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Silent Hill Games


Silent Hill Games
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Silent Hill Games


Silent Hill Games
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Author : Source Wikipedia
language : en
Publisher: University-Press.org
Release Date : 2013-09

Silent Hill Games written by Source Wikipedia and has been published by University-Press.org this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with categories.


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 24. Chapters: Silent Hill, Silent Hill 2, Silent Hill Homecoming, Silent Hill 3, Silent Hill 4: The Room, Silent Hill: Origins, Silent Hill: Shattered Memories, Silent Hill: The Arcade, Silent Hill: Downpour, Silent Hill: Orphan, Silent Hill: The Escape, Room of Angel. Excerpt: Silent Hill is a survival horror video game for the PlayStation and the first installment in the Silent Hill series. Published by Konami and developed by Team Silent, a Konami Computer Entertainment Tokyo group, the game was released in North America in January 1999, and in Japan and Europe later that year. Silent Hill uses a third-person perspective, with real-time 3D environments. To mitigate limitations of the hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman." Set in the eponymous fictional American town, the game follows Harry Mason as he searches for his missing daughter in three alternate dimensions. He stumbles upon the town's religious cult conducting a ritual to revive the malevolent deity it worships. Five game endings are possible, depending on actions taken by the player, including one joke ending. Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, moving away from B movie horror elements, toward a psychological style of horror emphasizing atmosphere. Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 "reimagining" of the game, titled Silent Hill: Shattered Memories. In many areas, the player character's flashlight is the sole source of illumination.The objective of the player is to guide...



Silent Hill


Silent Hill
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Author : Bernard Perron
language : en
Publisher: University of Michigan Press
Release Date : 2012-01-03

Silent Hill written by Bernard Perron and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-03 with Games & Activities categories.


The second entry in the Landmark Video Games series



Video Games Crime And Control


Video Games Crime And Control
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Author : Kevin F. Steinmetz
language : en
Publisher: Taylor & Francis
Release Date : 2024-09-09

Video Games Crime And Control written by Kevin F. Steinmetz and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-09-09 with Games & Activities categories.


Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.



The Dark Side Of Game Play


The Dark Side Of Game Play
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Author : Torill Elvira Mortensen
language : en
Publisher: Routledge
Release Date : 2015-06-05

The Dark Side Of Game Play written by Torill Elvira Mortensen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-05 with Games & Activities categories.


Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?



The Video Games Guide


The Video Games Guide
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Author : Matt Fox
language : en
Publisher: McFarland
Release Date : 2012-12-01

The Video Games Guide written by Matt Fox and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-01 with Games & Activities categories.


The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.



Gameaxis Unwired


Gameaxis Unwired
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Author :
language : en
Publisher:
Release Date : 2006-06

Gameaxis Unwired written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06 with categories.


GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.



Silent Hill 4


Silent Hill 4
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Author : BradyGames
language : en
Publisher: BradyGames
Release Date : 2004-09-07

Silent Hill 4 written by BradyGames and has been published by BradyGames this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-09-07 with Silent Hill (Game) categories.


BradyGames' Silent Hill 4: The Room Official Strategy Guide includes the following: Comprehensive Walkthrough: Guides you through the horrors with all puzzle solutions, Room 302 updates, and flashbacks to previous Silent Hill games. All Secrets Revealed: Learn how to score a perfect ranking, obtain all the endings, and how to unlock the hidden costumes and weapons. Highly Detailed Maps: Depict every enemy and pinpoint the location of all items in the game. 2-Sided Poster: A terrifying timeline that unveils the murderous progression of the Silent Hill story. That's Not All: Complete item and weapon charts, bestiary with monster taming tips, character bios, strategy to purifying the hauntings of Rom 302, and much more! Platform: PlayStation 2 and Xbox Genre: Action/Adventure This product is available for sale in North America only.



Videogames Studies Concepts Cultures And Communication


Videogames Studies Concepts Cultures And Communication
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Author : Monica Evans
language : en
Publisher: BRILL
Release Date : 2020-04-14

Videogames Studies Concepts Cultures And Communication written by Monica Evans and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-14 with Social Science categories.


This volume was first published by Inter-Disciplinary Press in 2011. Videogame Studies: Concepts, Cultures, and Communication explores the ever-expanding field of game studies. Included in this volume is the research and insights of experts in multiple interdisciplinary fields, focused on the construction of new frameworks for understanding games as narrative artifacts, technological systems, cultural indicators, social communities, educators, and works of art. Games and game-structures permeate every aspect of our lives, and provide more than simple entertainment to the millions of players immersed and engaged in games on a daily basis. The sixteen authors in this volume provide new thoughts on the rapid expansion of both the game industry and game academia, and cover a wide range of topics, including the rise and fall of in-game communities; the place of digital versus analog games in current methodology; the particular relationship between player, avatar, and identity; the design of educational and serious games; the social structures, needs, and desires of social game players; the performance aspect of interactive media; and the economic consequences of game production. This collection aims to inspire further research in numerous areas of game studies, and is a valuable addition to the growing discourse of a rapidly evolving field of study.



Gameaxis Unwired


Gameaxis Unwired
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Author :
language : en
Publisher:
Release Date : 2007-03

Gameaxis Unwired written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03 with categories.


GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.



Hearing Eyes Seeing Ears


Hearing Eyes Seeing Ears
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Author : K.J. Donnelly
language : en
Publisher: Springer Nature
Release Date : 2025-01-22

Hearing Eyes Seeing Ears written by K.J. Donnelly and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-01-22 with Performing Arts categories.


This book approaches music in audiovisual culture as a complex merged signal rather than as a simple ‘addition’ to the images of film. The audiovisual is central to modern culture, with screens and speakers (including headphones) dominating communication, leisure and drama. While this book mostly addresses film, it also deals with sister media such as television and video games, registering that there is a ‘common core’ of synchronized image and sound at the heart of these different but related media. The traditions of sound and what Michel Chion calls ‘audiovision’ (1994), including principles of accompaniment and industrial processes from film, have been retained and developed in other media. This book engages with the rich history, and varied genres, different traditions and variant strategies of audiovisual culture. However, it also points to and emphasizes the ‘common core’ of flat moving images and synchronized sound and music which marks a dominant in electronic media culture (what might be called ‘screen and speaker/diaphragm culture’). Addressing music as both diegetic and non-diegetic, as both songs and score, the analyses presented in this book aim to attend the precise interaction between music and other elements of audiovisual culture as defining overall configurations. While many writings about music in audiovisual culture focus on ‘what it communicates’, its processes are more complicated and can form a crucial semi-conscious (or perhaps unconscious) background. While music’s effect might be far from simple and unified, part of screen music’s startling effect comes from its unity with the image. Cross-modal ‘crosstalk’ between sound and image forms a whole new signal of its own. Each chapter marks a case study making for a varied collection that embraces rich history and different traditions, as well as the distinct aesthetic boldness of different genres and formats.