Understanding Game Application Development
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Understanding Game Application Development
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Author : Vincent Maverick S. Durano
language : en
Publisher: Apress
Release Date : 2018-12-12
Understanding Game Application Development written by Vincent Maverick S. Durano and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-12-12 with Computers categories.
Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader boardusing ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will Learn Understand the basic concept and fundamentals of the technologies used for building the applications Set up your development environment Create a SQL database from scratch Implement a data access layer Define REST service endpoints using the Web API Deploy, test, and debug iOS and Android applications Push your source code to GitHub Who This Book Is For .NET developers who want to jump on mobile application development with Xamarin and learn with practical examples.
Game Understanding And Game Performance In Badminton
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Author : Minna Blomqvist
language : en
Publisher:
Release Date : 2001
Game Understanding And Game Performance In Badminton written by Minna Blomqvist and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Athletic ability categories.
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Parallel And Distributed Processing And Applications
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Author :
language : en
Publisher:
Release Date : 2005
Parallel And Distributed Processing And Applications written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Electronic data processing categories.
Human Computer Interaction Interact 90
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Author : Dan Diaper
language : en
Publisher: North Holland
Release Date : 1990
Human Computer Interaction Interact 90 written by Dan Diaper and has been published by North Holland this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Computers categories.
The past decade has seen the growth and diffusion of information technology exceeding most predictions, even those of many optimistic researchers. At the same time, there has also been a substantial increase in concern for the human aspects of computing and information technology systems. Brought together in this book are 150 papers presenting, discussing and surveying recent research into Human-Computer Interaction. Included are a number of case studies describing a wide range of applications and projects.
The Android Game Developer S Handbook
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Author : Avisekhar Roy
language : en
Publisher:
Release Date : 2019-07-08
The Android Game Developer S Handbook written by Avisekhar Roy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-08 with categories.
Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market. Table of Contents Android Game Development Introduction to Different Android Platforms Different Android Development Tools Android Development Style and Standards in the Industry Understanding the Game Loop and Frame Rate Improving Performance of 2D/3D Games Working with Shaders Performance and Memory Optimization Testing Code and Debugging Scope for Android in VR Games Android Game Development Using C++ and OpenGL Polishing Android Games Third-Party Integration, Monetization, and Services
Professional Android 2 Application Development
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Author : Reto Meier
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03
Professional Android 2 Application Development written by Reto Meier and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03 with Computers categories.
Rev. ed. of: Professional Android application development. c2009.
Tenth International Workshop On Database And Expert Systems Applications
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Author : Antonio Cammelli
language : en
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Release Date : 1999
Tenth International Workshop On Database And Expert Systems Applications written by Antonio Cammelli and has been published by Institute of Electrical & Electronics Engineers(IEEE) this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Proceedings of the September 1999 workshop on defining requirements for future systems in the areas of database and artificial technologies. The 151 contributions discuss innovative applications and new architectures; mobility in databases and distributed systems; similarity search; web-based inform"
Ultimate Game Design Building Game Worlds
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Author : Tom Meigs
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09
Ultimate Game Design Building Game Worlds written by Tom Meigs and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.
Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.
Professional Xmpp Programming With Javascript And Jquery
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Author : Jack Moffitt
language : en
Publisher: John Wiley & Sons
Release Date : 2010-01-07
Professional Xmpp Programming With Javascript And Jquery written by Jack Moffitt and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-01-07 with Computers categories.
Create real-time, highly interactive apps quickly with the powerful XMPP protocol XMPP is a robust protocol used for a wide range of applications, including instant messaging, multi-user chat, voice and video conferencing, collaborative spaces, real-time gaming, data synchronization, and search. This book teaches you how to harness the power of XMPP in your own apps and presents you with all the tools you need to build the next generation of apps using XMPP or add new features to your current apps. Featuring the JavaScript language throughout and making use of the jQuery library, the book contains several XMPP apps of increasing complexity that serve as ideal learning tools. Coverage Includes: Getting to Know XMPP Designing XMPP Applications Saying Hello: The First Application Exploring the XMPP Protocol: A Debugging Console Microblogging in Real Time: An Identica Client Talking with Friends: One-on-One Chat Exploring Services: Service Discovery and Browsing Group Chatting: A Multi-User Chat Client Publishing and Subscribing: A Shared Sketch Pad Introduction Writing with Friends: A Collaborative Text Editor Playing Games: Head to Head Tic-Tac-Toe Getting Attached: Bootstrapping BOSH Deploying XMPP Applications Writing Strophe Plug-ins Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Take Your Place In Game History
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Author :
language : en
Publisher:
Release Date : 2000
Take Your Place In Game History written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer games categories.