worlds offer important information and insight to both scholars and practitioners in the field.



Designs For Learning Environments Of The Future


Designs For Learning Environments Of The Future
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Author : Michael Jacobson
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-03-10

Designs For Learning Environments Of The Future written by Michael Jacobson and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-10 with Education categories.


Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.



Designs For Learning Environments Of The Future


Designs For Learning Environments Of The Future
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Author : Michael Jacobson
language : en
Publisher: Springer
Release Date : 2010-11-01

Designs For Learning Environments Of The Future written by Michael Jacobson and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-01 with Education categories.


Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.



Experiential Learning In Virtual Worlds


Experiential Learning In Virtual Worlds
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Author :
language : en
Publisher: BRILL
Release Date : 2019-01-04

Experiential Learning In Virtual Worlds written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-04 with Social Science categories.


Preliminary Material /Mark Childs and Greg Withnail -- Virtual Worlds Enhancing Student Learning in Higher Education /Yvonne Masters and Sue Gregory -- Love It or Hate It: Students' Responses to the Experience of Virtual Worlds /Mark Childs and Anna Peachey -- Problem-Based Learning in Virtual Worlds: Two Case Studies in User Interface Design /Spyros Vosinakis , Panayiotis Koutsabasis , Panagiotis Zaharias and Marios Belk -- Lok'tar Ogar! Leadership in the World of Warcraft /Melissa Johnson Farrar -- Higher Education Professional Development on Virtual Worlds through Machinima of SLOODLE: Linking Moodle with Second Life /Sue Gregory -- The Courtship Hypothesis and Second Life: Explaining Sexual Behaviour in a Virtual World /Paul Jerry -- Experience as an Essential Aspect of Teaching and Learning in a Virtual World /Tomáš Bouda -- The Virtualopolis Archipelago: Creatively Interconnecting Work-based Virtual Scenarios /Karen Le Rossignol -- Virtual Hybridity: Multiracial Identity in Second Life Explored /Dean Anthony Fabi Gui -- The Future of Virtual Worlds /Mark Childs.



Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments


Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments
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Author : Yang, Harrison Hao
language : en
Publisher: IGI Global
Release Date : 2011-07-31

Handbook Of Research On Practices And Outcomes In Virtual Worlds And Environments written by Yang, Harrison Hao and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-07-31 with Computers categories.


Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.



Integrating Multi User Virtual Environments In Modern Classrooms


Integrating Multi User Virtual Environments In Modern Classrooms
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Author : Qian, Yufeng
language : en
Publisher: IGI Global
Release Date : 2018-01-26

Integrating Multi User Virtual Environments In Modern Classrooms written by Qian, Yufeng and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-26 with Education categories.


As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.



Higher Education In Virtual Worlds


Higher Education In Virtual Worlds
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Author : Charles Wankel
language : en
Publisher: Emerald Group Publishing
Release Date : 2009-11-23

Higher Education In Virtual Worlds written by Charles Wankel and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-23 with Education categories.


Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.



Learning And Research In Virtual Worlds


Learning And Research In Virtual Worlds
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Author : Jeremy Hunsinger
language : en
Publisher: Routledge
Release Date : 2013-09-13

Learning And Research In Virtual Worlds written by Jeremy Hunsinger and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-13 with Education categories.


Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.



Virtual Worlds And Multimedia


Virtual Worlds And Multimedia
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Author : Nadia Magnenat-Thalmann
language : en
Publisher:
Release Date : 1993-09-14

Virtual Worlds And Multimedia written by Nadia Magnenat-Thalmann and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993-09-14 with Computers categories.


This volume covers both theoretical and practical aspects of virtual reality and its relationship with multimedia. It presents advanced research and surveys on such topics as image compression, HDTV, synthetic TV and actors, 3D copying and interaction, electronic books, and architectural space. Most of the text was presented at a workshop held in October 1993 at the U. of Geneva, Switzerland. Includes 16 color plates. Annotation copyright by Book News, Inc., Portland, OR