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Unity Expert Gameplay Programmer Certification Courseware


Unity Expert Gameplay Programmer Certification Courseware
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Unity Expert Gameplay Programmer Certification Courseware


Unity Expert Gameplay Programmer Certification Courseware
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Author :
language : en
Publisher:
Release Date : 2019

Unity Expert Gameplay Programmer Certification Courseware written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.


"This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D "infinite platformer" game project and 3D "Dual-Stick Survivor" game project. This will help you practice prototyping core gameplay mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. This will also include configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics."--Resource description page.



Unity Certified Programmer Exam Guide


Unity Certified Programmer Exam Guide
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Author : Philip Walker
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-06-30

Unity Certified Programmer Exam Guide written by Philip Walker and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-30 with Computers categories.


A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key FeaturesDiscover the essentials of game scripting with Unity and C# to customize every aspect of your gameOvercome challenges in Unity game development using effective techniques and easy solutionsPass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questionsBook Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learnDiscover techniques for writing modular, readable, and reusable scripts in UnityImplement and configure objects, physics, controls, and movements for your game projectsUnderstand 2D and 3D animation and write scripts that interact with Unity's Rendering APIExplore Unity APIs for adding lighting, materials, and texture to your appsWrite Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much moreDelve into SOLID principles for writing clean and maintainable Unity applicationsWho this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.



Hands On Unity 2020 Game Development


Hands On Unity 2020 Game Development
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Author : Nicolas Alejandro Borromeo
language : en
Publisher: Packt Publishing Ltd
Release Date : 2020-07-29

Hands On Unity 2020 Game Development written by Nicolas Alejandro Borromeo and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-07-29 with Computers categories.


Build immersive game experiences using the new Unity 2020 features with this practical guide Key Features Unleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much more Explore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animation Get started with building augmented reality experience using Unity’s AR Foundation Book DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education. Its features for implementing gameplay, graphics, and customization using C# programming make Unity a comprehensive platform for developing professional-level, rich experiences. With this book, you'll be able to build impressive Unity projects in a step-by-step manner and apply your knowledge of Unity concepts to create a real-world game. Complete with hands-on tutorials and projects, this easy-to-follow guide will show you how to develop your first complete game using a variety of Unity tools. As you make progress, you'll learn how to make the most of the Unity Editor and create scripts using the C# programming language. This Unity game development book will then take you through integrating graphics, sound, and animations and manipulating physics to create impressive mechanics for your games. You'll also learn how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs in a performant way. Finally, you'll get to grips with Unity's AR Foundation for creating AR experiences for 3D apps and games. By the end of this book, you'll have developed a complete game and will have built a solid foundation using Unity's tooling ecosystem to develop game projects of any scale.What you will learn Write scripts for customizing various aspects of a game, such as physics, gameplay, and UI Program rich shaders and effects using Unity s new Shader Graph and Universal Render Pipeline Implement postprocessing to increase graphics quality with full-screen effects Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken Add animations to your game using the Animator, Cinemachine, and Timeline Implement game artificial intelligence (AI) to control character behavior Detect and fix optimization issues using profilers and batching Who this book is for This book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of the book.



Unity 5 X Cookbook


Unity 5 X Cookbook
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Author : Matt Smith
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-10-05

Unity 5 X Cookbook written by Matt Smith and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-05 with Computers categories.


Over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skillset About This Book Built on the solid foundation of the popular Unity 4.x Cookbook, the recipes in this edition have been completely updated for Unity 5 Features recipes for both 2D and 3D games Provides you with techniques for the new features of Unity 5, including the new UI system, 2D game development, new Standard Shaders, and the new Audio Mixer Who This Book Is For From beginners to advanced users, from artists to coders, this book is for you and everyone in your team! Programmers can explore multimedia features, and multimedia developers can try their hand at scripting. Basic knowledge and understanding of the Unity platform, game design principles, and programming knowledge in C# is essential. What You Will Learn Immerse players with great audio, utilizing Unity 5's audio features including the new Audio Mixer, ambient sound with Reverb Zones, dynamic soundtracks with Snapshots, and balanced audio via Ducking Create better materials with Unity's new, physically-based, Standard Shader Measure and control time, including pausing the game, displaying clocks and countdown timers, and even implementing “bullet time” effects Improve ambiance through the use of lights and effects such as reflection and light probes Create stylish user interfaces with the new UI system, including power-bars, clock displays, and an extensible inventory system Save and load text and media assets from local or remote sources, publish your game via Unity Cloud, and communicate with websites and their databases to create online scoreboards Discover advanced techniques, including the publisher-subscriber and state patterns, performance bottleneck identification, and methods to maximize game performance and frame rates Control 2D and 3D character movement, and use NavMeshAgents to write NPC and enemy behaviors such as seek, flee, flock, and waypoint path following In Detail Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with Unity 5. Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to Unity professionals. The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills. Style and approach Each chapter first introduces the topic area and explains how the techniques covered can enhance your games. Every recipe provides step-by-step instructions, followed by an explanation of how it all works, and useful additional refinements or alternative approaches. Every required resource and C# script (fully commented) is available to download, enabling you to follow each recipe yourself.



Unity Certified Programmer Exam Courseware


Unity Certified Programmer Exam Courseware
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Author :
language : en
Publisher:
Release Date : 2019

Unity Certified Programmer Exam Courseware written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.


"This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, architecture, film, training, and more. In this course, you will be challenged to solve realistic Unity programming problems that are aligned to topics covered on the exam. Throughout the course, you will build the foundation for a 2D action video game: AsteraX. In doing so, you will practice many of the skills covered in the exam, including evaluating scripting needs from a project requirements document, implementing the three 'C's' of an interactive applications (Character, Controls, Camera), providing user feedback through basic UI elements, and applying professional programming practices like developer testing."--Resource description page.



Unity Certified Programmer Exam Guide


Unity Certified Programmer Exam Guide
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Author : Philip Walker
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-05-02

Unity Certified Programmer Exam Guide written by Philip Walker and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-02 with Computers categories.


A practical, illustrated guide to Unity game scripting using C#, along with practice tests, exam tips, and easy-to-follow examples to help you pass the exam and become a professional Unity programmer Key Features Learn essentials of game scripting with Unity and C# to customize aspects of your game Tackle challenges in Unity game development and the certification exam using effective techniques and solutions Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions Book DescriptionUnity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community. This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You’ll understand how Unity works and get to grips with the Unity exam’s core objectives. As you advance, you’ll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging. By the end of this book, you’ll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts to interact and use Unity s rendering API Explore Unity APIs for adding lighting, materials, and textures to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Focus on SOLID principles for writing clean and maintainable Unity applications Who this book is for This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.



Unity Certified Programmer


Unity Certified Programmer
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Author : Philip Walker
language : en
Publisher:
Release Date : 2020

Unity Certified Programmer written by Philip Walker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


A practical guide to Unity game scripting using C#, backed with practice tests, exam tips, and easy-to-follow examples to help you better prepare for the exam and become a pro in Unity programming Key Features Discover the essentials of game scripting with Unity and C# to customize every aspect of your game Overcome challenges in Unity game development using effective techniques and easy solutions Pass the Unity certification exam with the help of mock tests, exam tips, and self-assessment questions Book Description Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but also enable you to be part of the Unity community. This study guide will start by building on your understanding of C# programming and take you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the core objectives of the Unity exam. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any recent Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the Animator, Particle Effects, Lighting, UI/UX, Scriptable Objects, and debugging. By the end of this book, you'll have developed a solid understanding of the different tools in Unity and understand how to create impressive Unity applications by making the most of its toolset. What you will learn Discover techniques for writing modular, readable, and reusable scripts in Unity Implement and configure objects, physics, controls, and movements for your game projects Understand 2D and 3D animation and write scripts that interact with Unity's Rendering API Explore Unity APIs for adding lighting, materials, and texture to your apps Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more Delve into SOLID principles for writing clean and maintainable Unity applications Who this book is for The book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in the game or related industry. Basic knowledge of C# programming and Unity engine is required.



Handbook Of Research On Teaching With Virtual Environments And Ai


Handbook Of Research On Teaching With Virtual Environments And Ai
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Author : Panconesi, Gianni
language : en
Publisher: IGI Global
Release Date : 2021-02-19

Handbook Of Research On Teaching With Virtual Environments And Ai written by Panconesi, Gianni and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Education categories.


The increasingly pervasive use of digital technology has catapulted society into an interconnected world where the natural boundaries between humankind and machine, virtual and real, individual and community have become less perceptible. As individuals interact with different digital technologies, they must build a digital intelligence, which must be further cultivated as it is a key competency for the future of school and work. Digital intelligence includes understanding the mutual strengths between people and technology, as well as developing an awareness in the use of digital tools in order to avoid common threats such as cyberbullying, addiction to video games, techno-stress, and more. As adolescents continue to engage with virtual reality and 3D virtual worlds where the online and offline overlap and coincide, it is important to build this intelligence as well as utilize these technologies to promote successful learning. The Handbook of Research on Teaching With Virtual Environments and AI explores the new personalized educational opportunities that are available with digital technology and virtual environments that can be used within education. This book focuses on the use of these tools and how to navigate the use of new technologies such as AI and virtual environments for educational practices. While highlighting topics such as virtual worlds, game-based learning, intelligent tutoring, augmented reality, and more, this book is ideal for teachers, administrators, technologists, educational software developers, IT specialists, practitioners, researchers, academicians, and students interested in how virtual environments and AI are being implemented in teaching practices.



Forthcoming Books


Forthcoming Books
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Author : Rose Arny
language : en
Publisher:
Release Date : 2003

Forthcoming Books written by Rose Arny and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with American literature categories.




Resources In Education


Resources In Education
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Author :
language : en
Publisher:
Release Date : 1983

Resources In Education written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Education categories.