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3d Game Programming With C Cd Rom 1


3d Game Programming With C Cd Rom 1
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3d Game Programming With C Cd Rom 1


3d Game Programming With C Cd Rom 1
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Author : JOHN DE GOES
language : ko
Publisher:
Release Date : 2001-09-12

3d Game Programming With C Cd Rom 1 written by JOHN DE GOES and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-09-12 with categories.




Joyce In The Belly Of The Big Truck Workbook


Joyce In The Belly Of The Big Truck Workbook
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Author : Joyce A. Cascio
language : en
Publisher:
Release Date : 2005-05

Joyce In The Belly Of The Big Truck Workbook written by Joyce A. Cascio and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05 with Psychology categories.




Game Programming In C


Game Programming In C
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Author : Erik Yuzwa
language : en
Publisher:
Release Date : 2006

Game Programming In C written by Erik Yuzwa and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.


Written for hobbyists, beginning developers, and students, the text includes exercises to build a complete 3D asteroid game. A variety of tools are used throughout, including VisualStudio.NET and DirectX, Paintshop Pro*, 3ds Max(, and the Panda XFile exporter tool.



Windows Developer S Journal


Windows Developer S Journal
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Author :
language : en
Publisher:
Release Date : 1998-07

Windows Developer S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-07 with Microcomputers categories.




Advanced 3d Game Programming All In One


Advanced 3d Game Programming All In One
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Author : Kenneth C. Finney
language : en
Publisher: Course Technology
Release Date : 2005

Advanced 3d Game Programming All In One written by Kenneth C. Finney and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.



Dr Dobb S Journal


Dr Dobb S Journal
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Author :
language : en
Publisher:
Release Date : 2000

Dr Dobb S Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Microcomputers categories.




Cd Roms In Print


Cd Roms In Print
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Author :
language : en
Publisher:
Release Date : 2003

Cd Roms In Print written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with CD-ROMs categories.




Game Developer


Game Developer
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Author :
language : en
Publisher:
Release Date : 1997

Game Developer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer games categories.




The Software Encyclopedia


The Software Encyclopedia
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Author :
language : en
Publisher:
Release Date : 1997

The Software Encyclopedia written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer industry categories.




Black Art Of Visual Basic Game Programming


Black Art Of Visual Basic Game Programming
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Author : Mark Pruett
language : en
Publisher:
Release Date : 1995

Black Art Of Visual Basic Game Programming written by Mark Pruett and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.


The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with example code given with each topic. Part 2 covers in-depth everything that game developers should know to create addicting action games. Part 3 contains several game projects.