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The Essential Guide To Flash Games


The Essential Guide To Flash Games
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The Essential Guide To Flash Games


The Essential Guide To Flash Games
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Author : Jeff Fulton
language : en
Publisher: Apress
Release Date : 2010-04-28

The Essential Guide To Flash Games written by Jeff Fulton and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-28 with Computers categories.


The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.



Nintendo Wii Flash Game Creator S Guide


Nintendo Wii Flash Game Creator S Guide
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Author : Todd Perkins
language : en
Publisher: McGraw Hill Professional
Release Date : 2008-05-18

Nintendo Wii Flash Game Creator S Guide written by Todd Perkins and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-05-18 with Computers categories.


Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Build Flash-based objects, layers, and controls Work with timelines, keyframes, and .SWF files Develop and animate original characters, backgrounds, and landscapes Integrate unconventional mouse and Wii controller interactivity Create, modify, and control movie clips using ActionScript 2.0 Design radical enemies, custom cursors, and invisible buttons Incorporate audio, game timers, and score tracking Publish your games to the Web and share them via the Wii's online connection service



Physics For Flash Games Animation And Simulations


Physics For Flash Games Animation And Simulations
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Author : Adrian Dobre
language : en
Publisher: Apress
Release Date : 2012-01-31

Physics For Flash Games Animation And Simulations written by Adrian Dobre and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-31 with Computers categories.


Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.



The Essential Guide To Telecommunications


The Essential Guide To Telecommunications
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Author : Annabel Z. Dodd
language : en
Publisher: Prentice Hall
Release Date : 2012

The Essential Guide To Telecommunications written by Annabel Z. Dodd and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computers categories.


Telecom guide for businesspeople and nontechnical professionals. Updated for cloud services, social media and advanced mobile networks.



The Essential Guide To Physics For Flash Games Animation And Simulations


The Essential Guide To Physics For Flash Games Animation And Simulations
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Author : Dev Ramtal
language : en
Publisher:
Release Date : 2011

The Essential Guide To Physics For Flash Games Animation And Simulations written by Dev Ramtal and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.



The Publisher


The Publisher
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Author :
language : en
Publisher:
Release Date : 1909

The Publisher written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1909 with categories.




The Publishers Circular And Booksellers Record


The Publishers Circular And Booksellers Record
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Author :
language : en
Publisher:
Release Date : 1910

The Publishers Circular And Booksellers Record written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1910 with Bibliography categories.




Macromedia Flash Mx Actionscript For Fun Games


Macromedia Flash Mx Actionscript For Fun Games
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Author : Gary Rosenzweig
language : en
Publisher: Que Publishing
Release Date : 2002

Macromedia Flash Mx Actionscript For Fun Games written by Gary Rosenzweig and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.



A Guide To Books On Recreation


A Guide To Books On Recreation
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Author :
language : en
Publisher:
Release Date : 1957

A Guide To Books On Recreation written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1957 with Recreation categories.




Flash 5 Games


Flash 5 Games
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Author : RHODES
language : en
Publisher: Apress
Release Date : 2001-08-20

Flash 5 Games written by RHODES and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08-20 with Science categories.


These days people are looking to the Internet for its gaming possibilities. Whether it's real-time role-playing you're after with 30,000 of your closest friends, or just a solitary round of crazy golf, the most versatile piece of web animation software just made itself more approachable for designing games! This book takes us deep, deep down into the realms of game design, and hunts out the features that are really going to evolve your Flash skills into full-on game wizardry. We are going to discuss what makes a good game, and what makes a great game. We grapple with the concepts of 3D and how to get Flash to produce cutting-edge game environments, while keeping our sensible shoes on by reducing those file sizes and download times. We conduct a battle of wits with artificial intelligence, and have a good crash around with some collision detection in platform games. All in all, we are pushing Flash to its breaking point to see what lies beyond. The Studio series assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash 5 Games Studio draws its inspiration from the full spectrum of Flash's capabilities. Amongst other things, it explores: Refining methods of graphic creation to speed up game performance Using ActionScript techniques for player control and environmental reactions Mastering the sound capabilities with interactive soundtracks Using data packets and sockets to develop multiplayer games What you’ll learnWho this book is for If you want to turn your open-ended Flash animations into challenging, high-quality games, then this is the book for you. You will benefit from it if you are: A Flash user who wants to get comfortable with the most important and useful ActionScript commands A Flash user who wants to push the software to the edge of its capabilities, and stretch your knowledge base to its limit A Flash-savvy game designer who wants to venture into the realms of web-based gaming