Beginning Java 7
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Beginning Java 7
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Author : Jeff Friesen
language : en
Publisher: Apress
Release Date : 2012-01-23
Beginning Java 7 written by Jeff Friesen and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-23 with Computers categories.
Beginning Java 7 guides you through version 7 of the Java language and a wide assortment of platform APIs. New Java 7 language features that are discussed include switch-on-string and try-with-resources. APIs that are discussed include Threading, the Collections Framework, the Concurrency Utilities, Swing, Java 2D, networking, JDBC, SAX, DOM, StAX, XPath, JAX-WS, and SAAJ. This book also presents an introduction to Android app development so that you can apply some of its knowledge to the exciting world of Android app development. This book presents the following table of contents: Chapter 1 introduces you to Java and begins to cover the Java language by focusing on fundamental concepts such as comments, identifiers, variables, expressions, and statements. Chapter 2 continues to explore this language by presenting all of its features for working with classes and objects. You learn about features related to class declaration and object creation, encapsulation, information hiding, inheritance, polymorphism, interfaces, and garbage collection. Chapter 3 focuses on the more advanced language features related to nested classes, packages, static imports, exceptions, assertions, annotations, generics, and enums. Additional chapters introduce you to the few features not covered in Chapters 1 through 3. Chapter 4 largely moves away from covering language features (although it does introduce class literals and strictfp) while focusing on language-oriented APIs. You learn about Math, StrictMath, Package, Primitive Type Wrapper Classes, Reference, Reflection, String, StringBuffer and StringBuilder, Threading, BigDecimal, and BigInteger in this chapter. Chapter 5 begins to explore Java's utility APIs by focusing largely on the Collections Framework. However, it also discusses legacy collection-oriented APIs and how to create your own collections. Chapter 6 continues to focus on utility APIsby presenting the concurrency utilities along with the Objects and Random classes. Chapter 7 moves you away from the command-line user interfaces that appear in previous chapters and toward graphical user interfaces. You first learn about the Abstract Window Toolkit foundation, and then explore the Java Foundation Classes in terms of Swing and Java 2D. Appendix C explores Accessibility and Drag and Drop. Chapter 8 explores filesystem-oriented I/O in terms of the File, RandomAccessFile, stream, and writer/reader classes. Chapter 9 introduces you to Java's network APIs (e.g., sockets). It also introduces you to the JDBC API for interacting with databases along with the Java DB database product. Chapter 10 dives into Java's XML support by first presenting an introduction to XML (including DTDs and schemas). It next explores the SAX, DOM, StAX, XPath, and XSLT APIs. It even briefly touches on the Validation API. While exploring XPath, you encounter namespace contexts, extension functions and function resolvers, and variables and variable resolvers. Chapter 11 introduces you to Java's support for SOAP-based and RESTful web services. As well as providing you with the basics of these web service categories, Chapter 11 presents some advanced topics, such as working with the SAAJ API to communicate with a SOAP-based web service without having to rely on JAX-WS. You will appreciate having learned about XML in Chapter 10 before diving into this chapter. Chapter 12 helps you put to use some of the knowledge you've gathered in previous chapters by showing you how to use Java to write an Android app's source code. This chapter introduces you to Android, discusses its architecture, shows you how to install necessary tools, and develops a simple app. Appendix A presents the solutions to the programming exercises that appear near the end of Chapters 1 through 12. Appendix B introduces you to Java's Scripting API along with Java 7's support for dynamically typed languages. Appendix C introduces you to additional APIs and architecture topics. Examples include Accessibility, classloaders, Console, Drag and Drop, Java Native Interface, and System Tray. Appendix D presents a gallery of significant applications that demonstrate various aspects of Java. Unfortunately, there are limits to how much knowledge can be crammed into a print book. For this reason, Appendixes A, B, C, and D are not included in this book's pages. Instead, these appendixes are freely distributed as PDF files. Appendixes A and B are bundled with the book's associated code file at the Apress website (http://www.apress.com/9781430239093). Appendixes C and D are bundled with their respective code files at my TutorTutor.ca website (http://tutortutor.ca/cgi-bin/makepage.cgi?/books/bj7).
Beginning Java 7
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Author :
language : en
Publisher:
Release Date : 2011
Beginning Java 7 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
Beginning Java 8 Games Development
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Author : Wallace Jackson
language : en
Publisher: Apress
Release Date : 2014-12-04
Beginning Java 8 Games Development written by Wallace Jackson and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-04 with Computers categories.
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Ivor Horton S Beginning Java
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Author : Ivor Horton
language : en
Publisher: John Wiley & Sons
Release Date : 2011-08-31
Ivor Horton S Beginning Java written by Ivor Horton and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-31 with Computers categories.
Find out why thousands have turned to Ivor Horton for learning Java Ivor Horton's approach is teaching Java is so effective and popular that he is one of the leading authors of introductory programming tutorials, with over 160,000 copies of his Java books sold. In this latest edition, whether you're a beginner or an experienced programmer switching to Java, you'll learn how to build real-world Java applications using Java SE 7. The author thoroughly covers the basics as well as new features such as extensions and classes; extended coverage of the Swing Application Framework; and he does it all in his unique, highly accessible style that beginners love. Provides a thorough introduction to the latest version of the Java programming language, Java SE 7 Introduces you to a host of new features for both novices and experienced programmers Covers the basics as well as new language extensions and classes and class methods Guides you through the Swing Application Framework for creating Swing apps Uses numerous step-by-step programming examples to guide you through the development process There's no better way to get thoroughly up to speed on the latest version of Java than with Ivor Horton's latest, comprehensive guide.
Beginning Java Ee 7
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Author : Antonio Goncalves
language : en
Publisher: Apress
Release Date : 2013-08-19
Beginning Java Ee 7 written by Antonio Goncalves and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-08-19 with Computers categories.
Java Enterprise Edition (Java EE) continues to be one of the leading Java technologies and platforms. Beginning Java EE 7 is the first tutorial book on Java EE 7. Step by step and easy to follow, this book describes many of the Java EE 7 specifications and reference implementations, and shows them in action using practical examples. This definitive book also uses the newest version of GlassFish to deploy and administer the code examples. Written by an expert member of the Java EE specification request and review board in the Java Community Process (JCP), this book contains the best information possible, from an expert’s perspective on enterprise Java technologies.
Beginning Java 5 Game Programming
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Author : Jonathan S. Harbour
language : en
Publisher: Course Technology
Release Date : 2006
Beginning Java 5 Game Programming written by Jonathan S. Harbour and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java�s advanced 2D library and adding sound effects and music, this book�s step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.
Beginning Java 2
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Author : Ivor Horton
language : en
Publisher: Wrox
Release Date : 2003
Beginning Java 2 written by Ivor Horton and has been published by Wrox this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.
What is this book about? The Java language has been growing from strength to strength since its inception in 1995. It has since proved to be both powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to the handling of files, and the introduction of native support for XML, Java has been updated to work faster and to be current with the incredible rise of XML as a medium for communicating data. This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit (JDK). With the release of JDK 1.4, programmers can look forward to the most stable edition yet, and even better performance than was available previously. Over the course of the book, you will build an example application called Sketcher — a simple drawing tool — that teaches you how to build an interactive user interface with Java, how to save and open files, how to use color, and how to respond to user input. What does this book cover? Teaches the Java language from scratch Object-oriented Programming in Java Handling errors and exceptions in applications Manipulating data and files Concurrent programming and threads A comprehensive introduction to Swing, the graphical user interface API for Java Printing in Java An introduction to XML Who is this book for? Ivor's inimitable style has proved to be a hit with nearly half a million people with its easy to learn approach and the many useful examples. Regularly voted the most popular Java programming book, this book teaches Java from scratch and assumes no previous knowledge. It is also suitable for those who have got some programming experience, especially C or C++, which will make learning easier.
The Database Hacker S Handbook Defending Database
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Author : David Litchfield Chris Anley John Heasman Bill Gri
language : en
Publisher: John Wiley & Sons
Release Date :
The Database Hacker S Handbook Defending Database written by David Litchfield Chris Anley John Heasman Bill Gri and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Ivor Horton S Beginning Java 2 Jdk 5 Edition
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Author : Ivor Horton
language : en
Publisher:
Release Date : 2005
Ivor Horton S Beginning Java 2 Jdk 5 Edition written by Ivor Horton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Java (Computer program language) categories.
Java A Beginner S Guide 5th Edition
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Author : Herbert Schildt
language : en
Publisher: McGraw Hill Professional
Release Date : 2011-08-16
Java A Beginner S Guide 5th Edition written by Herbert Schildt and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-16 with Computers categories.
Essential Skills--Made Easy! Learn the fundamentals of Java programming in no time from bestselling programming author Herb Schildt. Fully updated to cover Java Platform, Standard Edition 7 (Java SE 7), Java: A Beginner's Guide, Fifth Edition starts with the basics, such as how to compile and run a Java program, and then discusses the keywords, syntax, and constructs that form the core of the Java language. You'll also find coverage of some of Java's most advanced features, including multithreaded programming and generics. An introduction to Swing concludes the book. Get started programming in Java right away with help from this fast-paced tutorial. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Self Tests--End-of-chapter questions that test your understanding Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated