The Game Design Toolbox
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The Game Design Toolbox
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Author : Martin Annander
language : en
Publisher: CRC Press
Release Date : 2023-12-06
The Game Design Toolbox written by Martin Annander and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-06 with Computers categories.
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing. This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs. Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
The Game Narrative Toolbox
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Author : Tobias Heussner
language : en
Publisher: CRC Press
Release Date : 2023-08-16
The Game Narrative Toolbox written by Tobias Heussner and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-16 with Computers categories.
Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive. Thoroughly revised, the Second Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
Game Design
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Author : Marc Saltzman
language : en
Publisher: Bradygames
Release Date : 2000
Game Design written by Marc Saltzman and has been published by Bradygames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.
Game Programming 5 0
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Author : Pearson Software
language : en
Publisher: Pearson Software
Release Date : 2002-05
Game Programming 5 0 written by Pearson Software and has been published by Pearson Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05 with Computers categories.
Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.
David Perry On Game Design
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Author : David Perry
language : en
Publisher:
Release Date : 2009
David Perry On Game Design written by David Perry and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Computers categories.
Presents a collection of ready-to-use ideas to create computer and video games, with information on game types, storyline creation, character development, weapons and armor, game worlds, obstacles, and goals and rewards.
Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 2006
Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computer games categories.
Designing Character Based Console Games
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Author : Mark Davies
language : en
Publisher:
Release Date : 2007
Designing Character Based Console Games written by Mark Davies and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.
In today's game market more games are developed for the Xbox?, PlayStation?, and Nintendo? systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.
Game Creation And Careers
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Author : Marc Saltzman
language : en
Publisher: New Riders Publishing
Release Date : 2004
Game Creation And Careers written by Marc Saltzman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.
Dr Dobb S Journal Of Software Tools For The Professional Programmer
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Author :
language : en
Publisher:
Release Date : 1987
Dr Dobb S Journal Of Software Tools For The Professional Programmer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1987 with Application software categories.
Playground Worlds
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Author : Jaakko Stenros
language : en
Publisher:
Release Date : 2008
Playground Worlds written by Jaakko Stenros and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Fantasy games categories.