Beginning C Through Game Programming
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Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-10-07
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-07 with Computers categories.
Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more. Style and approach This book offers a fun, example-driven approach to learning game development and C++. In addition to explaining game development techniques in an engaging style, the games are built in a way that introduces the key C++ topics in a practical and not theory-based way, with multiple runnable/playable stages in each chapter.
The Fundamentals Of C C Game Programming
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Author : Brian Beuken
language : en
Publisher: CRC Press
Release Date : 2025-12-05
The Fundamentals Of C C Game Programming written by Brian Beuken and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-12-05 with Computers categories.
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio’s ability to target and use fixed/restricted hardware, which are key skills in console development. This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, step‐by‐step ways, to increase exposure and confidence in game coding concepts and technical advances. This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available. This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming. The companion material for this book is available at www.scratchpadgames.net.
Beginning C Through Game Programming
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Author : Ziad Ba
language : en
Publisher: CreateSpace
Release Date : 2014-12-06
Beginning C Through Game Programming written by Ziad Ba and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-06 with categories.
C++ (pronounced cee plus plus) is a general purpose programming language. It has imperative, object-oriented and generic programming features, while also providing the facilities for low level memory manipulation. It is designed with a bias for systems programming (e.g. embedded systems, operating system kernels), with performance, efficiency and flexibility of use as its design requirements. C++ has also been found useful in many other contexts, including desktop applications, servers (e.g. e-commerce, web search, SQL), performance critical applications (e.g. telephone switches, space probes) and entertainment software, such as video games. It is a compiled language, with implementations of it available on many platforms. Various organizations provide them, including the FSF, LLVM, Microsoft and Intel. C++ is standardised by the International Organization for Standardization (ISO), which the latest (and current) having being ratified and published by ISO in September 2011 as ISO/IEC 14882:2011 (informally known as C++11). The C++ programming language was initially standardised in 1998 as ISO/IEC 14882:1998, which was then amended by the C++03, ISO/IEC 14882:2003, standard. The current standard (C++11) supersedes these, with new features and an enlarged standard library. Before standardization (1989 onwards), C++ was developed by Bjarne Stroustrup at Bell Labs, starting in 1979, who wanted an efficient flexible language (like C) that also provided high level features for program organization. Many other programming languages have been influenced by C++, including C#, Java, and newer versions of C (after 1998).
Beginning C Through Game Programming Fourth Edition
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Author : Michael Dawson
language : en
Publisher:
Release Date : 2014
Beginning C Through Game Programming Fourth Edition written by Michael Dawson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with C++ (Computer program language) categories.
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION, you will find an up-to-date and thorough introduction to everything you need to get started-with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. Written with the beginning programmer in mind, BEGINNING C++ THROUGH GAME PROGRAMMING, FOURTH EDITION is a great way to get started in game programming.
Beginning C Through Game Programming
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Author : Michael Dawson
language : en
Publisher: Course Technology Ptr
Release Date : 2007
Beginning C Through Game Programming written by Michael Dawson and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
Describes the fundamentals of C++ programming and its relationship to games, with information on such topics as random number generation, game loops, and the standard template library.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
Games In Libraries
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Author : Breanne A. Kirsch
language : en
Publisher: McFarland
Release Date : 2014-02-11
Games In Libraries written by Breanne A. Kirsch and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-11 with Language Arts & Disciplines categories.
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Video Game Design
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Author : Kezia Endsley
language : en
Publisher: Cavendish Square Publishing, LLC
Release Date : 2014-12-15
Video Game Design written by Kezia Endsley and has been published by Cavendish Square Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-15 with Juvenile Nonfiction categories.
Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designerand if its the right job for you.
The Power Of C
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Author : Ashley Ehman
language : en
Publisher: Cavendish Square Publishing, LLC
Release Date : 2017-12-15
The Power Of C written by Ashley Ehman and has been published by Cavendish Square Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-15 with Juvenile Nonfiction categories.
Firefox, Chrome, and Internet Explorer are web browsers that are very different from one another, but they have one big similarity: large elements of each were written in C++. This volume introduces readers to important concepts like object-oriented programming while elaborating on the fascinating history of C++, providing examples of code, and exploring the relationship between C++, C, and C#.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-10-31
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-31 with Computers categories.
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionThe second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.