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Beginning Directx 11 Game Programming


Beginning Directx 11 Game Programming
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Beginning Directx 11 Game Programming


Beginning Directx 11 Game Programming
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Author : Allen Sherrod
language : en
Publisher: Cengage Learning
Release Date : 2011-05-12

Beginning Directx 11 Game Programming written by Allen Sherrod and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Computers categories.


Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.



Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Frank Luna
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2012-03-29

Introduction To 3d Game Programming With Directx 11 written by Frank Luna and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03-29 with Computers categories.


No detailed description available for "Introduction to 3D Game Programming with DirectX 11".



Introduction To 3d Game Programming With Directx 9 0c A Shader Approach


Introduction To 3d Game Programming With Directx 9 0c A Shader Approach
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Author : Frank Luna
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2006-06-07

Introduction To 3d Game Programming With Directx 9 0c A Shader Approach written by Frank Luna and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-07 with Computers categories.


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Introduction To 3d Game Programming With Directx 11


Introduction To 3d Game Programming With Directx 11
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Author : Thomas K. Rogers
language : en
Publisher: CreateSpace
Release Date : 2015-08-12

Introduction To 3d Game Programming With Directx 11 written by Thomas K. Rogers and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-12 with categories.


Thought-provoking and accessible in approach, this updated and expanded second edition of the Introduction to 3D Game Programming with DirectX 11 provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to [email protected] Rise Press



Beginning Directx 10 Game Programming


Beginning Directx 10 Game Programming
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Author : Wendy Jones
language : en
Publisher: Muska/Lipman
Release Date : 2007

Beginning Directx 10 Game Programming written by Wendy Jones and has been published by Muska/Lipman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


An introduction to working with DirectX to create a variety of computer games explains all aspects of DirectX under Windows Vista and covers such topics as Sprites and 2D drawing, fonts, Direct3D Quickstart, Shaders, Advanced Direct 3D, DirectInput and XInput, and others helpful topics. Original. (Beginners)



Introduction To Computer Game Programming With Directx 8 0


Introduction To Computer Game Programming With Directx 8 0
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Author : Ian Parberry
language : en
Publisher: Wordware Publishing
Release Date : 2001

Introduction To Computer Game Programming With Directx 8 0 written by Ian Parberry and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.


This book provides would-be computer game programmers with the foundations of game programming using Microsoft Direct X 8.0 software, the leading development environment of computer games.



Game Programming All In One


Game Programming All In One
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Author : Jonathan S. Harbour
language : en
Publisher: Cengage Learning
Release Date : 2007

Game Programming All In One written by Jonathan S. Harbour and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


This book gives aspiring game programmers the skills that are needed to create professional-quality games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system.--[book cover]



Sams Teach Yourself Game Programming With Directx In 21 Days


Sams Teach Yourself Game Programming With Directx In 21 Days
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Author : Clayton Walnum
language : en
Publisher: Sams Publishing
Release Date : 2003

Sams Teach Yourself Game Programming With Directx In 21 Days written by Clayton Walnum and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


The introductory chapters provide a solid basis in using Direct3D and DirectSound in a 2D gaming environment, providing not only the necessary theoretical discussions, but also sample programs that demonstrate the concepts discussed. Once the reader learns these basic DirectX techniques, the book leads the reader through the design and programming of a console-style computer role-playing game. As the reader builds the game piece by piece, he not only applies what he's learned about Direct3D and DirectSound, but also learns the fundamental skills needed to program games. Currently, no other book on the market covers the same material.



Beginning 3d Game Programming


Beginning 3d Game Programming
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Author : Tom Miller
language : en
Publisher: Sams Publishing
Release Date : 2004

Beginning 3d Game Programming written by Tom Miller and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.



Advanced 3 D Game Programming Using Directx 7 0


Advanced 3 D Game Programming Using Directx 7 0
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Author : Adrian Perez
language : en
Publisher: Wordware Publishing
Release Date : 2000

Advanced 3 D Game Programming Using Directx 7 0 written by Adrian Perez and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.


This latest addition to the Wordware Game Developer's Library describes how to create computer games with cutting-edge 3-D algorithms and effects. "Advanced 3-D Game Programming Using DirectX 7.0" is intended specifically for those who know how to program with C++ but have not yet explored game or graphics programming. The authors include coverage of artificial intelligence, client-server networking using UDP, multi-texture effects, multi-resolution surface techniques, alpha blending, and more. Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book, while giving the reader the opportunity to make their own additions. The CD includes: Full source code in C++, including a complete game demonstrating techniques covered in the bookMicrosoft's DirectX 7a SDKSource code to other 3-D engines, including Quake, GL Quake, Quakeworld, Descent 1, Descent 2, Golgotha, and Crystal SpaceSelect articles on advanced gaming topics contributed by members of the graphics and game programming industryPaint Shop Pro evaluation edition for making texturesAdrian Perez, also known as [Cuban] in the computer game industry, has worked on the Direct3D team at Microsoft and in the graphics department at Lucent. He is a computer science major at Carnegie Mellon University in Pittsburgh, and a contributor to Game Developer magazine. Dan Royer is a developer at 3D Ion, a 3-D graphics company in Israel, and a contributor to flipcode.com, an online game programming news site.