Collaborative Virtual Environments
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Collaborative Virtual Environments
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Author : Elizabeth F. Churchill
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Collaborative Virtual Environments written by Elizabeth F. Churchill and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Collaborative Virtual Environments (CVEs) are online digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart. We can hang out, present alternative selves, interact with realistic and fantastic objects and carry out impossible manoeuvres. In CVEs we can share the experience of worlds beyond the physical. This book offers an introduction to up-to-date research in the area of CVE design and development. A reader might feel that, collectively, the chapters in this book beg the questions "What is a CVE?". And, for that matter, "What isn't a CVE?". These are good questions, which invoke many different responses. What is certain is that CVEs are the perfect arena for gaining insights into human-human communication and collaboration, collaborative interaction with (virtual and real) objects, the effect of (potentially differing) embodiments, and the nature of place and space. Central to our work and to the work of the authors in this volume is the belief that putting people "into the loop" - explicitly considering human-human and human-environment interaction in the design and development process - is central to the design of any technology, and especially to the design of CVEs. In the case of CVEs this means actually putting people into the worlds, and many of our authors talk explicitly about their experiences and the experiences of study partici pants in virtual environments.
Collaborative Design In Virtual Environments
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Author : Xiangyu Wang
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-03-03
Collaborative Design In Virtual Environments written by Xiangyu Wang and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-03 with Computers categories.
Collaborative virtual environments (CVEs) are multi-user virtual realities which actively support communication and co-operation. This book offers a comprehensive reference volume to the state-of-the-art in the area of design studies in CVEs. It is an excellent mix of contributions from over 25 leading researcher/experts in multiple disciplines from academia and industry, providing up-to-date insight into the current research topics in this field as well as the latest technological advancements and the best working examples. Many of these results and ideas are also applicable to other areas such as CVE for design education. Overall, this book serves as an excellent reference for postgraduate students, researchers and practitioners who need a comprehensive approach to study the design behaviours in CVEs. It is also a useful and informative source of materials for those interested in learning more on using/developing CVEs to support design and design collaboration.
Collaborative Design In Virtual Environments
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Author : Xiangyu Wang
language : en
Publisher:
Release Date : 2011-04-07
Collaborative Design In Virtual Environments written by Xiangyu Wang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-07 with categories.
Collaborative Virtual Environments Cve 98
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Author :
language : en
Publisher:
Release Date : 1998
Collaborative Virtual Environments Cve 98 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with categories.
2015 Ieee Second Vr International Workshop On Collaborative Virtual Environments 3dcve
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Author :
language : en
Publisher:
Release Date : 2015
2015 Ieee Second Vr International Workshop On Collaborative Virtual Environments 3dcve written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Human-computer interaction categories.
Directory Of Licensed Embalmers Licensed Funeral Directors And Funeral Firms Of The State Of Ohio
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Author :
language : en
Publisher:
Release Date : 1954
Directory Of Licensed Embalmers Licensed Funeral Directors And Funeral Firms Of The State Of Ohio written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1954 with categories.
2014 International Workshop On Collaborative Virtual Environments 3dcve
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Author :
language : en
Publisher:
Release Date : 2014
2014 International Workshop On Collaborative Virtual Environments 3dcve written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Human-computer interaction categories.
Large Scale Collaborative Virtual Environments
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Author : Chris Greenhalgh
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Large Scale Collaborative Virtual Environments written by Chris Greenhalgh and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.
2016 Ieee Third Vr International Workshop On Collaborative Virtual Environments 3dcve
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Author :
language : en
Publisher:
Release Date : 2016
2016 Ieee Third Vr International Workshop On Collaborative Virtual Environments 3dcve written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Communication categories.
Issues In Large Scale Collaborative Virtual Environments
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Author : Jauvane Cavalcante de Oliveira
language : en
Publisher:
Release Date : 2001
Issues In Large Scale Collaborative Virtual Environments written by Jauvane Cavalcante de Oliveira and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with categories.
Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to collaborate and share objects, as if physically present in the same place. CVE concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. These collaboration spaces have strict performance requirements. Today, there are many such systems developed specifically for collaboration. At the same time, some relatively new standards that address multiuser virtual environments and shared spaces have become available; however, most of these standards have been developed assuming that a small number of users would be interacting at a given time. The architectures available today provide support for a modest number of users but they fail if too many users are "present" together in a small "space" in the Virtual World. In this work, we first evaluate the currently available standards for the case of a very large number of users. An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs (VELVET) is then introduced. VELVET allows a large number of users to interact in a CVE. It also supports small groups of users, but it is in the large environment case that shows its greatest potential. VELVET introduces a novel adaptive area of interest management, which supports heterogeneity amongst the various participants. That allows users in a supercomputer with a high-speed networking connection to successfully collaborate with others in not-so-powerful systems behind a slow dial-up connection. In order to make a Collaborative Virtual Environment more interesting to users, it is possible to "stitch" together copies of areas which users may have interest in from one Virtual World into another. This procedure augments the physical size of a Virtual World, and creates a potentially larger number of users within the World, first because of the "embedding" and second since the added attractions may work as an incentive for some more users to join the "embedded" World. On the other hand this procedure brings up a series of problems related with consistency, which are also addressed in the thesis. We introduce a methodology which ensures that all copies of a given area of a World are kept consistent among them, as well as with the original world. We also apply this methodology in VELVET, as well as in other Architectures. Additionally, we introduce other approaches to be used when a less strict consistency model is sufficient.