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Project Code Create Your Own Story With Scratch


Project Code Create Your Own Story With Scratch
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Create Your Own Story With Scratch


Create Your Own Story With Scratch
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Author : Kevin Wood
language : en
Publisher: Franklin Watts
Release Date : 2017-11-23

Create Your Own Story With Scratch written by Kevin Wood and has been published by Franklin Watts this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-23 with Computer programming categories.


Flex your creative muscles with fun coding projects in Scratch. In Project Code: Create Your Own Story, young coders can use and refine their Scratch skills to create ca cool story. Easy step-by-step instructions show you how to build a project up using real sprites and building blocks on the Scratch website and then go on to experiment with variations of your own. Tips and tricks help you make the most of this fantastic coding tool and the cool illustrations by Glen McBeth add a touch of humour! Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.



Project Code Create Your Own Story With Scratch


Project Code Create Your Own Story With Scratch
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Author : Kevin Wood
language : en
Publisher: Franklin Watts
Release Date : 2019-08-22

Project Code Create Your Own Story With Scratch written by Kevin Wood and has been published by Franklin Watts this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-22 with categories.


In Project Code: Create Your Own Story, young coders can use and refine their Scratch skills to create a cool, professional story. Project Code is a great series for young coders already familiar with Scratch, who are ready to take the next step. With a series of fun projects to master, each book allows readers to explore, create and learn coding fundamentals as they go along. This series supports the National Curriculum for Computing at KS2 and is ideal for readers aged 6 and up.



The Big Book Of Makerspace Projects Inspiring Makers To Experiment Create And Learn


The Big Book Of Makerspace Projects Inspiring Makers To Experiment Create And Learn
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Author : Colleen Graves
language : en
Publisher: McGraw Hill Professional
Release Date : 2016-11-11

The Big Book Of Makerspace Projects Inspiring Makers To Experiment Create And Learn written by Colleen Graves and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-11 with Technology & Engineering categories.


Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements



Palm Programming


Palm Programming
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Author : Glenn Bachmann
language : en
Publisher:
Release Date : 1999

Palm Programming written by Glenn Bachmann and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


"Artful Making" offers the first proven, research-based framework for engineering ingenuity and innovation. This book is the result of a multi-year collaboration between Harvard Business School professor Robert Austin and leading theatre director and playwright Lee Devin. Together, they demonstrate striking structural similarities between theatre artistry and production and today's business projects--and show how collaborative artists have mastered the art of delivering innovation "on cue," on immovable deadlines and budgets. These methods are neither mysterious nor flaky: they are rigorous, precise, and--with this book's help--absolutely learnable and reproducible. They rely on cheap and rapid iteration rather than on intensive up-front planning, and with the help of today's enabling technologies, they can be applied in virtually any environment with knowledge-based outputs. Moreover, they provide an overarching framework for leveraging the full benefits of today's leading techniques for promoting flexibility and innovation, from agile development to real options.



Microtimes


Microtimes
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Author :
language : en
Publisher:
Release Date : 1995-11

Microtimes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-11 with Microcomputers categories.




Pc Magazine


Pc Magazine
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Author :
language : en
Publisher:
Release Date : 2003

Pc Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with IBM microcomputers categories.




The Complete Sourcebook On Children S Software


The Complete Sourcebook On Children S Software
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Author : Children's Software Review
language : en
Publisher:
Release Date : 2001-03

The Complete Sourcebook On Children S Software written by Children's Software Review and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-03 with Education categories.


5000 critical reviews of CDs, videogames & smart toys for ages 1 to 16.



C C Users Journal


C C Users Journal
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Author :
language : en
Publisher:
Release Date : 2003

C C Users Journal written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with C (Computer program language) categories.




Creating Digital Animations


Creating Digital Animations
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Author : Derek Breen
language : en
Publisher: John Wiley & Sons
Release Date : 2016-03-09

Creating Digital Animations written by Derek Breen and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-09 with Juvenile Nonfiction categories.


The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch—the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!



Game Programming 5 0


Game Programming 5 0
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Author : Pearson Software
language : en
Publisher: Pearson Software
Release Date : 2002-05

Game Programming 5 0 written by Pearson Software and has been published by Pearson Software this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-05 with Computers categories.


Make Your Game Ideas A Reality! -- Includes a unique digital library that consists of the best-selling electronic books Tricks of the Windows Game Programming Gurus by Andre LeMothe and Game Design: Secrets of the Sages, Third Edition by gaming guru Marc Saltzman! -- 3D GameStudio Standard 5.12 is the leading authoring system for 2D and 3D computer games. -- Microsoft "RM" Visual C++ 6.0 Introductory Edition is a full-featured compiler that gives users the power to create applications in an environment designed for easy viewing and manipulation of code. This unique programming kit provides everything you need to create your own cool games. 3D GameStudio Standard 5.12 combines a programming language with a high-end 3D engine, a 2D engine, a C++ interface, a map and model editor and huge libraries of 3D objects, artwork and pre-made games. Microsoft "RM" Visual C++ 6.0 Introductory Edition includes a debugger and resource editor for easy editing of your code. Microsoft "RM" DirectX "RM" 8.0 SDK provides the industry standard two-dimensional and 3D graphical development API libraries to enhance your game project.