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Simulations And Games


Simulations And Games
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International Simulation And Gaming Research Yearbook


International Simulation And Gaming Research Yearbook
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Author : Tony Powell
language : en
Publisher: Routledge
Release Date : 2013-10-11

International Simulation And Gaming Research Yearbook written by Tony Powell and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-11 with Education categories.


The theme of this volume is emergency and crisis management and how games and simulations are effective tools in dealing with these issues. The work brings together topical contributions from international figures in the field of games and simulations.



Simulation Games Design And Implementation


Simulation Games Design And Implementation
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Author : Robert Maidment
language : en
Publisher: Merrill Publishing Company
Release Date : 1973

Simulation Games Design And Implementation written by Robert Maidment and has been published by Merrill Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1973 with Education categories.




The Guide To Simulations Games For Education And Training


The Guide To Simulations Games For Education And Training
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Author : Robert E. Horn
language : en
Publisher: Didactic Systems, Incorporated
Release Date : 1977

The Guide To Simulations Games For Education And Training written by Robert E. Horn and has been published by Didactic Systems, Incorporated this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Education categories.




Gaming And Simulations Concepts Methodologies Tools And Applications


Gaming And Simulations Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2010-11-30

Gaming And Simulations Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-30 with Games & Activities categories.


"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.



Simulation And Games


Simulation And Games
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Author : Society for Academic Gaming and Simulation in Education and Training (Great Britain)
language : en
Publisher: Nichols Publishing Company
Release Date : 1981

Simulation And Games written by Society for Academic Gaming and Simulation in Education and Training (Great Britain) and has been published by Nichols Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1981 with Education categories.




Instructional Simulation Games


Instructional Simulation Games
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Author : Sivasailam Thiagarajan
language : en
Publisher: Educational Technology
Release Date : 1978

Instructional Simulation Games written by Sivasailam Thiagarajan and has been published by Educational Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 1978 with Education categories.




Simulation Gaming Through Times And Disciplines


Simulation Gaming Through Times And Disciplines
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Author : Marcin Wardaszko
language : en
Publisher: Springer Nature
Release Date : 2021-03-26

Simulation Gaming Through Times And Disciplines written by Marcin Wardaszko and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-26 with Computers categories.


This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.



The Design And Use Of Simulation Computer Games In Education


The Design And Use Of Simulation Computer Games In Education
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Author :
language : en
Publisher: BRILL
Release Date : 2007-01-01

The Design And Use Of Simulation Computer Games In Education written by and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-01 with Education categories.


"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University "Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education—one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games." - M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor, Florida State University "This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals. . . that may not always agree, but lays all the cards on the table. It’s very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results—providing impact across industry and academia." - Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing



Learning Science Through Computer Games And Simulations


Learning Science Through Computer Games And Simulations
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Author : National Research Council
language : en
Publisher: National Academies Press
Release Date : 2011-05-12

Learning Science Through Computer Games And Simulations written by National Research Council and has been published by National Academies Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-12 with Education categories.


At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.



Simulations Serious Games And Their Applications


Simulations Serious Games And Their Applications
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Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-11-08

Simulations Serious Games And Their Applications written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-08 with Technology & Engineering categories.


This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.