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Professional Xna Programming


Professional Xna Programming
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Professional Xna Programming


Professional Xna Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-02-26

Professional Xna Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-02-26 with Computers categories.


Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.



Professional Xna Game Programming For Xbox 360


Professional Xna Game Programming For Xbox 360
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-06

Professional Xna Game Programming For Xbox 360 written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-06 with categories.




Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2007-05-22

Professional Xna Game Programming written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-22 with Computers categories.


You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.



Beginning Xna 2 0 Game Programming


Beginning Xna 2 0 Game Programming
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Author : Alexandre Santos Lobao
language : en
Publisher:
Release Date : 2008

Beginning Xna 2 0 Game Programming written by Alexandre Santos Lobao and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computer games categories.


Provides information on creating games for the Xbox 360 and Microsoft Windows using Microsoft XNA.



Professional Xna Programming Building Games For Xbos 360 And Windows With Xna Game Stu 2nd Ed


Professional Xna Programming Building Games For Xbos 360 And Windows With Xna Game Stu 2nd Ed
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Author : Benjamin Nitschke
language : en
Publisher: John Wiley & Sons
Release Date : 2008-03

Professional Xna Programming Building Games For Xbos 360 And Windows With Xna Game Stu 2nd Ed written by Benjamin Nitschke and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03 with categories.


Market_Desc: Readers will be expected to have previous experience with C# or a similar .NET language, although no game programming experience is required. Previous experience with DirectX will prove useful, but is not required. Special Features: · Proven Title - Professional XNA Game Programming is the best-selling XNA title in the market, and receives rave reviews from readers· Hot Technology - XNA is Microsoft s new framework for programming games on the Xbox 360 and Windows platforms and is the first new thing in game programming in 5 years· Free Tools - Microsoft has released a free game development environment called XNA Game Studio Express that allows anyone to create games for the Xbox 360 and Windows. · Hungry Audience - Interest in XNA is at an all-time high with the announcement of v2.0 to be released in late 2007.· Rock Star Author - Benjamin is well known in the game programming community, specifically for his popular tutorials for aspiring game developers· Updated and Improved - With 100+ new pages, this edition includes everything readers need to know about the new versions as well as a new game - the popular Dungeon Quest adventure About The Book: Wrox s Professional XNA Game Programming is the best-selling guide to Microsoft s framework for building games for Xbox 360 and Windows. Professional game developer and MVP Benjamin Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games. This improved and updated edition of Professional XNA Game Programming is a hands-on guide that will get readers up and running with XNA quickly, and includes 6 fully functional games including the popular Racing Game, and the new Dungeon Quest. Topics include:· XNA requirements and components· Writing helper classes· Graphics with the XNA Framework· Create great visual effects through Shaders· Using XAct for Music and Sounds· Accessing Keyboard, Mouse and Xbox Controllers with XInput· Programming a complete racing game· Building a graphics engine· Creating a game engine· Building networked games· How to get all the content managed in XNA· Fine tuning and debugging· Deployment to Xbox 360



Professional Xna Game Programming


Professional Xna Game Programming
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Author : Benjamin Nitschke
language : en
Publisher:
Release Date : 2005*

Professional Xna Game Programming written by Benjamin Nitschke and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005* with Computer games categories.




Beginning Xna 3 0 Game Programming


Beginning Xna 3 0 Game Programming
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Author : Bruno Evangelista
language : en
Publisher: Apress
Release Date : 2009-05-31

Beginning Xna 3 0 Game Programming written by Bruno Evangelista and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-05-31 with Computers categories.


Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.



Xna 2 0 Game Programming Recipes


Xna 2 0 Game Programming Recipes
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Author : Riemer Grootjans
language : en
Publisher: Apress
Release Date : 2011-04-06

Xna 2 0 Game Programming Recipes written by Riemer Grootjans and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-04-06 with Computers categories.


In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.



Professional Windows Phone 7 Game Development


Professional Windows Phone 7 Game Development
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Author : Chris G. Williams
language : en
Publisher: John Wiley & Sons
Release Date : 2011-02-23

Professional Windows Phone 7 Game Development written by Chris G. Williams and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-23 with Computers categories.


Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!



The British National Bibliography


The British National Bibliography
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Author : Arthur James Wells
language : en
Publisher:
Release Date : 2009

The British National Bibliography written by Arthur James Wells and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Bibliography, National categories.