Download Spacewar - eBooks (PDF)

Spacewar


Spacewar
DOWNLOAD

Download Spacewar PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Spacewar book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Spacewar


Spacewar
DOWNLOAD
Author : David Ritchie
language : en
Publisher: Atheneum Books
Release Date : 1982

Spacewar written by David Ritchie and has been published by Atheneum Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Technology & Engineering categories.


"The fascinating and alarming history of the military uses of outer space"--dust jacket.



A Practical Introduction To Object Oriented Design With C


A Practical Introduction To Object Oriented Design With C
DOWNLOAD
Author : Steven P. Reiss
language : en
Publisher: John Wiley & Sons
Release Date : 1998-10-06

A Practical Introduction To Object Oriented Design With C written by Steven P. Reiss and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-10-06 with Computers categories.


Learn the tools and techniques needed to design and implement moderate-sized software systems! Do you want to gain the necessary skills to effectively write moderate-sized (10,000 to 50,000 line) programs? Would you like to develop a more advanced understanding of object-oriented design and learn how to implement important design and style rules? Do you want to be able to take a project from the concept stage to completion? This is all possible with Steven Reiss's innovative text, A Pracical Introduction to Software Design with C++. Reiss provides you with all the tools and techniques to enable you to design and implement moderate-sized software systems alone or in a team. The book details the proper use of inheritance, design notations using a simplified form of OMT to describe designs, the use of object libraries such as STL, creating library classes, and the use of design patterns. You'll also find useful discussions on advanced language and programming features such as exception handling, interprocess communication, and debugging tools and techniques.



Aspect Oriented Software Development


Aspect Oriented Software Development
DOWNLOAD
Author : Robert E. Filman
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005

Aspect Oriented Software Development written by Robert E. Filman and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


The definitive reference on the emerging and dynamic field of Aspect - Oriented Software Development (AOSD).



History Of The Internet


History Of The Internet
DOWNLOAD
Author : Christos J. P. Moschovitis
language : en
Publisher: Santa Barbara, Calif. : ABC-CLIO
Release Date : 1999

History Of The Internet written by Christos J. P. Moschovitis and has been published by Santa Barbara, Calif. : ABC-CLIO this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Business & Economics categories.


A chronology of telecommunications from Babbage's earliest theories of a "Difference Engine" to the impact of the Internet in 1998 to future trends.



The Internet


The Internet
DOWNLOAD
Author : Laura Lambert
language : en
Publisher: Abc-clio
Release Date : 2005

The Internet written by Laura Lambert and has been published by Abc-clio this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Illuminating the reality of worldwide access to information, this expanded three-volume set is a one-stop resource for Internet history, biographies of key figures, and analysis of how the Internet operates. The first version of this reference won the RUSA Award for Outstanding Reference Source in 2000. Now expanded to three volumes, the new edition includes a fully revised and extended chronology volume, a volume of biographies, and a volume with articles analyzing key Internet issues. The set also offers many fascinating tidbits about the Internet, including the fact that the phrase surfing the Internet was coined in 1992 by librarian Jean Armour Polly in an article in the Wilson Library Bulletin. This set covers the earliest roots of the Internet, from events dating as far back as the 1800s and the invention of the telephone all the way to the founding of news agencies, the first steps toward digital computing, and the development of computing technology, telecommunications, and media. This work will be of interest to students of mass media, gender, business, and social history as well as technology. - Includes a chronology with 200 entries and sidebars that begins in the 19th century - The Chronology volume contains an extensive bibliography with hundreds of suggestions for further research - Provides a glossary of Internet-related acronyms and technological terms - The Issues and Biography volumes have lengthy Further Reading sections that follow every article



The Analytical Engine


The Analytical Engine
DOWNLOAD
Author :
language : en
Publisher:
Release Date : 1993

The Analytical Engine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.




War Play


War Play
DOWNLOAD
Author : Corey Mead
language : en
Publisher: HarperCollins
Release Date : 2013-09-17

War Play written by Corey Mead and has been published by HarperCollins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-17 with Computers categories.


A behind-the-scenes look at how the military uses video game technology to train soldiers, treat veterans, and entice new recruits. How does the U.S. military train its soldiers for new forms of armed conflict, all within the constraints of diminished defense budgets? Increasingly, the answer is cutting-edge video game technology. Corey Mead shows us training sessions where soldiers undertake multiplayer “missions” that test combat skills, develop unit cohesion, and teach cultural awareness. He immerses himself in 3-D battle simulations so convincing that they leave his heart racing. And he shows how the military, which has shaped American education more than any other force over the last century, fuels the adoption of games as learning tools—and recruitment come-ons. Mead also details how the military uses games to prepare soldiers for their return to the home front and to treat PTSD. Military-funded researchers were closely involved with the computing advances that led to the invention of the Internet. Now, as Mead proves, we are poised at the brink of a similar explosion in game technology. War Play reveals that many of tomorrow’s teaching tools, therapies, and entertainments can be found in today’s military.



Software Engineering And Computer Games


Software Engineering And Computer Games
DOWNLOAD
Author : Rudy von Bitter Rucker
language : en
Publisher: Addison Wesley Longman
Release Date : 2003

Software Engineering And Computer Games written by Rudy von Bitter Rucker and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


This book solves the dilemma of wanting to learn Windows-based sorfware engineering without knowing Windows programming. The basics in Windows programming are explained alongside ideas of object-oriented sortware engineering. (Midwest).



The Nature Of Computer Games


The Nature Of Computer Games
DOWNLOAD
Author : David Myers
language : en
Publisher: Peter Lang Incorporated, International Academic Publishers
Release Date : 2003

The Nature Of Computer Games written by David Myers and has been published by Peter Lang Incorporated, International Academic Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Art categories.


Offering one of the first fully articulated theories of computer games based on game play rather than game texts, The Nature of Computer Games mounts a serious challenge to literary critics, cultural theorists, and others who might assume computer game play is best understood with reference to preexisting social contexts.



Networking And Online Games


Networking And Online Games
DOWNLOAD
Author : Grenville Armitage
language : en
Publisher: John Wiley & Sons
Release Date : 2006-05-18

Networking And Online Games written by Grenville Armitage and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-18 with Computers categories.


The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network’s capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.