Unity From Zero To Proficiency Proficient
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Unity From Zero To Proficiency Proficient
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2019-10-15
Unity From Zero To Proficiency Proficient written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-10-15 with Computers categories.
First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creating your own RPG. If you were ever interested in creating systems for your game to speed-up your coding and create and maintain levels easily, then this book is for you. The book includes a list of the learning objectives at the start of each chapter, step-by-step activities, and quizzes to test your knowledge, and the content of each chapter is as follows: - Chapter 1 gives an introduction to the RPG genre. You will learn the design principles that will help you to speed-up your development process. - Chapter 2 helps you to create and animate your main 3D character, add a camera that will follow this character as well as a mini-map. You will also learn to use ProBuilder to create a village. - Chapter 3 explains how to create a dialogue system from an XML file, and how to integrate it seamlessly into your game. - Chapter 4 explains how you can create a simple inventory system and use it to collect, store, and use items that you will find in your quest. - Chapter 5 shows you how to create a shop where the player can buy items that will then be added to the inventory. - Chapter 6 explains how you can create different types of animated and intelligent NPCs that will challenge the player. - Chapter 7 explains how you can create a quest system based on an XML file to manage the objectives for each of your levels. You will learn to read, and use this file for your game. - Chapter 8 explains how you can create an XP attribution system where the player can use the Xps gained in the previous level to increase his/her skills (e.g., accuracy, power, etc.) - Chapter 9 shows you how you can create a maze randomly using a procedural method so that the maze is different every time the game is played. - Chapter 10 combines the skills that you have learned so far to create a final level where the player needs to eliminate guards, collect gold, and also defeat the boss. After reading this book you will become a better game programmer, improve your knowledge of coding and unity, understand how to make a more complex product, learn some techniques to make an RPG game more modular, especially the quest system, use reusable code/assets that you can employ in your own game, create an inventory for your characters and much more... If you want to get started with your first RPG in Unity and learn reusable systems for your other games, using a tried-and-tested method: buy this book now!
Unity From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2019-03-28
Unity From Zero To Proficiency Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-28 with Antiques & Collectibles categories.
"Newly Edited and Updated Version (Third Edition) for Unity 2019 Get started with C# programming and Unity without the headaches Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games. What you will learn After completing this book, you will be able to: Code in C#. Understand and apply C# concepts. Create a 3D adventure game with the main character, a timer, and a mini-map. Display and update a user interface with text and images. Create and use C# variables and methods for your game. Include intelligent NPCs that chase the player. Create a 2D word-guessing games and an infinite runner. Load new scenes from the code, based on events in your games. Content and structure of this book The content of each chapter is as follows: Chapter 1 introduces some core programming and C# principles. Chapter 2 helps you to code your first script in C#. Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels. Chapter 4 shows you how to create and update the user interface of your game with text and images. In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map. Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player. Chapter 7 explains how to create a 2D word-guessing game. Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles. Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface). If you want to start coding in C# and create your own game with Unity using a tried-and-tested method: download this book now"
Unity 5 From Zero To Proficiency
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Author : Patrick Felicia
language : en
Publisher:
Release Date : 2015
Unity 5 From Zero To Proficiency written by Patrick Felicia and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.
Roblox Game Development From Zero To Proficiency Advanced
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2025-06-12
Roblox Game Development From Zero To Proficiency Advanced written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-12 with Computers categories.
Master Advanced Roblox Game Development Already familiar with Roblox Studio and Lua scripting? Ready to take your skills to the next level? Roblox Game Development: From Zero to Proficiency (Advanced) is the ultimate guide for aspiring developers ready to build intelligent NPCs, procedurally generated environments, and fully interactive third-person games. This book is designed for learners who want to go beyond the basics. You'll dive into powerful systems such as Finite State Machines (FSMs), prediction logic, and dynamic environment generation. Whether you're aiming to create rich 3D worlds, build smarter enemies, or integrate advanced mechanics like swimming, shooting, and saving data, this book gives you the tools and confidence to build professional-quality Roblox experiences. What You Will Learn: - Use Lua to generate terrain, dungeons, and mazes procedurally. - Design collectible systems, interactive crates, doors, and triggers. - Create intelligent NPCs that patrol, see, hear, and chase the player. - Use Finite State Machines (FSMs) to structure AI behavior. - Implement prediction-based enemy tracking and reaction logic. - Build weapons, firing mechanics, and visual/auditory effects. - Manage save states, checkpoints, and level transitions. - Combine all systems into a cohesive, immersive game. Who This Book Is For - Intermediate Roblox Developers: Ideal for creators who’ve built basic games and want to deepen their scripting and design skills. - Aspiring AI Designers: Learn how to create NPCs that interact realistically with their environment and the player. - Teachers and Mentors: Provide advanced material to students ready for more complex challenges. - Hobbyists and Indie Developers: Turn ambitious ideas into polished games using Roblox Studio’s full potential. - Gamers with Big Ideas: Build the kind of complex, interactive worlds you've always wanted to play. Topics Covered: - Procedural generation using Perlin noise and arrays. - Building dungeons, islands, and interactive environments. - Implementing physics-based puzzles and collectible items. - Designing NPCs with animations and state-based behaviors. - Adding vision, hearing, and predictive movement to enemies. - Creating combat systems with tools, bullets, and explosions. - Managing levels, data storage, checkpoints, and win conditions. - Publishing a complete game on Roblox Studio. Start Building Advanced Roblox Games Today This book bridges the gap between beginner and professional. If you’re ready to elevate your skills and create richer, more complex games, this guide is your next step. Unlock your creative potential—get your copy and start building now!
Unity 5 From Zero To Proficiency Intermediate
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Author : PATRICK. FELICIA
language : en
Publisher:
Release Date : 2016-04-21
Unity 5 From Zero To Proficiency Intermediate written by PATRICK. FELICIA and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-21 with categories.
Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and to get started. Often, these barriers seem higher than they actually are. Maybe you are a teacher trying to introduce games in your classroom or a parent trying to help your child with coding, but with no previous coding or game development experience; maybe you are a hobbyist who would love to create interactive environments based on your favorite games; maybe you are a student getting started with game development but you just don't know where to start or what resources to use; or maybe you have tried online video tutorials but found them disjointed. You may be wondering: "How can I start to create my games if I have no experience of coding", or "this game engine is so complex that I just don't know where to get started". This is quite common, and you can easily overcome these issues with a step-by-step approach that gets you to progressively develop and use your skills. This is the approach that I have used successfully over the past years to take students from no knowledge of coding or game development to good levels of proficiency in Unity and coding. Of course, it takes some time and dedication; however, by following the techniques and suggestions described in this book, I can promise you that you will progress, regardless of your background, and become more comfortable with Unity and coding. Content and structure of this book In this book, the third book in the series, you will become comfortable with programming in C# by creating a simple survival game in Unity.The book includes: A list of the learning objectives at the start of each chapter. Step-by-step activities. Opportunities to engage in deeper learning and problem-solving skills through challenges at the end of each chapter. Quizzes to test your knowledge. Code solutions (in C#) for each chapter. Cheat-sheets (i.e., shortcuts, best practice, etc.) that you can download. The content of each chapter is as follows: Chapter 1 provides an introduction to C# and explains key programming concepts such as variables, variable types, polymorphism, constructors, or methods as well as best practices for C# programming within Unity. Chapter 2 helps you to code your first script in C#. It explains common coding mistakes and errors in Unity, and how to avoid them easily. Chapter 3 gets you to use C# to instantiate, use and control Rigidbody objects from your script as well as explosions. Chapter 4 explains how to create a simple weapon management system. You will create weapons (e.g., a gun and a grenade launcher), manage the collection of ammunition, and also implement a user interface to keep track of ammunition. Chapter 5 explains how to use Mecanim and NavMesh navigation to control an animated NPC that detects, follows, or shoot at the player. Chapter 6 makes it possible to combine the skills that you have acquired in the previous chapters to create a fully functional level. You will also learn how to generate a maze (or game level) dynamically from your code. Chapter 7 provides answers to Frequently Asked Questions (FAQs) related to FSM, NavMesh, Rigiddbody components, or Artificial Intelligence. It also provides links to additional exclusive video tutorials that can help you with some of your questions. Chapter 8 summarizes the topics covered in the book and provides you with more information on the next steps
Unreal Engine From Zero To Proficiency Foundations
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :
Unreal Engine From Zero To Proficiency Foundations written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Get started with Unreal Engine and game programming fast without the headaches Unreal Engine is a great software to create video games; however, it includes so many options and features that getting started can feel overwhelming. Without my book, most people spend too long trying to learn how to use Unreal Engine the hard way. This book is the only one that will get you to learn Unreal Engine fast without wasting so much time. This book is the first book in the series "Unreal Engine from Zero to Proficiency" where you will learn to code fast and be able to create your own video games with Unreal Engine in no time. What you will learn After completing this book, you will be able to: - Know and master the features that you need to create 3D environments for your games. - Quickly create (and navigate through) realistic 3D indoors and outdoors environments. - Create a 3D Maze with lights, walls, and textures. - Use Unreal Engine's built-in editor to create a house. - Create an island with trees, sandy beaches, mountains, and water. - Include and control a car. - Export your games. Who this book is for This book is for: - Hobbyists who need a book that gets them started with Unreal Engine and game development easily. - Parents looking for a book that introduces their children to game programming painlessly. - Teachers looking for a complete and clear resource on programming through the creation of games. - Aspiring indie game developers. How this book is different This is the only book that you need to get started with Unreal Engine fast and enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master Unreal Engine's interface, use its core features, and create and navigate through realistic 3D environments. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers - This book includes all the features that you need to get started with Unreal Engine and game development: - Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally. - Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it's hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it's relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. - Progress and feel confident in your skills: You will have the opportunity to learn and use Unreal Engine at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed. - Create your own games and feel awesome: With this book, you will build your own 3D environments and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Unreal Engine today, then buy this book now.
A Quick Guide To Procedural Levels With Unity
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2017-08-21
A Quick Guide To Procedural Levels With Unity written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-21 with Computers categories.
This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Procedural Levels with Unity, you will discover how to create your game levels from your code using simple techniques, use text, images and XML file to design your levels and save you a lot of time in the process using a hands-on approach where you learn and practice as you go.
Python Games From Zero To Proficiency Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :
Python Games From Zero To Proficiency Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Get started with Python programming and Python games development fast without the headaches Python is a great programming language; however, most people spend too long trying to learn how to code and create games with Python the hard way. This book is the only one that will get you to learn Python fast without wasting so much time. This book is the first book in the series “Python Games from Zero to Proficiency” where you will learn to code fast and be able to create your own video games with Python in no time. What you will learn After completing this book, you will be able to: Be comfortable with coding in Python. Use common structures to create programs in Python (e.g., loops, conditional statements, etc.). Know and master the features that you need to create 2D games (user interface, collision and keyboard detection). Read and extract data from files. Create popular 2D games such as hangman, tic-tac-toe or a coin collection game. Learn how to use the Pygame library. Who this book is for This book is for: Hobbyists who need a book that gets them started with Python and game development easily. Parents looking for a book that introduces their children to game programming painlessly. Teachers looking for a complete and clear resource on programming through the creation of games. Aspiring indie game developers. How this book is different This is the only book that you need to get started with Python and game programming fast and to enjoy the journey without frustration. This book includes seven chapters that painlessly guide you through the necessary skills to master Python and Python games development, use its core features, and create interesting 2D games. It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way. What this book offers This book includes all the features that you need to get started with Python and game development: Learn without the headaches: This book assumes that you can’t be expected to learn everything at once; this is why you will build all your skills incrementally. Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter; we all know that it’s hard to keep motivated when learning a new skill, so this book always contextualizes the knowledge with an example (so that you feel it’s relevant), and also makes sure that you get to challenge yourself, if you need to, with optional challenges present at the end of each chapter. Progress and feel confident in your skills: You will have the opportunity to learn and to use Python at your own pace and become comfortable with its core features. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don’t feel overwhelmed. Create your own games and feel awesome: With this book, you will build your own 2D games and you will spend more time creating than reading, to ensure that you can apply the concepts covered in each section. All chapters include step-by-step instructions with examples that you can use straight away. If you want to get started with Python games today, then buy this book now
A Quick Guide To Card Games With Unity
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date :
A Quick Guide To Card Games With Unity written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Why this book can help you to get started fast with Card Games and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a specific topic and get started fast. This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a specific topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to Card Games with Unity, you will discover how to create most of the features found in card games by using simple techniques , and you will learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create a simple card matching game. Along the way, you will also learn about C#, sprites, and events and combine these skills to create a card game. Content and structure of this book In this book, you will learn about card games with Unity, including: - Setting-up the interface. - Creating a game manager. - Adding multiple cards automatically. - Associating the correct image to each card. - Shuffling the cards. - Allowing the player to choose and move cards. - Checking for a match The main idea behind this book is to help you to get started quickly with card games. So, if you want to start creating challenging games with simple, yet effective techniques : download this book now!
A Quick Guide To 2d Infinite Runners With Unity
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2017-08-02
A Quick Guide To 2d Infinite Runners With Unity written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-02 with Computers categories.
Why this book can help you to get started fast with Infinite Runners and Unity It can be intimidating to start with Unity, and while several books can provide comprehensive information, you may, like many other readers, just want to focus on a particular topic and get started fast. This book is part of a series entitled A Quick Guide To, and does just this. In this book series, you have the opportunity to get started on a particular topic in less than 60 minutes, delving right into the information that you really need. Of course, you can, after reading this book, move-on to more comprehensive books; however, quite often, you may have little time to complete a project or to get comfortable with a topic fast. In this book entitled A Quick Guide to 2d Infinite Runners with Unity, you will discover how to create a simple infinite (or endless) runner using simple techniques, and built-in shape primitives and include common features found in 2D infinite runners using a hands-on approach where you learn and practice as you go. By following the techniques and suggestions described in this short book, I can promise you that you will get started very fast and create your infinite runner. Along the way, you will also learn about creating a simple interface, controlling a 2D character, using a timer, pausing the game, and combine these to create a challenging game. Content and structure of this book In this book, you will learn about using C# with Unity, including: - Creating your character from primitives. - Controlling your character. - Creating a user interface. - Creating random obstacles. - Creating a 2D scene from scratch. The main idea behind this book is to help you to get started quickly with infinite runners. So, if you want to start creating your endless runner with simple, yet effective techniques : download this book now!