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Understanding Computer Graphics


Understanding Computer Graphics
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Understanding Computer Graphics


Understanding Computer Graphics
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Author : Judy Tatchell
language : en
Publisher:
Release Date : 1983

Understanding Computer Graphics written by Judy Tatchell and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Computer graphics categories.




Understanding Computer Graphics


Understanding Computer Graphics
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Author : James L. Murphy
language : en
Publisher:
Release Date : 1984-01-01

Understanding Computer Graphics written by James L. Murphy and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984-01-01 with Computers categories.


Surveys the various types of computer graphics and discusses the fundamentals of programming a personal computer to produce graphics



Principles Of Computer Graphics


Principles Of Computer Graphics
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Author : Shalini Govil-Pai
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-08-02

Principles Of Computer Graphics written by Shalini Govil-Pai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-08-02 with Computers categories.


Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. OpenGL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, OpenGL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them. Current literature focuses more on the technology (OpenGL, DirectX, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in OpenGL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.



Sg Understanding Computers 2e


Sg Understanding Computers 2e
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Author : Grace Murray Hopper
language : en
Publisher: West Publishing Company
Release Date : 1997-07-20

Sg Understanding Computers 2e written by Grace Murray Hopper and has been published by West Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-07-20 with Computers categories.




Understanding Computers Through Applications


Understanding Computers Through Applications
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Author : Barbara L. Kurshan
language : en
Publisher: McGraw-Hill/Glencoe
Release Date : 1993

Understanding Computers Through Applications written by Barbara L. Kurshan and has been published by McGraw-Hill/Glencoe this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.




Understanding Computer Based Education


Understanding Computer Based Education
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Author : Martin A. Siegel
language : en
Publisher:
Release Date : 1986

Understanding Computer Based Education written by Martin A. Siegel and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Education categories.




Understanding Computer Graphics Student Problem Solving Through Source Code Analysis


Understanding Computer Graphics Student Problem Solving Through Source Code Analysis
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Author : Maximilian R.A. Wittmann
language : en
Publisher:
Release Date : 2013

Understanding Computer Graphics Student Problem Solving Through Source Code Analysis written by Maximilian R.A. Wittmann and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer graphics categories.


"The first aim of this developmental study was to provide insight into the types of problems faced by Computer Graphics students through the analysis of students' programming. The second aim, supporting the first, was to develop analytic approaches to help educators analyse the student programming process in detail. An analysis method based on Grounded Theory (Change-Coding) coded changes in students' computer programs in terms of 'action', 'error' and 'problem'. This was supported by the development of an analysis and data-gathering software program called SCORE. Amongst other findings, quantitative evaluation of the data showed that 44% of changes in the first and 27% of changes in the second assignment were related to 'General Programming' tasks rather than to Computer Graphics programming tasks. Limitations of the Change-coding results led to the development of a coding approach (Segment-Coding) which focused on coding of sets of related versions of a program (Segments). Detailed qualitative analysis of Segments led to the identification of several issues related to student problem-solving in Computer Graphics programming. These issues include 'Conceptual' issues related to misunderstanding of concepts, 'Cognitive Difficulty of Spatial Programming' issues relating to students' spatial visualization ability, and 'Interplay of different problems' issues which involve students being overwhelmed by having to solve multiple problems at once. These issues were found to affect different parts of the problem-solving process, leading to the development of a four-stage process model of student programming problem-solving consisting of the 'Identify', 'Understand', 'Apply' and 'Perfect' phases. The analysis also revealed that three-dimensional spatial programming is a challenging topic, with students' initial implementation of compound rotations being incorrect 94% of the time. An automatic approach for the machine-identification of Segments contained in Project Histories was developed to support educators and researchers in identifying significant parts of the programming process for detailed analysis. The Machine-Segmenting algorithm produces sets of related versions that are statistically similar to those produced by a human researcher. Thus the machine-supported Segment-Coding method provides a more time-efficient approach to analysing Computer Science student programs compared to a completely manual analysis." -- Abstract.



Understanding Computers Information Processing


Understanding Computers Information Processing
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Author : Charles S. Parker
language : en
Publisher:
Release Date : 1994

Understanding Computers Information Processing written by Charles S. Parker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.




Computer Graphics 86


Computer Graphics 86
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Author :
language : en
Publisher:
Release Date : 1986

Computer Graphics 86 written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computers categories.




How To Use Your Apple Macintosh


How To Use Your Apple Macintosh
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Author : Jan Owen
language : en
Publisher:
Release Date : 1984

How To Use Your Apple Macintosh written by Jan Owen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computers categories.


Provides the Reader with Quick, Practical Information on How to Get the Most Out of the Macintosh