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Cryengine Sdk Game Programming Essentials


Cryengine Sdk Game Programming Essentials
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Cryengine Sdk Game Programming Essentials


Cryengine Sdk Game Programming Essentials
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Author : Richard Marcoux III
language : en
Publisher:
Release Date : 2013

Cryengine Sdk Game Programming Essentials written by Richard Marcoux III and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.


"Packt video courses are designed to cover the breadth of the topic in short, hands-on, task-based videos. Each course is divided into short manageable sections, so you can watch the whole thing or jump to the bit you need. The focus is on practical instructions and screencasts showing you how to get the job done. This video course provides a hands-on approach to learning game programming with step-by-step instructions using C++ and Lua with the latest CryENGINE technology. If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course."--Resource description page.



Lua Programming Essentials


Lua Programming Essentials
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Author : Richard Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-06-02

Lua Programming Essentials written by Richard Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-02 with Computers categories.


"Lua Programming Essentials" Unlock the full power of Lua with "Lua Programming Essentials," a comprehensive guide tailored for both aspiring and experienced developers seeking mastery over this lightweight yet robust programming language. Beginning with the foundations of Lua, the book explores its origins, unique design philosophy, and operational mechanics, contrasting Lua’s elegant simplicity with other popular scripting languages. Readers are guided through environment setup, community resources, and the language’s hallmark of platform independence, ensuring a strong grasp of both the technical and cultural landscape surrounding Lua. Moving methodically through Lua’s core features, the book delves into its unique approach to data types, structures, and memory management, unveiling the versatility of tables and the nuanced world of metatables and metamethods. Detailed chapters on control flow, function handling, error management, and concurrency lay the groundwork for building robust applications, while dedicated sections discuss advanced metaprogramming, reflection, and secure sandboxing. Every facet of Lua’s extensive standard libraries, performance tuning, debugging practices, and module management is explored, equipping readers with practical insights needed for efficient, maintainable, and secure codebases. "Lua Programming Essentials" culminates with real-world applications, from game development and embedded systems to network scripting and enterprise solutions—demonstrating Lua’s agility and reliability across domains. Case studies, industry best practices, and an exploration of emerging trends offer readers a glimpse into the future of Lua development. Whether building standalone applications, embedding Lua in larger platforms, or contributing to open-source projects, this essential handbook is your companion for mastering Lua and harnessing its full potential.



Stencyl Essentials


Stencyl Essentials
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Author : Richard Sneyd
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-04-27

Stencyl Essentials written by Richard Sneyd and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-27 with Computers categories.


If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.



The Essential Guide To Game Audio


The Essential Guide To Game Audio
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Author : Steve Horowitz
language : en
Publisher: CRC Press
Release Date : 2014-03-05

The Essential Guide To Game Audio written by Steve Horowitz and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-05 with Computers categories.


The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.



Simulation And Gaming


Simulation And Gaming
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Author : Dragan Cvetković
language : en
Publisher: BoD – Books on Demand
Release Date : 2018-02-14

Simulation And Gaming written by Dragan Cvetković and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-14 with Computers categories.


The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.



Video Games


Video Games
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Author : Andy Bossom
language : en
Publisher: Bloomsbury Publishing
Release Date : 2017-07-06

Video Games written by Andy Bossom and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-06 with Computers categories.


A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.



Applied Physics System Science And Computers Iii


Applied Physics System Science And Computers Iii
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Author : Klimis Ntalianis
language : en
Publisher: Springer
Release Date : 2019-06-27

Applied Physics System Science And Computers Iii written by Klimis Ntalianis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-27 with Science categories.


This book reports on advanced theories and methods in three related fields of research: applied physics, system science and computers. The first part covers applied physics topics, such as lasers and accelerators; fluid dynamics, optics and spectroscopy, among others. It also addresses astrophysics, security, and medical and biological physics. The second part focuses on advances in computers, such as those in the area of social networks, games, internet of things, deep learning models and more. The third part is especially related to systems science, covering swarm intelligence, smart cities, complexity and more. Advances in and application of computer communication, artificial intelligence, data analysis, simulation and modeling are also addressed. The book offers a collection of contributions presented at the 3nd International Conference on Applied Physics, System Science and Computers (APSAC), held in Dubrovnik, Croatia on September 26–28, 2018. Besides presenting new methods, it is also intended to promote collaborations between different communities working on related topics at the interface between physics, computer science and engineering.



Virtual And Augmented Reality


Virtual And Augmented Reality
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Author : Achintya K. Bhowmik
language : en
Publisher: John Wiley & Sons
Release Date : 2026-04-20

Virtual And Augmented Reality written by Achintya K. Bhowmik and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2026-04-20 with Technology & Engineering categories.


A COMPREHENSIVE AND AUTHORITATIVE GUIDE TO THE FOUNDATIONS, TECHNOLOGIES, AND TRANSFORMATIVE APPLICATIONS OF VIRTUAL AND AUGMENTED REALITY. Virtual and Augmented Reality: Fundamentals and Applications presents an in-depth exploration of the core principles, enabling technologies, and real-world use cases of VR and AR. Designed for use as both a textbook and a professional reference, it offers a rigorous and structured foundation for students, researchers, engineers, and industry practitioners alike. Grounded in neuroscience and computational perception, the text takes readers from first principles to advanced topics in immersive system architecture and experience design. It emphasizes human-centered systems and multisensory engagement, covering vision, hearing, balance, touch, and smell, along with natural interaction modalities such as gesture, voice, gaze, facial expressions, and direct brain interfaces. Key features include: Foundations of human sensory perception and their technological counterparts in immersive systems Advances in 3D graphics, high-fidelity display technologies, spatial audio, computer vision, and motion tracking Multimodal interaction and semantic understanding powered by artificial intelligence System design and usability considerations for end-to-end VR and AR platforms Case studies spanning entertainment, healthcare, education, workforce training, virtual tourism, e-commerce, and more Authored by a leading innovator in immersive technologies, this book is ideal for advanced instruction and serves as an essential reference for those shaping the future of virtual and augmented reality.



Cryengine Game Programming With C C And Lua


Cryengine Game Programming With C C And Lua
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Author : Filip Lundgren
language : en
Publisher: Packt Publishing Ltd
Release Date : 2013-11-22

Cryengine Game Programming With C C And Lua written by Filip Lundgren and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-22 with Computers categories.


This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.



Cryengine 3 Game Development


Cryengine 3 Game Development
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Author : Sean Tracy
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-09-21

Cryengine 3 Game Development written by Sean Tracy and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-21 with Computers categories.


Discover how to use the CryENGINE 3 free SDK, the next-generation real-time game development tool.