Large Scale Collaborative Virtual Environments
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Large Scale Collaborative Virtual Environments
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Author : Chris Greenhalgh
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06
Large Scale Collaborative Virtual Environments written by Chris Greenhalgh and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Computers categories.
Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.
Issues In Large Scale Collaborative Virtual Environments
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Author : Jauvane Cavalcante de Oliveira
language : en
Publisher:
Release Date : 2001
Issues In Large Scale Collaborative Virtual Environments written by Jauvane Cavalcante de Oliveira and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with categories.
Collaborative Virtual Environments (CVE) are virtual reality spaces that enable participants to collaborate and share objects, as if physically present in the same place. CVE concepts have been used in many systems in the past few years. Applications of such technology range from military combat simulations to various civilian commercial applications. These collaboration spaces have strict performance requirements. Today, there are many such systems developed specifically for collaboration. At the same time, some relatively new standards that address multiuser virtual environments and shared spaces have become available; however, most of these standards have been developed assuming that a small number of users would be interacting at a given time. The architectures available today provide support for a modest number of users but they fail if too many users are "present" together in a small "space" in the Virtual World. In this work, we first evaluate the currently available standards for the case of a very large number of users. An Adaptive Hybrid Architecture for VEry Large Virtual EnvironmenTs (VELVET) is then introduced. VELVET allows a large number of users to interact in a CVE. It also supports small groups of users, but it is in the large environment case that shows its greatest potential. VELVET introduces a novel adaptive area of interest management, which supports heterogeneity amongst the various participants. That allows users in a supercomputer with a high-speed networking connection to successfully collaborate with others in not-so-powerful systems behind a slow dial-up connection. In order to make a Collaborative Virtual Environment more interesting to users, it is possible to "stitch" together copies of areas which users may have interest in from one Virtual World into another. This procedure augments the physical size of a Virtual World, and creates a potentially larger number of users within the World, first because of the "embedding" and second since the added attractions may work as an incentive for some more users to join the "embedded" World. On the other hand this procedure brings up a series of problems related with consistency, which are also addressed in the thesis. We introduce a methodology which ensures that all copies of a given area of a World are kept consistent among them, as well as with the original world. We also apply this methodology in VELVET, as well as in other Architectures. Additionally, we introduce other approaches to be used when a less strict consistency model is sufficient.
Advances In Computer Graphics
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Author : Tomoyuki Nishita
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-06-22
Advances In Computer Graphics written by Tomoyuki Nishita and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-22 with Computers categories.
This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.
Inhabited Information Spaces
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Author : David N. Snowdon
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-04-28
Inhabited Information Spaces written by David N. Snowdon and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-04-28 with Computers categories.
In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.
Gca 2007
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Author : Lee-Hing Yan
language : en
Publisher: World Scientific
Release Date : 2007
Gca 2007 written by Lee-Hing Yan and has been published by World Scientific this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Best known for his wry and incisive takes on American life and politics, Garry Trudeau is among the world’s most widely read cartoonists. Trudeau began shaping Doonesbury as an undergraduate contributor to the Yale Daily News in 1968. Today, the strip is syndicated to a daily readership of nearly 100 million. Trudeau’s work has been anthologized before, but this is the first book to assess the art of the comic strip and the ways that Trudeau’s iconic style has evolved over the past four decades. Brian Walker, an expert on the history of comics, sheds light on Trudeau’s early influences as well as on his creative process, from research to pencil layouts to finished artwork. In addition to revealing how Doonesbury is crafted each week, the book also examines Trudeau’s magazine illustrations, animation drawings, posters, and product designs, as well as rare and previously unpublished works. Walker’s historical text is complemented by insightful commentary by Trudeau and his collaborators, Don Carleton, George Corsillo, and David Stanford, making this book appealing not only to Doonesbury’s many fans but also to those looking for an approach to the work of a master comic strip artist.
Large Scale Collaborative Virtual Environments
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Author : Christopher Greenhalgh
language : en
Publisher: Springer
Release Date : 2011-10-04
Large Scale Collaborative Virtual Environments written by Christopher Greenhalgh and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-04 with Computers categories.
Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.
Real Time Video Streaming In Large Scale Collaborative Virtual Environment
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Author : Ying Li Wang
language : en
Publisher:
Release Date : 2000
Real Time Video Streaming In Large Scale Collaborative Virtual Environment written by Ying Li Wang and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with categories.
Eighth Ieee International Symposium On Distributed Simulation And Real Time Applications
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Author : Stephen J. Turner
language : en
Publisher: IEEE Computer Society Press
Release Date : 2004
Eighth Ieee International Symposium On Distributed Simulation And Real Time Applications written by Stephen J. Turner and has been published by IEEE Computer Society Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Esprit I3 Workshop On Ethnographic Studies In Real And Virtual Communities
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Author : K. Buckner
language : en
Publisher:
Release Date : 1999
Esprit I3 Workshop On Ethnographic Studies In Real And Virtual Communities written by K. Buckner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Anthropology categories.
Vrst
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Author :
language : en
Publisher:
Release Date : 2001
Vrst written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computer graphics categories.