Practical Webgpu Graphics
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Practical Webgpu Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2021-06-11
Practical Webgpu Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-11 with Computers categories.
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.
Practical Gpu Graphics With Wgpu And Rust
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2022-01-19
Practical Gpu Graphics With Wgpu And Rust written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-19 with Computers categories.
wgpu is the next-generation graphics API and future standard in Rust for both native devices and the web, aiming to provide modern 3D graphics and computation capabilities using GPU acceleration. This book provides all the tools you need to create advanced 3D graphics and GPU computing in Rust using this new wgpu API. First, this book will take you through the development environment for building wgpu applications in Rust, and then introduce Rust and wgpu basics, shader programs, GPU buffers, and rendering pipelines. Next, you will learn how to create primitives and simple objects in wgpu. As you progress through the chapters, you will get to grips with advanced wgpu topics, including 3D transformations, lighting calculations, colormaps, and textures. At the same time, you will learn how to create advanced 3D wgpu objects, including various 3D wireframes, 3D shapes, and simple and parametric 3D surfaces with colormaps and textures, as well as beautiful 2D and 3D fractal images described by complex functions. In addition, you will explore new wgpu features such as the compute shader and storage buffers, and use them to simulate large particle systems. By the end of this book, you will have the solid skills you need to build your own GPU-accelerated graphics and computing applications on both native devices and the web in Rust with the wgpu API. This book includes: - Development environment and tools for building wgpu apps in Rust. - Rust and wgpu basics, WGSL shaders, and rendering pipeline. - Primitives and simple shapes in wgpu. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping. - Color model, colormaps, and color interpolation. - 3D shapes, wireframes, surfaces, and 3D charts. - 2D and 3D fractal images created in the fragment shader. - Compute shaders, storage buffers, and large particle system simulation.
Webgpu Lighting And Shading
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Lighting And Shading written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Lighting and Shading: A Comprehensive Guide Immerse yourself in a hands-on journey through WebGPU, the cutting-edge graphics API. This meticulously crafted eBook is a treasure trove of step-by-step real-world examples that empower you to create an array of lighting and shading models, infusing life into web-based 3D scenes like never before. Embark on a transformative journey that spans from foundational Blinn-Phong models, directional lighting, point lights, and spotlights to intricate physical-based rendering (PBR) models, shadows, and atmospheric fog effects. Unleash your mastery of shading models powered by an array of distinct light sources with this invaluable resource. Navigate the core of computer graphics through the pages of this book. As you explore its contents, the enigma of WebGPU unravels, revealing the key to crafting immersive, realistic visual experiences on the web. WebGPU Lighting and Shading: A Comprehensive Guide serves as your roadmap to the future of web graphics. Embark on this educational journey, exploiting the boundless potential of WebGPU to redefine the limits of web-based visuals.
Webgpu For 3d Surfaces
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu For 3d Surfaces written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Are you ready to take your web graphics to the next level? Look no further than "WebGPU for 3D Surfaces". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this eBook, you will discover how to design 3D graphics like wireframes, simple and parametric surfaces. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces. - Simulate light using different models, including Blinn-Phong and directional light models. - Apply colormap to 3D surfaces. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "3D Graphics with WebGPU: A Practical Guide" today!
Webgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!
Aleph Js Development In Practice
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Author : William Smith
language : en
Publisher: HiTeX Press
Release Date : 2025-08-19
Aleph Js Development In Practice written by William Smith and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-19 with Computers categories.
"Aleph.js Development in Practice" Aleph.js Development in Practice is a comprehensive guide designed for modern web developers seeking to master the next-generation capabilities of Aleph.js—the full-stack framework built on Deno. Beginning with a thorough exposition of Aleph.js’s architecture, this book demystifies the synergy between Aleph.js and the Deno runtime, covering essential topics such as ES module management, project scaffolding, file-based routing, and a plugin system for extensibility. The in-depth architecture chapters empower readers with the foundational concepts needed to build robust, scalable, and maintainable applications. Moving beyond the basics, the book delves into advanced routing patterns, seamless navigation, rendering strategies (SSR, SSG, CSR, and hybrid models), and state management. Readers will gain hands-on expertise in integrating complex middleware, implementing internationalization, optimizing SEO, and crafting resilient UIs through error boundaries and suspense. Comprehensive chapters on component design, styling with technologies such as Tailwind and CSS-in-JS, accessibility, and injecting animations ensure that every application not only performs efficiently, but also delights end-users with modern, inclusive interfaces. The latter half of the book provides rigorous treatment of testing, debugging, performance tuning, and security—all tailored to the Deno/Aleph.js ecosystem. Readers learn to set up end-to-end quality pipelines, profile and optimize web vitals, and implement security best practices, including strict dependency management and privacy compliance. Final chapters explore deployment options, cloud-native observability, scaling strategies, and future-proofing applications with emerging trends like edge computing, multi-tenancy, and microservices. With expert insights and actionable examples throughout, Aleph.js Development in Practice is the definitive resource for building and scaling high-impact web projects in today’s evolving landscape.
Webgpu Marching Cubes
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Marching Cubes written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Marching Cubes – A Practical Guide to Creating Implicit 3D Surfaces and Metaballs using WebGPU and Compute Shaders Welcome to the future of web graphics development! WebGPU Marching Cubes is an immersive eBook that takes a practical approach to learning WebGPU, the next-generation graphics API currently under development by the W3C GPU for the Web Community Group. This comprehensive resource equips you with the tools you need to make your web projects visually stunning, whether you're a seasoned developer or just starting out. Inside, you'll unlock the secrets to creating implicit 3D surfaces and mesmerizing metaballs on the web, all using the power of the new WebGPU graphics API. We've simplified the learning process by breaking down WebGPU concepts, ensuring that even beginners with minimal experience can grasp the fundamentals of advanced graphics development. Inside this book, you'll explore: - How to use the marching cubes algorithm to create intricate 3D surfaces - How to harness the power of compute shaders to enhance your 3D graphics in web applications - A complete guide to implicit 3D surface generation in WebGPU, with comprehensive sample code listings - Hands-on learning opportunities with example programs that allow you to explore the 3D graphics techniques explained in the book WebGPU Marching Cubes is your gateway to unlocking the full potential of WebGPU and bringing breathtaking 3D graphics to your web applications. Whether you aspire to create immersive game environments, interactive data visualizations, or stunning web designs, this book will set you on the path to success. Join the ranks of forward-thinking web developers who are embracing the future of graphics with WebGPU. Get your copy today and embark on a journey that will elevate your web development skills to new heights. Your audience will thank you for the visually stunning experiences you'll create.
Programming With Dawn Google S Webgpu Implementation
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Author : William Smith
language : en
Publisher: HiTeX Press
Release Date : 2025-08-20
Programming With Dawn Google S Webgpu Implementation written by William Smith and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-08-20 with Computers categories.
"Programming with Dawn: Google's WebGPU Implementation" Dive into the forefront of modern web graphics programming with "Programming with Dawn: Google’s WebGPU Implementation." This comprehensive volume offers technical readers an in-depth guide to Google’s Dawn—a high-performance, cross-platform WebGPU implementation—shedding light on its unique architectural decisions, robust security principles, and cutting-edge features that set it apart within the rapidly advancing landscape of GPU APIs. Beginning with an exploration of WebGPU’s ecosystem, the book details the motivations behind Dawn’s creation, its design patterns, and its active role in the ongoing evolution of the WebGPU standard in collaboration with the W3C. Through clear explanations and hands-on guidance, readers learn to build, integrate, and optimize applications with Dawn across Windows, macOS, and Linux. Chapters cover every stage of development: from fetching and compiling source code, managing dependencies, and integrating into browser environments like Chromium, to advanced strategies for resource management, testing, debugging, and continuous deployment. Detailed discussions illuminate best practices for device discovery, context management, buffer and texture lifecycles, and command submission—empowering developers to create robust, efficient, and maintainable graphics software. "Programming with Dawn" goes further to address shader authoring using WGSL, pipeline construction, and real-world performance engineering, including profiling, validation, and security best practices. For advanced users and contributors, the book explores cross-API compatibility, WebAssembly integration, and extensibility via experimental features. Packed with practical techniques and forward-looking insights, this book is an essential resource for graphics professionals aiming to harness the potential of Dawn and WebGPU to deliver next-generation graphical experiences on the modern web.
Webgpu Graphics And Compute Api In 20 Minutes
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Author : Kenwright
language : en
Publisher: Independently Published
Release Date : 2022-06-24
Webgpu Graphics And Compute Api In 20 Minutes written by Kenwright and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-24 with categories.
WebGPU is a powerful JavaScript API for performing operations, such as rendering and compute computations, on a Graphics Processing Unit. This incredible API is a new standard being integrated into the latest browsers - allowing GPU accelerated graphics, image processing effects, physical simulations and more. WebGPU is so powerful and light on its feet that it's easy to forget it's a web-based API. WebGPU is a must-learn for its flexibility, power and beauty. It works in a bold and poignant way, providing you the kind of results that will leave you amazed. As you learn the WebGPU API, you'll find it difficult to believe the amazing things the WebGPU API can do. You'll adjust your expectations - from interested to impressed and eventually awe of what is possible using the WebGPU API. The WebGPU in 20 Minutes is an ambitious guide that helps you get started on the road to WebGPU development. Simplified examples with no-nonsense explanations, this book guides you through a series of chapters, progressively introducing you to the concepts and applications of WebGPU (including tips, code listings and visual illustrations). This introductory text is a practical resource to finding your way to getting started with WebGPU in a world where we never have enough time. The book explains simple yet important concepts and practicals that you can incorporate into your own programs.
Webgpu Texture Mapping
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu Texture Mapping written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU Texture Mapping: A Practical Guide to Creating Stunning Web Applications WebGPU Texture Mapping is the essential guide for mastering texture mapping with WebGPU. Learn how to use texture mapping to create stunning web graphics, from the basics to advanced techniques. This book covers everything from the fundamentals of texture mapping to advanced techniques like multi-texturing, normal mapping, parallax mapping, and procedural texturing. With step-by-step real-world examples, you'll learn how to use WebGPU to create realistic and immersive visuals. Whether you're a beginner or an experienced developer, WebGPU Texture Mapping is the perfect resource for learning how to use texture mapping to create stunning web graphics. What you'll learn: The basics of texture mapping. Multi-texturing. Normal mapping. Parallax mapping. Procedural textures. How to use WebGPU to create realistic and immersive visuals. By the end of this book, you'll be able to: Create stunning web graphics using texture mapping. Use WebGPU to harness the power of the GPU. Implement advanced texture mapping techniques. Understand the core concepts of computer graphics. Order your copy today and start creating awe-inspiring visuals that will leave your audience spellbound!