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Programming Mac Os X


Programming Mac Os X
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Cocoa Programming For Mac Os X


Cocoa Programming For Mac Os X
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Author : Aaron Hillegass
language : en
Publisher: Addison-Wesley
Release Date : 2011-11-09

Cocoa Programming For Mac Os X written by Aaron Hillegass and has been published by Addison-Wesley this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-09 with Computers categories.


The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.” —Bob Rudis, the Apple Blog “I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.” —Bob McCune, bobmccune.com If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.



Beginning Mac Os X Programming


Beginning Mac Os X Programming
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Author : Michael Trent
language : en
Publisher: John Wiley & Sons
Release Date : 2005-10-24

Beginning Mac Os X Programming written by Michael Trent and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10-24 with Computers categories.


Beginning Mac OS X Programming Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger." With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects. What you will learn from this book The major role the new Xcode plays in streamlining Mac OS X development The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines How to write programs in the C and Objective-C programming languages The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform How to write shell scripts that interact with pre-installed command-line tools Who this book is for This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.



Cocoa Programming For Mac Os X


Cocoa Programming For Mac Os X
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Author : Aaron Hillegass
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004

Cocoa Programming For Mac Os X written by Aaron Hillegass and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.



Mac Osx Developer S Guide


Mac Osx Developer S Guide
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Author : Jesse Feiler
language : en
Publisher: Elsevier
Release Date : 2001-10-16

Mac Osx Developer S Guide written by Jesse Feiler and has been published by Elsevier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-10-16 with Computers categories.


Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.* A guide for developers already writing applications as well as new developers just getting started* Focuses equally on both Cocoa and Carbon environments* Provides tips on transitioning from writing code for classic Mac OS to OS X* References Apple online materials extensively, to keep developers up to speed on changes



Beginning Mac Os X Snow Leopard Programming


Beginning Mac Os X Snow Leopard Programming
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Author : Michael Trent
language : en
Publisher: John Wiley & Sons
Release Date : 2010-03-25

Beginning Mac Os X Snow Leopard Programming written by Michael Trent and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-25 with Computers categories.


A solid introduction to programming on the Mac OS X Snow Leopard platform The Mac OS X Snow Leopard system comes with everything you need in its complete set of development tools and resources. However, finding where to begin can be challenging. This book serves as an ideal starting point for programming on the Mac OS X Snow Leopard platform. Step-by-step instructions walk you through the details of each featured example so that you can type them out, run them, and even figure out how to debug them when they don't work right. Taking into account that there is usually more than one way to do something when programming, the authors encourage you to experiment with a variety of solutions. This approach enables you to efficiently start writing programs in Mac OS X Snow Leopard using myriad languages and put those languages together in order to create seamless applications. Coverage Includes: The Mac OS X Environment Developer Tools Xcode Interface Builder The C Language The Objective-C Language An Introduction to Cocoa Document-Based Cocoa Applications Core Data–Based Cocoa Applications An Overview of Scripting Languages The Bash Shell AppleScript and AppleScriptObjC Javascript, Dashboard, and Dashcode Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.



Advanced Mac Os X Programming


Advanced Mac Os X Programming
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Author : Mark Dalrymple
language : en
Publisher: Addison-Wesley Professional
Release Date : 2011

Advanced Mac Os X Programming written by Mark Dalrymple and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Mac OS. categories.


While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.



Concurrent Programming In Mac Os X And Ios


Concurrent Programming In Mac Os X And Ios
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2011-05-31

Concurrent Programming In Mac Os X And Ios written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-31 with Computers categories.


Now that multicore processors are coming to mobile devices, wouldn't it be great to take advantage of all those cores without having to manage threads? This concise book shows you how to use Apple's Grand Central Dispatch (GCD) to simplify programming on multicore iOS devices and Mac OS X. Managing your application’s resources on more than one core isn't easy, but it's vital. Apps that use only one core in a multicore environment will slow to a crawl. If you know how to program with Cocoa or Cocoa Touch, this guide will get you started with GCD right away, with many examples to help you write high-performing multithreaded apps. Package your code as block objects and invoke them with GCD Understand dispatch queues—the pools of threads managed by GCD Use different methods for executing UI and non-UI tasks Create a group of tasks that GCD can run all at once Instruct GCD to execute tasks only once or after a delay Discover how to construct your own dispatch queues



Mac Os X Programming


Mac Os X Programming
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Author : Dan Parks Sydow
language : en
Publisher: New Riders
Release Date : 2002

Mac Os X Programming written by Dan Parks Sydow and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.


Mac OS X Programming Techniques provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface (API)--both of which are covered extensively in this book. Much of the original programming API (now referred to as the Classic API) is still usable. But it's been revamped and renamed--it's now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer's work easier and more powerful--provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers (such as the Window Manager and the Menu Manager). Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final building of a standalone Mac OS X application. Readers experienced in programming the Mac will find this same material of great interest--and these readers will benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X. Finally, readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines. All the code developed in the book will be available on www.newriders.com.



Learn Objective C On The Mac


Learn Objective C On The Mac
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Author : Scott Knaster
language : en
Publisher: Apress
Release Date : 2012-08-10

Learn Objective C On The Mac written by Scott Knaster and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-10 with Computers categories.


Learn to write apps for some of today's hottest technologies, including the iPhone and iPad (using iOS), as well as the Mac (using OS X). It starts with Objective-C, the base language on which the native iOS software development kit (SDK) and the OS X are based. Learn Objective-C on the Mac: For OS X and iOS, Second Edition updates a best selling book and is an extensive, newly updated guide to Objective-C. Objective-C is a powerful, object-oriented extension of C, making this update the perfect follow-up to Dave Mark’s bestselling Learn C on the Mac. Whether you’re an experienced C programmer or you’re coming from a different language such as C++ or Java, leading Mac experts Scott Knaster and Waqar Malik show how to harness the power of Objective-C in your apps! A complete course on the basics of Objective-C using Apple’s newest Xcode tools An introduction to object-oriented programming Comprehensive coverage of new topics like blocks, GCD, ARC, class extensions, as well as inheritance, composition, object initialization, categories, protocols, memory management, and organizing source files An introduction to building user interfaces using what is called the UIKit A primer for non-C programmers to get off the ground even faster



Opengl Programming On Mac Os X


Opengl Programming On Mac Os X
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Author : Robert P. Kuehne
language : en
Publisher: Addison-Wesley Professional
Release Date : 2008

Opengl Programming On Mac Os X written by Robert P. Kuehne and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.


The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.