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Complete Maya Programming Volume Ii


Complete Maya Programming Volume Ii
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Complete Maya Programming Volume Ii


Complete Maya Programming Volume Ii
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Author : David Gould
language : en
Publisher: Elsevier
Release Date : 2005-08-05

Complete Maya Programming Volume Ii written by David Gould and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-05 with Computers categories.


David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each



Digital Character Development


Digital Character Development
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Author : Rob O'Neill
language : en
Publisher: CRC Press
Release Date : 2015-10-07

Digital Character Development written by Rob O'Neill and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-07 with Computers categories.


Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.



Visualization In Medicine


Visualization In Medicine
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Author : Bernhard Preim
language : en
Publisher: Elsevier
Release Date : 2007-06-21

Visualization In Medicine written by Bernhard Preim and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06-21 with Computers categories.


Visualization in Medicine is the first book on visualization and its application to problems in medical diagnosis, education, and treatment. The book describes the algorithms, the applications and their validation (how reliable are the results?), and the clinical evaluation of the applications (are the techniques useful?). It discusses visualization techniques from research literature as well as the compromises required to solve practical clinical problems. The book covers image acquisition, image analysis, and interaction techniques designed to explore and analyze the data. The final chapter shows how visualization is used for planning liver surgery, one of the most demanding surgical disciplines. The book is based on several years of the authors' teaching and research experience. Both authors have initiated and lead a variety of interdisciplinary projects involving computer scientists and medical doctors, primarily radiologists and surgeons.* A core field of visualization and graphics missing a dedicated book until now* Written by pioneers in the field and illustrated in full color* Covers theory as well as practice



Mathematical Optimization In Computer Graphics And Vision


Mathematical Optimization In Computer Graphics And Vision
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Author : Luiz Velho
language : en
Publisher: Morgan Kaufmann
Release Date : 2011-08-09

Mathematical Optimization In Computer Graphics And Vision written by Luiz Velho and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-09 with Computers categories.


Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. - Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics - Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application - Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments



Digital Modeling Of Material Appearance


Digital Modeling Of Material Appearance
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Author : Julie Dorsey
language : en
Publisher: Elsevier
Release Date : 2010-07-21

Digital Modeling Of Material Appearance written by Julie Dorsey and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-21 with Computers categories.


Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance



Point Based Graphics


Point Based Graphics
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Author : Markus Gross
language : en
Publisher: Elsevier
Release Date : 2011-05-04

Point Based Graphics written by Markus Gross and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-04 with Computers categories.


The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it's on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You'll learn to apply these techniques, and you'll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. - The first book on a major development in computer graphics by the pioneers in the field - Shows how 3D images can be manipulated as easily as 2D images are with Photoshop



Foundations Of Multidimensional And Metric Data Structures


Foundations Of Multidimensional And Metric Data Structures
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Author : Hanan Samet
language : en
Publisher: Morgan Kaufmann
Release Date : 2006-08-08

Foundations Of Multidimensional And Metric Data Structures written by Hanan Samet and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-08 with Computers categories.


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High Dynamic Range Imaging


High Dynamic Range Imaging
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Author : Erik Reinhard
language : en
Publisher: Elsevier
Release Date : 2005-11-21

High Dynamic Range Imaging written by Erik Reinhard and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-11-21 with Computers categories.


High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.* Written by the leading researchers in HDRI* Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting* Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X



Complete Maya Programming


Complete Maya Programming
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Author : David Gould
language : en
Publisher: Morgan Kaufmann
Release Date : 2003

Complete Maya Programming written by David Gould and has been published by Morgan Kaufmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


"David Gould is an expert at using, programming, and teaching Maya, and it shows. People who need to program Maya will find this book essential. Even Maya users who don't intend to do extensive programming should read this book for a better understanding of what's going on under the hood. Compact yet thorough, it covers both MEL and the C++ API, and is written to be informative for both novice and expert programmers. Highly recommended!" -Larry Gritz, Exluna/NVIDIA, co-author of Advanced RenderMan: Creating CGI for Motion Pictures "This book should be required reading for all Maya programmers, novice and expert alike. For the novice, it provides a thorough and wonderfully well thought-out hands-on tutorial and introduction to Maya. The book's greatest contribution, however, is that in it David shares his deep understanding of Maya's fundamental concepts and architecture, so that even the expert can learn to more effectively exploit Maya's rich and powerful programming interfaces." -Philip J. Schneider, Disney Feature Animation, co-author of Geometric Tools for Computer Graphics "Having provided a technical review of David Gould's Complete Maya Programming, I must say that this book is the definitive text for scripting and plug-in development for Maya. Never before has there been such a concise and clearly written guide to programming for Maya. Any user smart enough to pick up this book would be better off for it." -Chris Rock, a Technical Director at "a Large Animation Studio in Northern California" "If you ever wanted to open the Maya toolbox, this is your guide. With clear step-by-step instructions, you will soon be able to customize and improve the application, as well as create your own extensions, either through the MEL scripting language or the full C++ API." -Christophe Hery, Industrial Light & Magic Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. FEATURES: *Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more *Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need *Explains when to use MEL, when to use the C++ API, and how to use them together *Provides a multitude of real-world examples illustrating applications of Maya programming *Ideal for technical directors, developers, or anyone wishing to master Maya *Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com



Maya Ebook Collection


Maya Ebook Collection
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Author : David Gould
language : en
Publisher: Morgan Kaufmann Pub
Release Date : 2008-08-08

Maya Ebook Collection written by David Gould and has been published by Morgan Kaufmann Pub this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-08 with Computers categories.


Maya ebook Collection contains 4 of our best-selling titles, providing the ultimate reference for every computer graphics professional's library. Get access to over 2400 pages of reference material, at a fraction of the price of the hard-copy books. This CD contains the complete ebooks of the following 4 titles: Gould, Complete Maya Programming Vol.I, 9781558608351 Gould, Complete Maya Programming Vol.II, 9780120884827 Wilkins, MEL Scripting for Maya Animators, 9780120887934 Patnode, Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques, 9780240520346 *Four fully searchable titles on one CD providing instant access to the ULTIMATE library of materials for computer graphics professionals *2400 pages of practical and theoretical Maya information in one portable package. *Incredible value at a fraction of the cost of the print books