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Unity 2017 Game Optimization


Unity 2017 Game Optimization
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Unity 2017 Game Optimization


Unity 2017 Game Optimization
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Author : Chris Dickinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2017-11-22

Unity 2017 Game Optimization written by Chris Dickinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-22 with Computers categories.


Master a series of performance-enhancing coding techniques and methods that help them improve the performance of their Unity3D applications About This Book Discover features and techniques to optimize Unity Engine's CPU cycles, memory usage, and the GPU throughput of any application Explore multiple techniques to solve performance issues with your VR projects Learn the best practices for project organization to save time through an improved workflow Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in your application, and discover how to resolve them Implement best practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance by reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep your scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress your art assets to maximize performance while maintaining high quality Discover different kinds of performance problems that are critical for VR projects and how to tackle them Use the Mono Framework and C# to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Unity is an awesome game development engine. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This book shows you how to make your games fly with the recent version of Unity 2017, and demonstrates that high performance does not need to be limited to games with the biggest teams and budgets. Since nothing turns gamers away from a game faster than a poor user-experience, the book starts by explaining how to use the Unity Profiler to detect problems. You will learn how to use stopwatches, timers and logging methods to diagnose the problem. You will then explore techniques to improve performance through better programming practices. Moving on, you will then learn about Unity's built-in batching processes; when they can be used to improve performance, and their limitations. Next, you will import your art assets using minimal space, CPU and memory at runtime, and discover some underused features and approaches for managing asset data. You will also improve graphics, particle system and shader performance with a series of tips and tricks to make the most of GPU parallel processing. You will then delve into the fundamental layers of the Unity3D engine to discuss some issues that may be difficult to understand without a strong knowledge of its inner-workings. The book also introduces you to the critical performance problems for VR projects and how to tackle them. By the end of the book, you will have learned to improve the development workflow by properly organizing assets and ways to instantiate assets as quickly and waste-free as possible via object pooling. Style and approach This practical book will help readers understand the essentials of the Unity3D engine and how to build games while improving the performance of their applications.



Unity 5 Game Optimization


Unity 5 Game Optimization
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Author : Chris Dickinson
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-11-06

Unity 5 Game Optimization written by Chris Dickinson and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-06 with Computers categories.


Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.



Unity Game Optimization


Unity Game Optimization
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Author : Dr. Davide Aversa
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-11-29

Unity Game Optimization written by Dr. Davide Aversa and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-29 with Computers categories.


Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.



Windows Performance Toolkit Unity Game Optimization


Windows Performance Toolkit Unity Game Optimization
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Author :
language : en
Publisher:
Release Date : 2017

Windows Performance Toolkit Unity Game Optimization written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.


Learn how to use Windows Performance Toolkit to optimize the performance of your Unity games.



Windows Performance Toolkit Unity Game Optimization


Windows Performance Toolkit Unity Game Optimization
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Author : Thomas Pantels
language : en
Publisher:
Release Date : 2017

Windows Performance Toolkit Unity Game Optimization written by Thomas Pantels and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Learning C 7 By Developing Games With Unity 2017 Third Edition


Learning C 7 By Developing Games With Unity 2017 Third Edition
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Author : Micael DaGraca
language : en
Publisher:
Release Date : 2017

Learning C 7 By Developing Games With Unity 2017 Third Edition written by Micael DaGraca and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Internet games categories.


Develop your first interactive 2D and 3D platform game by learning the fundamentals of C# About This Book Learn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity 2017 Build and develop your 2D game right from scratch and extend it to 3D while implementing the principles of object-oriented programming and coding in C# 7 Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017 Who This Book Is For This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required. What You Will Learn Create your first 2D and 3D games in Unity Understand the fundamentals of variables, methods, and code syntax in C# Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using object-oriented programming principles Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors Avoid performance mistakes by implementing different optimization techniques Export 3D models and animations and import them inside a Unity project In Detail Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017! Style and approach The book takes a practical, step-by-step approach where you learn C# coding while developing fun and interactive games. Downloading the example code for this book You can download the example code files for all Packt books you ...



Unity 2017 Game Development Essentials Third Edition


Unity 2017 Game Development Essentials Third Edition
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Author : Tommaso Lintrami
language : en
Publisher:
Release Date : 2018-01-29

Unity 2017 Game Development Essentials Third Edition written by Tommaso Lintrami and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-29 with Computers categories.


Go through 3D game development techniques using Unity Key Features Kick-start your game development carrer and build ready-to-play 2D and 3D games with ease Understand the key concepts in game design including scripting, physics, instantiation, particle effects, and more Build games that run on desktop, mobile, and the web Book Description Unity is the most popular game engine among Indie developers, start-ups, and medium to large independent game development companies. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more--to get you up and running with Unity rapidly. In this informal guide, you'll get to grips with the basics of game development, starting off with using C# for scripting. You'll get the hang of Unity's development environment and will be able to set up the required assets for your frst 2D game. You'll work on animating your player and getting it to move in the 2D environment. Next, you'll see how to build the game in 3D, making use of Unity's new 3D animation system. After building a beautiful 3D environment for the game, you'll work with the latest physics system that Unity has to offer and will make your assets interactive. You'll induce artifcial intelligence into the enemies and develop a mechanism to hit them with rocks and punches. Once you've made things pretty with the particle system, you'll move on to optimize the game, adding a cross-platform ready UI, and publishing your game across multiple platforms. You'll walk away with a cool 2D parallax side parallax game and an even cooler third-person 3D adventure game, but most importantly, with the confdence to build your own games. What you will learn Script games using C# Build your very first 2D and 3D games Work through the key concepts in game development such as animations, physics, and scripting Test and optimize your games to attain great performance Create fully functional menus, HUDs, and UI Create player character interactions with AI and NPC Who this book is for Who this book is written for: If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games with ideas bubbling away in the back of your mind, Unity and this book should be your starting point.



The Zoological Record


The Zoological Record
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Author :
language : en
Publisher:
Release Date : 1998

The Zoological Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Animals categories.




Learning C 7 By Developing Games With Unity 2017


Learning C 7 By Developing Games With Unity 2017
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Author : Micael DaGraça
language : en
Publisher:
Release Date : 2017-12-26

Learning C 7 By Developing Games With Unity 2017 written by Micael DaGraça and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-26 with Computers categories.


Develop your first interactive 2D and 3D platform game by learning the fundamentals of C# Key Features This is a step-by-step guide to learn the fundamentals of C# 7 scripting to develop GameObjects and master the basics of the new UI system in Unity Build and develop your 2D game right from scratch while implementing the principles of object-oriented programming and coding in C# 7 Get to grips with the fundamentals of optimizing your game using the latest features of Unity 2017 Book Description Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017. You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting. Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017! What you will learn Create your first 2D and 3D games in Unity Understand the fundamentals of variables, methods, and code syntax in C# Use loops and collections efficiently in Unity to reduce the amount of code Develop a game using object-oriented programming principles Implement simple enemy characters into the game to learn point-to-point movement and Tree behaviors Avoid performance mistakes by implementing different optimization techniques Export 3D models and animations and import them inside a Unity project Who this book is for This book is for game developers and enthusiasts who want to get started with game development with Unity 2017. No prior experience of C# is required.



Learn Unity For 2d Game Development


Learn Unity For 2d Game Development
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Author : Alan Thorn
language : en
Publisher: Apress
Release Date : 2013-10-25

Learn Unity For 2d Game Development written by Alan Thorn and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-25 with Computers categories.


2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.