Retro Game Programming
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Retro Game Programming
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Author :
language : en
Publisher:
Release Date : 2005
Retro Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.
Retro Game Programming
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Author : Earl J. Carey
language : en
Publisher: Cengage Learning
Release Date : 2005
Retro Game Programming written by Earl J. Carey and has been published by Cengage Learning this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computer games categories.
Annotation "Retro Game Programming" is the gateway to the inner sanctums of game programming, past and present. It is designed to make retro game programming easy for anyone to learn. The staggering advances from the arcade games of yesterday to today's realistic computer games may seem daunting. When you conquer the underlying principles of retro game programming, however, you are on your way to understanding the complexities of modern game programming?by mastering the past, you are more likely to understand the present. The machines studied in this book are a part of a great legacy that began the journey leading us to the mind-blowing capabilities of today's computers. By studying the programming concepts used to create these classic games you will develop solid programming techniques that you can apply to more modern machines and software. What better way to accomplish that task than to start at the beginning?with the games that launched the video game craze!
Retro Game Programming
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Author : Earl J. Carey
language : en
Publisher: Course Technology Ptr
Release Date : 2005
Retro Game Programming written by Earl J. Carey and has been published by Course Technology Ptr this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
A guide to the programming concepts used to create classic computer games.
Classic Game Programming On The Nes
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Author : Tony Cruise
language : en
Publisher: Simon and Schuster
Release Date : 2024-07-30
Classic Game Programming On The Nes written by Tony Cruise and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-30 with Computers categories.
Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?
Retro Web Based Game Programming
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Author :
language : en
Publisher:
Release Date : 2020-04-30
Retro Web Based Game Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-30 with categories.
Retro Game Programming for the Web provides a beginners guide to getting started developing games and interactive web-based applications. The book focuses on the practical aspects with code samples and projects to get you started. The book has been formatted and designed with sample listings and support material, so whether or not you are currently an expert in web development, actively working with an existing framework, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into web-based games, this book may help you make that significant decision. The book introduces core mathematic fundamentals in addition to creating special effects and techniques such as collision detection and object management. The text is organised to guide the reader through the exciting topic of retro games programming from a ground-up hands-on perspective. Organized around browser-based languages (Javascript, CSS and HTML), the book includes numerous simplified practical examples in the body of the text as well as technical explanations on limitations and engineering solutions.
Retro Web Based Game Programming
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Author : Kenwright
language : en
Publisher:
Release Date : 2020-02-11
Retro Web Based Game Programming written by Kenwright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-11 with categories.
Retro Game Programming for the Web provides a beginners guide to getting started developing games and interactive web-based applications. The book focuses on the practical aspects with code samples and projects to get you started. The book has been formatted and designed with sample listings and support material, so whether or not you are currently an expert in web development, actively working with an existing framework, or completely in the dark about this mysterious topic, this book has something for you. If you're an experienced developer, you'll find this book a light refresher to the subject, and if you're deciding whether or not to delve into web-based games, this book may help you make that significant decision.
Mastering Game Boy Development
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Author : Drexla Rume
language : en
Publisher: Independently Published
Release Date : 2025-11-26
Mastering Game Boy Development written by Drexla Rume and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-11-26 with Computers categories.
Discover the easiest and most fun way to start building classic 8-bit games-from scratch. Whether you're a total beginner or a retro gaming fan who has always wanted to create your own Game Boy-style adventures, Mastering Game Boy Development gives you everything you need to begin coding with confidence. This practical guide walks you through game creation using Game Boy programming with GBDK using easy C-based coding lessons, making the process accessible even if you've never written a line of code before. Every concept is broken down into small, clear steps, allowing you to learn real programming skills while building authentic retro games. Inside, you'll create multiple 8-bit game projects for beginners to learn programming through practice, each designed to teach critical development skills in a fun and engaging way. You'll learn how to structure a game, control sprites, add movement, detect collisions, manage memory, and more-all by building real playable projects. For readers who want to take their coding skills further, the book also includes C programming for game developers focusing on retro handheld games, helping you understand how classic systems worked under the hood and how to recreate that charm today. You'll also explore visual design fundamentals with a dedicated pixel art retro game creation guide for new game designers, giving you the tools to build stylish 8-bit characters, backgrounds, and animations. Whether you're a hobbyist or a student, you'll appreciate the clear explanations of classic game console programming basics for retro game enthusiasts, showing you exactly how older systems processed graphics, audio, and input. Every chapter features beginner-friendly game coding projects for learning retro development, with all code explained and fully documented. Plus, the included challenges and exercises make it easy to expand each prototype into a complete game of your own. This is more than just a coding book-it's a hands-on workshop filled with project-based game coding lessons for learning 8-bit development, ideal for anyone who wants to learn by building. Perfect for: Beginners with zero programming experience Retro game lovers who want to build classic-style games Students learning C programming through practical projects Hobby developers exploring Game Boy or 8-bit systems Anyone who wants a fun, project-driven introduction to coding If you've ever dreamed of creating your own Game Boy-style game, this is the guide that will take you from beginner to developer-one project at a time. Start building your retro game today.
Teach Yourself Game Programming In 21 Days
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Author : André LaMothe
language : en
Publisher: Prentice Hall
Release Date : 1994
Teach Yourself Game Programming In 21 Days written by André LaMothe and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Computers categories.
Marketed as the only beginning DOS game programming book on the market, this how-to guide leads readers through the game development process with game design basics. Another addition to the successful Teach Yourself series, it includes many sample game programming techniques such as joy-stick control and use of graphics. The disk offers sample source code from the book.
Beginning Game Programming
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Author : Michael Morrison
language : en
Publisher: Sams Publishing
Release Date : 2005
Beginning Game Programming written by Michael Morrison and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Presenting the art of game programming in easy-to-understand terms, this book enables readers to build fully functional games, as well as a game engine to use for future projects.
Tricks Of The Windows Game Programming Gurus
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Author : André LaMothe
language : en
Publisher:
Release Date : 1999
Tricks Of The Windows Game Programming Gurus written by André LaMothe and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Bestselling author LaMothe takes game programmers to the next level of programming, teaching latest techniques and tools: DirectX, 3D acceleration, Artificial Intelligence and explains, in detail, 3D algorithms including texture mapping, and lighting. CD contains source code and executable for quake-level engine and all the source code and executables for the C/C++ demos and examples in the book.