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Programming Ios 10


Programming Ios 10
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Ios 10 Programming Fundamentals With Swift


Ios 10 Programming Fundamentals With Swift
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Author : Matt Neuburg
language : en
Publisher:
Release Date : 2016

Ios 10 Programming Fundamentals With Swift written by Matt Neuburg and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with categories.


Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3--the latest version of Apple's acclaimed programming language. With this thoroughly updated guide, you'll learn Swift's object-oriented concepts, understand how to use Apple's development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have. Explore Swift's object-oriented concepts: variables and functions, scopes and namespaces, object types and instances Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes Discover powerful Swift features such as protocols and generics Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more Tour the lifecycle of an Xcode project from inception to App Store--including Xcode's new automatic code signing and debugging features Construct app interfaces with the nib editor, Interface Builder Understand Cocoa's event-driven model and its major design patterns and features Find out how Swift communicates with Cocoa's C and Objective-C APIs Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 10.



Ios 10 Swift Programming Cookbook


Ios 10 Swift Programming Cookbook
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Author : Vandad Nahavandipoor
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-12-05

Ios 10 Swift Programming Cookbook written by Vandad Nahavandipoor and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-05 with Computers categories.


Ready to build truly stunning apps for iPhone, iPad, and Apple Watch? This cookbook—written exclusively in Swift 3—provides more than 120 proven solutions for tackling the latest features in iOS 10 and watchOS 3. With these code-rich recipes, you’ll learn how to build dynamic voice interfaces with Siri and messaging apps with iMessage. You’ll also learn how to use interactive maps, multitasking functionality, the UI Testing framework, and many other features. This cookbook is ideal for intermediate and advanced iOS developers looking to work with the newest versions of Apple’s mobile operating systems. Each recipe includes reusable code that's available on GitHub, so you can put it to work right away. Let users interact with your apps and services through Siri Write your own iMessage extensions that allow added interactivity Work with features in Swift 3, Xcode 8, and Interface Builder Build standalone apps for Apple Watch Create vibrant user interfaces with new UIKit features Use Spotlight APIs to make your app content searchable Add Picture in Picture playback functionality to iPad apps Take advantage of MapKit and Core Location updates Use Apple’s new UI Testing framework Liven up your UI with gravity and turbulence fields



Programming Ios 10


Programming Ios 10
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Author : Matt Neuburg
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-07-17

Programming Ios 10 written by Matt Neuburg and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-07-17 with categories.


iOS is for developers looking to step into the sometimes frightening world of iPhone and iPad app development. Written as the companion to Objective-C , this e-book guides you from creating a simple, single page application to managing assets in a complex, multi-scene application. Advanced features such as localizing application UI, and working with the Audio Toolbox and AVAudioPlayer frameworks are also covered. If you're looking for the fastest way to get up and running with iOS development, forget about the 1,500+ pages of documentation in the iOS Developer Library. This is the only resource you need.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.



Ios 10 Programming For Beginners


Ios 10 Programming For Beginners
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Author : Craig Clayton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2016-12-27

Ios 10 Programming For Beginners written by Craig Clayton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-27 with Computers categories.


Begin your iOS mobile application development journey with this accessible, practical guide About This Book Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn Get to grips with Swift 3 and Xcode, the building blocks of Apple development Get to know the fundamentals of Swift, including variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Find out how to use CoreLocation to add location services to your app Add push notifications to your app Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.



Ios 10 Sdk Development 1st Edition


Ios 10 Sdk Development 1st Edition
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Author : Chris Adamson. Janie Clayton
language : en
Publisher:
Release Date : 2017

Ios 10 Sdk Development 1st Edition written by Chris Adamson. Janie Clayton and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.




Programming Ios 10


Programming Ios 10
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Author : Matt Neuburg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2016-11-09

Programming Ios 10 written by Matt Neuburg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-09 with Computers categories.


If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autolayout and asset catalogs. All example code (now rewritten in Swift 3) is available on GitHub for you to download, study, and run. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Want to brush up on the basics? Pick up iOS 10 Programming Fundamentals with Swift (978-1-491-97007-2) to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 10, you’ll gain a solid, rigorous, and practical understanding of iOS 10 development.



Beginner S Guide To Ios 12 App Development Using Swift 4


Beginner S Guide To Ios 12 App Development Using Swift 4
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Author : Serhan Yamacli
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2018-10-02

Beginner S Guide To Ios 12 App Development Using Swift 4 written by Serhan Yamacli and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-02 with categories.


This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4.2 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios12.



Metal Programming Guide


Metal Programming Guide
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Author : Janie Clayton
language : en
Publisher: Addison-Wesley Professional
Release Date : 2017-12-05

Metal Programming Guide written by Janie Clayton and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-05 with Computers categories.


Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework



Ios 10 App Development Essentials


Ios 10 App Development Essentials
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Author : Neil Smyth
language : en
Publisher: eBookFrenzy
Release Date : 2016-10-28

Ios 10 App Development Essentials written by Neil Smyth and has been published by eBookFrenzy this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-28 with categories.




Introduction To Computing Applications In Forestry And Natural Resource Management


Introduction To Computing Applications In Forestry And Natural Resource Management
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Author : Jingxin Wang
language : en
Publisher: CRC Press
Release Date : 2017-09-01

Introduction To Computing Applications In Forestry And Natural Resource Management written by Jingxin Wang and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-09-01 with Computers categories.


Due to the complexity of operational forestry problems, computing applications are becoming pervasive in all aspects of forest and natural resource management. This book provides a comprehensive introduction to computers and their applications in forest and natural resource management and is designed for both undergraduate and graduate students in forestry and natural resources. It introduces state-of-the-art applications for several of the most important computer technologies in terms of data acquisition, data manipulation, basic programming techniques, and other related computer and Internet concepts and applications. This book consists of six parts and 19 chapters.