Understanding Video Games
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Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2013-04-26
Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Games & Activities categories.
This expanded and revised second edition of Understanding Video Games provides a comprehensive introduction to the growing field of game studies. Understanding Video Games, 2nd Edition is an essential read for newcomers to video game studies and experienced game scholars alike. This follow-up to the pioneering first edition takes video game studies into the next decade of the twenty-first century, highlighting changes in the game business, advances in video game scholarship, and recent trends in game design and development—including mobile, social, and casual gaming. In Understanding Video Games, 2nd Edition students will: Assess the major theories used to analyze games, such as ludology and narratology Gain familiarity with the commercial and organizational aspects of the game industry Trace the history of video games from Pong to Playstation 3 and beyond Explore the aesthetics of game design Evaluate the cultural position of video games Consider the potential effects of both violent and "serious" games. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline (including an interactive online version), Understanding Video Games, 2nd Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2015-12-07
Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-07 with Games & Activities categories.
Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher: Routledge
Release Date : 2019-09-11
Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-11 with Social Science categories.
From Pong to virtual reality, Understanding Video Games, 4th Edition, takes video game studies into the next decade of the twenty-first century, highlighting changes in the area, including mobile, social, and casual gaming. In this new edition of the pioneering text, students learn to assess the major theories used to analyze games, such as ludology and narratology, and gain familiarity with the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, the student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. Extensively illustrated and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, this new edition is an indispensable resource for students, scholars, and teachers interested in examining the ways video games continue to reshape entertainment and society.
Understanding Video Games
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Author : Simon Egenfeldt-Nielsen
language : en
Publisher:
Release Date : 2024
Understanding Video Games written by Simon Egenfeldt-Nielsen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Video games categories.
"The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. This book introduces students to both the major theories used to analyse games, such as ludology and narratology, and the commercial and organizational aspects of the game industry. Drawing from historical and contemporary examples, this student-friendly text also explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games. This new edition includes updates to the history, statistics and developments in the vast game studies landscape throughout. The book has been expanded with additional theory, research, and insights from scholars around the world, making it more inclusive and broadening its global perspective. Extensively illustrated, and featuring discussion questions, a glossary of key terms, and a detailed video game history timeline, Understanding Video Games 5th Edition is an indispensable resource for anyone interested in examining the ways video games are reshaping entertainment, education and, society"--
Understanding Video Game Music
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Author : Tim Summers
language : en
Publisher:
Release Date : 2016
Understanding Video Game Music written by Tim Summers and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with MUSIC categories.
Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
How To Play Video Games
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Author : Matthew Thomas Payne
language : en
Publisher: NYU Press
Release Date : 2019-03-26
How To Play Video Games written by Matthew Thomas Payne and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-26 with Games & Activities categories.
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Understanding Video
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Author : Jarice Hanson
language : en
Publisher: SAGE Publications, Incorporated
Release Date : 1987-06-01
Understanding Video written by Jarice Hanson and has been published by SAGE Publications, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987-06-01 with Language Arts & Disciplines categories.
Understanding Video examines the aesthetic, perceptual and practical uses of new video technologies. Bringing together social and theoretical perspectives, Hanson shows us ways of understanding both the content and form of this important medium. She considers video as a form of visual communication and discusses the impact of video technology in the arts, in industry and in the home. She also develops a theory of video communication.
Understanding Computer Game Culture
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Author : Jan van Looy
language : en
Publisher:
Release Date : 2010
Understanding Computer Game Culture written by Jan van Looy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Banks and banking categories.
"In recent years the banking industry has undergone a huge transformation. These transformations can be attributed to the emergence of new financial technologies. Among these new technologies, online banking can be identified as one of the main innovations playing a central role in the transformation of the banking landscape. However, though new technologies have proven to be a profitable solution for most banks in their operations, the challenges of adopting new technologies have never been more challenging. This book presents a systematic approach and a model on the adoption of new technologies with examples drawn from the banking sector. The focus is from a managerial and strategy perspective in identifying the factors that are required to prompt the adoption and successful management of a new technology."--Contratapa.
Teaching Video Games
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Author : James Newman
language : en
Publisher:
Release Date : 2006-02-26
Teaching Video Games written by James Newman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-26 with Computers categories.
This accessible guide provides a stimulating introduction to teaching this new and exciting topic, offering practical and helpful advice on classroom approaches and clear reference to critical and theoretical writing. It links the study of video games to the key concepts, includes detailed case studies of a range of video games, and summarises recent educational research. As with all the guides in this series, this title is supported by additional student materials on dedicated password accessible web pages.
Understanding Counterplay In Video Games
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Author :
language : en
Publisher:
Release Date : 2015
Understanding Counterplay In Video Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with categories.