3d Programming For Windows
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3d Programming For Windows
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Author : Charles Petzold
language : en
Publisher:
Release Date : 2008
3d Programming For Windows written by Charles Petzold and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.
3d Programming For Windows
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Author : Charles Petzold
language : en
Publisher:
Release Date :
3d Programming For Windows written by Charles Petzold and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.
Get A Focused Introduction To Programming 3D Graphics With The Windows Presentation Foundation 3D Api. Complementing His Book Applications = Code + Markup, Award-Winning Author Charles Petzold Builds On Xaml Essentials, Teaching You How To Display And Ani
3d Graphics Programming For Windows 95
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Author : Nigel Thompson
language : en
Publisher:
Release Date : 1996
3d Graphics Programming For Windows 95 written by Nigel Thompson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.
3d Graphics Programming In Windows
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Author : Philip H. Taylor
language : en
Publisher: Addison Wesley Longman
Release Date : 1994
3d Graphics Programming In Windows written by Philip H. Taylor and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
This exciting book/disk package completely outfits the serious programmer for 3D graphics work in Windows. It explains 3D graphics programming fundamentals from a Windows perspective. Readers will understand the Windows graphic interface and how they can use a graphics library to create sophisticated graphics applications. Disk contains a professional 3D graphics library for Windows.
Learn 3d Graphics Programming On The Pc
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Author : Richard F. Ferraro
language : en
Publisher: Addison-Wesley Professional
Release Date : 1996
Learn 3d Graphics Programming On The Pc written by Richard F. Ferraro and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
With this book/CD-ROM package PC programmers of all ability levels can learn to create 3D graphics applications. The guide walks readers step-by-step through the creation of several complete applications, using a commercial 3D graphics library. The CD contains Criterion's RenderWare, a commercial 3D graphics library worth $1,000.
3d Graphics Programming In Windows Tm
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Author : Philip H. Taylor
language : en
Publisher:
Release Date : 1994
3d Graphics Programming In Windows Tm written by Philip H. Taylor and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with categories.
Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher: Sams Publishing
Release Date : 2002
Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Visualization And Virtual Reality
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Author : Lee Adams
language : en
Publisher: TAB/Electronics
Release Date : 1994-01
Visualization And Virtual Reality written by Lee Adams and has been published by TAB/Electronics this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01 with Computers categories.
A practical handbook for C++ programmers, this volume opens the door to cutting-edge object- and image-based visualization technology. Readers learn how to combine visual thinking and analysis with Windows graphics to produce applications for problem solving, abstract and scientific analysis, multimedia presentation, and more. More than 600K of Visual Basic code is included on the disk.
Windows Visualization Programming With C C
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Author : Lee Adams
language : en
Publisher: McGraw-Hill Companies
Release Date : 1994
Windows Visualization Programming With C C written by Lee Adams and has been published by McGraw-Hill Companies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
System requirements for computer disk: IBM-compatible PC with 80286 microprocessor or better; 4MB RAM (8MB recommended); DOS; Windows 3.0 or better (3.1 required for 386); C/C++; hard drive with 1MB free space; VGA graphics capabilities.
Black Art Of Windows Game Programming
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Author : Eric R. Lyons
language : en
Publisher:
Release Date : 1995
Black Art Of Windows Game Programming written by Eric R. Lyons and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR