Real World Flash Game Development
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Real World Flash Game Development
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Author : Christopher Griffith
language : en
Publisher: Taylor & Francis
Release Date : 2012-11-12
Real World Flash Game Development written by Christopher Griffith and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Art categories.
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
Real World Flash Game Development 2nd Edition
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Author : Christopher Griffith
language : en
Publisher:
Release Date : 2012
Real World Flash Game Development 2nd Edition written by Christopher Griffith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Flash (Computer file) categories.
Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.
Real World Flash Game Development
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Author :
language : en
Publisher:
Release Date : 2011
Real World Flash Game Development written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.
Macromedia Flash Mx Actionscript For Fun Games
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Author : Gary Rosenzweig
language : en
Publisher: Que Publishing
Release Date : 2002
Macromedia Flash Mx Actionscript For Fun Games written by Gary Rosenzweig and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.
Building Great Flash Mx Games
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Author : Matthew David
language : en
Publisher: Wiley
Release Date : 2002-12-06
Building Great Flash Mx Games written by Matthew David and has been published by Wiley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-12-06 with Computers categories.
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX * Shows readers how to harness the full potential of Flash MX and Flash ActionScript * Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials * Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together * Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials
Macromedia Flash Mx 2004 Game Design Demystified
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Author : Jobe Makar
language : en
Publisher:
Release Date : 2004
Macromedia Flash Mx 2004 Game Design Demystified written by Jobe Makar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in Flash MX 2004. The first several chapters introduce general processes for creating games, while the second section looks at the important concepts for creating realistic games. Such concepts include math, physics, collision detection, and collision reaction. A third section delves into more creative concepts: tile-based worlds, 3D visualization, artificial intelligence, using graphics, and using sound. Later chapters provide an introduction to multiplayer games, creating a high score list for games, and a selection games for which the authors share the development process, including code. The accompanying CD will provide the code for each function discussed in the book as well as working versions of the games.
Flash
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Author : Jon Warren Lentz
language : en
Publisher: No Starch Press
Release Date : 2002
Flash written by Jon Warren Lentz and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Design simple Flash applications, business applications, and games for pocket PCs; use eVB and eVC to deliver these applications on the PPC without the limitations of Pocket Internet Explorer; create Flash content for playback on DVD; and use Flash to construct interfaces for interactive TV. The CD- ROM includes code and examples from the book plus bonus developer tools for Pocket PC.
Flash 5 Cartoons And Games F X Design
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Author : Bill Turner
language : en
Publisher:
Release Date : 2001
Flash 5 Cartoons And Games F X Design written by Bill Turner and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Covering Flash 5 from a cartoon and gaming aspect. Learn how to cohesively pull together and create all the necessary elements for an entertaining cartoon show. Create cartoon characters for television and music videos; then, discover how to use those cartoon elements when scripting and programming interactive games on the Internet. This book includes a CD-ROM with complete a full-length cartoon show and source codes for several games. With Flash 5 Cartoons and Games f/x and Design, you will go beyond the general description of the various Flash tools and discover what can be done with them!
Flash 5 Studio
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Author : Sham Bhangal
language : en
Publisher: Apress
Release Date : 2001-03-16
Flash 5 Studio written by Sham Bhangal and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-03-16 with Science categories.
Flash 5 is rapidly maturing into a professional animation, web site front-end and web application construction tool. Flash 5 builds on the strengths of Flash 4 by expanding ActionScript into an exponentially more powerful and flexible language, adding bezier tools, including XML support, and providing tools to smooth group workflow on larger-scale projects. Flash 5 is a professional tool with the power to change the way the web looks. This book shares the skills and knowledge of working Flash professionals with their peers. It assumes you already know the basics of Flash, and offers up a smorgasbord of techniques, processes and advice for moving your Flash movies up through the gears. Whether it's storyboarding, sophisticated animation techniques, ActionScript programming structures or XML, you'll find it all here. What you’ll learnWho this book is for Flash 5 Studio recognizes that the reader is intelligent, web savvy and able to put things together for him or herself. The book offers a wide-ranging set of professional tools and techniques that designers can apply to their own work and adopt to achieve professional results. The book assumes that you already know your way around Flash and that you want to develop the skills and practices to take you to the next level.
Macromedia Flash Mx Application Design And Development
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Author : Jessica Speigel
language : en
Publisher: New Riders Publishing
Release Date : 2002
Macromedia Flash Mx Application Design And Development written by Jessica Speigel and has been published by New Riders Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Speigel gets right down to business with instructing how to create three of the most sought-after Flash applications: 1. Full-featured Flash e-commerce site 2. multiplayer game and 3. online community with forum, real-time private messaging and search capabilities.