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Sid Meier Games


Sid Meier Games
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Sid Meier S Memoir


Sid Meier S Memoir
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Author : Sid Meier
language : en
Publisher: W. W. Norton & Company
Release Date : 2020-09-08

Sid Meier S Memoir written by Sid Meier and has been published by W. W. Norton & Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-08 with Biography & Autobiography categories.


The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.



Teaching The Middle Ages Through Modern Games


Teaching The Middle Ages Through Modern Games
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Author : Robert Houghton
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-10-24

Teaching The Middle Ages Through Modern Games written by Robert Houghton and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-24 with History categories.


Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.



Encyclopedia Of Video Games


Encyclopedia Of Video Games
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



The History Of Video Games


The History Of Video Games
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Author : Charlie Fish
language : en
Publisher: White Owl
Release Date : 2021-05-30

The History Of Video Games written by Charlie Fish and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-30 with Games & Activities categories.


A concise history of the video gaming industry from its niche beginnings to its emergence as a global phenomenon and cultural force. The History of Video Games chronicles the dramatic rise of an entertainment industry that has become twice as big—and influential—as the film and music industries combined. Packed with pictures and stats, each chapter explores the history of video games through a different lens, from the personalities behind the games to the evolution of gamer culture and issues of gender and representation. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and contemporary topics, including twitch.tv, the Gamergate scandal, and Fortnite.



Sid Meier Games


Sid Meier Games
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Author : Source Wikipedia
language : en
Publisher: University-Press.org
Release Date : 2013-09

Sid Meier Games written by Source Wikipedia and has been published by University-Press.org this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with categories.


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 19. Chapters: Civilization, Sid Meier's Alpha Centauri, Sid Meier's Colonization, Sid Meier's Pirates!, Covert Action, Railroad Tycoon, F-19 Stealth Fighter, Sid Meier's Railroads!, Sid Meier's SimGolf, Silent Service, Sid Meier's Gettysburg!, F-15 Strike Eagle, F-15 Strike Eagle II, Sid Meier's Antietam!, Solo Flight. Excerpt: Sid Meier's Alpha Centauri (SMAC) is the critically acclaimed science fiction 4X turn-based strategy video game sequel to the Civilization series. Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join the newly created developer Firaxis Games. Electronic Arts released both SMAC and its expansion, Sid Meier's Alien Crossfire (SMAX), in 1999. In 2000, Aspyr Media and Loki Software ported both titles over to Mac OS and Linux. Set in the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists. Alpha Centauri features improvements on Civilization IIs game engine, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability . Alien Crossfire introduces five new human and two non-human factions as well as additional technologies, facilities, secret projects, native life, unit abilities and a victory condition. The game received wide critical acclaim, being compared favorably to Civilization II. Critics praised its science fiction storyline (comparing the plot to works by Stanley Kubrick, Arthur C. Clarke and Isaac Asimov), the in-game writing, the voice acting, the user-created custom units, and the depth of...



Sid Meier S Civilization


Sid Meier S Civilization
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Author :
language : en
Publisher:
Release Date : 2011

Sid Meier S Civilization written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Board games categories.


Players take charge of different civilizations and attempt to lead their people to greatness. Each player can win the game in one of four ways : culture victory (via culture points) ; tech victory (via building tech pyramid) ; economic victory (accumulating 15 coins) ; and military victory (conquering anoter player's capital).



Game Programming 5 0


Game Programming 5 0
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Author : Pearson Software
language : en
Publisher: Pearson Software
Release Date : 2002-05

Game Programming 5 0 written by Pearson Software and has been published by Pearson Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05 with Computers categories.


Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.



Computer Gaming World


Computer Gaming World
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Author :
language : en
Publisher:
Release Date : 2000

Computer Gaming World written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computer games categories.




Game Design


Game Design
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Author : Richard Rouse
language : en
Publisher: Jones & Bartlett Publishers
Release Date : 2004

Game Design written by Richard Rouse and has been published by Jones & Bartlett Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


456 Puzzle Solving p.



Game Creation And Careers


Game Creation And Careers
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Author : Marc Saltzman
language : en
Publisher: New Riders Publishing
Release Date : 2004

Game Creation And Careers written by Marc Saltzman and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout "Masters of the Game," Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.