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Digital Games Ebook


Digital Games Ebook
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Download Digital Games Ebook PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Digital Games Ebook book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Digital Game Culture In Korea


Digital Game Culture In Korea
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Author : Florence M. Chee
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2023-04-24

Digital Game Culture In Korea written by Florence M. Chee and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-24 with Games & Activities categories.


Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.



Gamification Mindset


Gamification Mindset
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Author : Ole Goethe
language : en
Publisher: Springer
Release Date : 2019-06-17

Gamification Mindset written by Ole Goethe and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-17 with Computers categories.


This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.



Adventure Games


Adventure Games
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Author : Aaron A. Reed
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2020-02-20

Adventure Games written by Aaron A. Reed and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-20 with Games & Activities categories.


The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.



Digital Games Ebook


Digital Games Ebook
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Author : GURMEET SINGH DANG
language : en
Publisher: GURMEETWEB TECHNICAL LABS
Release Date :

Digital Games Ebook written by GURMEET SINGH DANG and has been published by GURMEETWEB TECHNICAL LABS this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.




Proceedings Of The 18th European Conference On Games Based Learning


Proceedings Of The 18th European Conference On Games Based Learning
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Author : Kristine Kilsa
language : en
Publisher: Academic Conferences and publishing limited
Release Date : 2024

Proceedings Of The 18th European Conference On Games Based Learning written by Kristine Kilsa and has been published by Academic Conferences and publishing limited this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Business & Economics categories.




Calling The Game


Calling The Game
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Author : Stuart Shea
language : en
Publisher: SABR, Inc.
Release Date : 2015-05-07

Calling The Game written by Stuart Shea and has been published by SABR, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-07 with Sports & Recreation categories.


Calling the Game: Baseball Broadcasting from 1920 to the Present is an exhaustive, meticulously researched history of bringing the national pastime out of the ballparks and into living rooms via the airwaves. Every play-by-play announcer, color commentator, and ex-ballplayer who has presented a Major League Baseball game to the public is included here. So is every broadcast deal, radio station, and TV network. In addition to chapters for each of the game's thirty franchises, a history of national broadcasting and a look at some of the game's most memorable national broadcast moments are included, as are a foreword by "Voice of the Chicago Cubs" Pat Hughes, and an afterword by Jacques Doucet, the "Voice of the Montreal Expos, 1972-2004." Each team chapter presents a chronological look from how and when the team began broadcasting (since all of the original sixteen major-league franchises predate radio) through the 2014 season. Author Stuart Shea details the history and strategies that shaped each club's broadcast crews, including the highlights and scandals, the hirings and firings, the sponsorships and corporate maneuverings. From the leap to Brooklyn from the radio booth of the Atlanta Crackers by young Ernie Harwell, to the dismissal of Mel Allen by the Yankees, from the tutelage of the now-legendary Vin Scully under the wing of the already legendary Red Barber, to the ascendance of the great Jack Buck to the number one chair in St. Louis upon the ouster of Harry Caray, the stories of the personalities who connect us to the game are all here. Calling the Game is a groundbreaking and illuminating look at the people and the story behind the soundtrack of summer for millions of baseball fans.



Indie Games In The Digital Age


Indie Games In The Digital Age
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Author : M.J. Clarke
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2020-04-16

Indie Games In The Digital Age written by M.J. Clarke and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-16 with Social Science categories.


A host of digital affordances, including reduced cost production tools, open distribution platforms, and ubiquitous connectivity, have engendered the growth of indie games among makers and users, forcing critics to reconsider the question of who makes games and why. Taking seriously this new mode of cultural produciton compells analysts to reconsider the blurred boundaries and relations of makers, users and texts as well as their respective relationship to cultural power and hierarchy. The contributions to Indie Games in the Digital Age consider these questions and examine a series of firms, makers, games and scenes, ranging from giants like Nintendo and Microsoft to grassroots games like Cards Against Humanity and Stardew Valley, to chart more precisely the productive and instructive disruption that this new site of cultural production offers.



Gamers


Gamers
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Author : Garry Crawford
language : en
Publisher: Routledge
Release Date : 2013-03

Gamers written by Garry Crawford and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03 with Computers categories.


This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.



The Sage Handbook Of Early Childhood Research


The Sage Handbook Of Early Childhood Research
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Author : Ann Farrell
language : en
Publisher: SAGE
Release Date : 2015-11-10

The Sage Handbook Of Early Childhood Research written by Ann Farrell and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-10 with Social Science categories.


Recent decades have seen an upsurge of research with and about young children, their families and communities. The Handbook of Early Childhood Research will provide a landmark overview of the field of early childhood research and will set an agenda for early childhood research into the future. It includes 31 chapters provided by internationally recognized experts in early childhood research. The team of international contributors apply their expertise to conceptual and methodological issues in research and to relevant fields of practice and policy. The Handbook recognizes the main contexts of early childhood research: home and family contexts; out-of-home contexts such as services for young children and their families; and broader societal contexts of that evoke risk for young children. The Handbook includes sections on: the field of early childhood research and its key contributions new theories and theoretical approaches in early childhood research collecting and analysing data applications of early childhood research This Handbook will become the valuable reference text for students, practitioners and researchers from across the social sciences and beyond who are engaged in research with young children.



Playing The Middle Ages


Playing The Middle Ages
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Author : Robert Houghton
language : en
Publisher: Bloomsbury Publishing
Release Date : 2023-08-24

Playing The Middle Ages written by Robert Houghton and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-24 with History categories.


The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play. Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.