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Vector Game Math Processors


Vector Game Math Processors
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Vector Game Math Processors


Vector Game Math Processors
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Author : James C. Leiterman
language : en
Publisher: Wordware Publishing
Release Date : 2002-11

Vector Game Math Processors written by James C. Leiterman and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-11 with Computers categories.


Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced title appropriate for experienced game and graphics programmers and is part of the Wordware Game Developer's Library.



32 64 Bit 80x86 Assembly Language Architecture


32 64 Bit 80x86 Assembly Language Architecture
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Author : James Leiterman
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005-08-10

32 64 Bit 80x86 Assembly Language Architecture written by James Leiterman and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-08-10 with Computers categories.


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Learn Vertex And Pixel Shader Programming With Directx 9


Learn Vertex And Pixel Shader Programming With Directx 9
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Author : James Leiterman
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004

Learn Vertex And Pixel Shader Programming With Directx 9 written by James Leiterman and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.



Programming Multiplayer Games


Programming Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004

Programming Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.


Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. Book jacket.



Wireless Game Development In C C With Brew


Wireless Game Development In C C With Brew
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Author : Ralph Barbagallo
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2003

Wireless Game Development In C C With Brew written by Ralph Barbagallo and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.



Advanced Lighting And Materials With Shaders


Advanced Lighting And Materials With Shaders
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Author : Kelly Dempski
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Advanced Lighting And Materials With Shaders written by Kelly Dempski and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The world around us is filled with subtle lighting effects, but until recently it was not possible to duplicate these real-world effects in computer games because of the limits of consumer graphics hardware. Advanced Lighting and Materials with Shaders explains the principles of lighting theory and discusses how to create realistic lighting that takes full advantage of the capabilities of modern hardware. Topics include the physics of light, raytracing and related techniques, objects and materials, lighting and reflectance models, implementing lights in shaders, spherical harmonic lighting, spherical harmonics in DirectX, and real-time radiosity.Upon reading this text, you will understand the underlying physics of light and energy; learn about the visual features of different materials and how they can be modeled for real-time graphics; find out about the different lighting models; discover how real-time techniques compare to ray tracing; learn to use the provided shader implementations to implement lights and realistic materials in real time.Accompanying CD-ROM includes all the code in the book with resources (models, textures, probes, etc.) needed to run the programs, along with the SDKs and libraries needed to build the programs and luminance Radiosity Studio, an advanced radiosity program.



Lightwave 3d 8 Cartoon Character Creation


Lightwave 3d 8 Cartoon Character Creation
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Author : Jonny Gorden
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004-10-31

Lightwave 3d 8 Cartoon Character Creation written by Jonny Gorden and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-10-31 with Computers categories.


Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Book jacket.



Essential Lightwave 3d


Essential Lightwave 3d
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Author : Timothy Albee
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2005

Essential Lightwave 3d written by Timothy Albee and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Computer Graphics & Graphics Applications



American Book Publishing Record


American Book Publishing Record
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Author :
language : en
Publisher:
Release Date : 2003

American Book Publishing Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with American literature categories.




The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2004

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Bibliography, National categories.