Practical C Game Programming With Data Structures And Algorithms
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Practical C Game Programming With Data Structures And Algorithms
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Author : Zhenyu George Li
language : en
Publisher: Packt Publishing Ltd
Release Date : 2025-06-30
Practical C Game Programming With Data Structures And Algorithms written by Zhenyu George Li and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-06-30 with Computers categories.
Explore expert techniques in C++ to tackle performance bottlenecks, AI logic, and rendering issues for smoother, smarter, and scalable game development Key Features Solve real-world game dev problems with expert C++ data structures and algorithms Learn through practical, executable code instead of abstract theory or pseudocode Build responsive, high-performance games with advanced rendering and AI techniques Print or Kindle purchase includes a free PDF eBook Book Description Game development demands performance-driven solutions—from rendering complex 3D scenes to managing AI behavior and handling animations. This hands-on book guides you in solving these challenges using high-performance C++ data structures and algorithms. The authors distill their decades of combined industry experience to help you apply practical C++ techniques to create smooth, scalable, and intelligent games. Instead of pseudocode or abstract theory, you’ll work with real, executable examples that translate directly to your projects. Demos in this book have been developed based on raylib library, providing accessible and efficient foundations for learning. Opening with a structured overview of algorithmic thinking in C++ game development, the book covers advanced algorithms and their applications in real-world game scenarios. You’ll implement data structures that optimize game functionality, solve algorithmic problems efficiently, and enhance gameplay with robust AI and rendering techniques. In addition, the key focus is collision detection, 2D/3D rendering, animation, camera controls, and machine learning-driven AI, all through practical, executable C++ code. By the end of this book, you’ll be able to confidently apply advanced C++ techniques to develop efficient, scalable, and feature-rich gameplay systems for modern games. What you will learn Apply data structures and algorithms to solve real game development problems Apply rendering techniques, such as shader, lighting, soft shadow, particles, and quad-tree terrain Build dynamic camera systems like third-person, rail, top-down, and split-screen views Animate skeletal characters using interpolation and inverse kinematics Implement NPC AI with FSM, behavior tree, A* pathfinding, and steering Explore ML with neural networks in a hands-on AI turret defense project Performance and memory optimization using techniques like object pooling and LOD Who this book is for This book is for experienced game programmers, technical artists, and developers looking to refine their skills through real-world C++ solutions. A foundational understanding of C++, data structures, and core game development principles will be beneficial. Whether you want to deepen your expertise or are looking for a reliable reference guide, this book will be your trusted companion in building better games.
Beginning C Game Programming
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Author : John Horton
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-31
Beginning C Game Programming written by John Horton and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.
Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful
Anyone Can Code
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Author : Ali Arya
language : en
Publisher: CRC Press
Release Date : 2020-11-23
Anyone Can Code written by Ali Arya and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-23 with Computers categories.
Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
Frontiers In Computer Education
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Author : Sabo Sambath
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-02-27
Frontiers In Computer Education written by Sabo Sambath and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-02-27 with Technology & Engineering categories.
This book is the proceedings of the 2011 International Conference on Frontiers in Computer Education (ICFCE 2011) in Sanya, China, December 1-2, 2011. The contributions can be useful for researchers, software engineers, and programmers, all interested in promoting the computer and education development. Topics covered are computing and communication technology, network management, wireless networks, telecommunication, Signal and Image Processing, Machine Learning, educational management, educational psychology, educational system, education engineering, education technology and training. The emphasis is on methods and calculi for computer science and education technology development, verification and verification tools support, experiences from doing developments, and the associated theoretical problems.
Holistic Game Development With Unity 3e
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Author : Penny de Byl
language : en
Publisher: CRC Press
Release Date : 2019-04-30
Holistic Game Development With Unity 3e written by Penny de Byl and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-30 with Games & Activities categories.
Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity. Reworked for C# and Unity 2018 & 2019, and bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development with Unity includes new coverage on Augmented Reality, Networking, and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forums and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s third edition for Unity game development. Key features: Art and programming in Unity, the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity game engine versions 2018 and 2019. New coverage of Nav Meshes, Augmented Reality, Mobile Builds and Mecanim. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.
The Cumulative Book Index
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Author :
language : en
Publisher:
Release Date : 1996
The Cumulative Book Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with American literature categories.
A world list of books in the English language.
Proceedings Of Iac Ssah 2015
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Author : Collective of authors
language : en
Publisher: Czech Institute of Academic Education z.s.
Release Date : 2015-04-16
Proceedings Of Iac Ssah 2015 written by Collective of authors and has been published by Czech Institute of Academic Education z.s. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-16 with Education categories.
Windows Nt Server 4 0 2000
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Author : Gilbert Held
language : en
Publisher: Wordware Publishing
Release Date : 1999
Windows Nt Server 4 0 2000 written by Gilbert Held and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.
Microsoft's Windows NT operating system has become increasingly important to the business, government, and academic markets. However, as with all operating systems, the number of factors that can influence its performance is virtually unlimited. Author Gilbert Held uses his experience in constructing, configuring, and operating a number of Web-based Windows NT servers that receive millions of hits per week to explain to networking professionals how to test and troubleshoot computer problems. This book focuses on three critical Microsoft Windows NT server areas: the server itself, the local area network, and the wide area network. The first section of the book provides information detailing the basics of the server, how to examine its operation, and a number of techniques to boost the productivity of operating an NT system. Beginning with an overview of Ethernet and TCP/IP, chapters in the second section cover the operation of Microsoft's Network Monitor, Triticom's EtherVision, and Cinco Systems' WebXRay. In the third section, the focus is placed upon the wide area network used to interconnect LANs. Chapters in this section introduce the reader to basic transmission measurements, channel and circuit parameters, and other topics necessary to understand how to test and troubleshoot the WAN connection.
Learn Sql Server 7 0 Administration
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Author : Jeffrey R. Garbus
language : en
Publisher: Wordware Publishing
Release Date : 2000
Learn Sql Server 7 0 Administration written by Jeffrey R. Garbus and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
Systems administrators often have two basic questions: "What do I need to do to keep the system running smoothly?" "What do I do if something goes wrong?" "Learn SQL Server 7.0 Administration" answers the first question in detail, with the expectation that this will prevent the second question from being asked. To achieve this goal, SQL Server consultant Jeffrey Garbus provides detailed information about designing and implementing a preventive maintenance regimen in order to ensure ongoing reliability, performance, and preparedness for disaster recovery. The book opens by introducing basic concepts, then quickly progresses to such advanced topics as configuring SQL Server for optimum performance, monitoring activity on the server, using the Database Consistency Checker, and backing up and restoring the database. Updating index statistics, using wizards to automate tasks, and replicating data are also covered. Garbus' book is for anyone who must learn to maintain a SQL Server. Jeffrey Garbus is an experienced SQL Server 7.0 consultant. He has spoken at user conferences, written many magazine articles, and has several SQL and database books to his credit. He is the CEO of Soaring Eagle Consulting, Ltd., based in Florida. Contributing authors: Alvin Chang is a consultant for Soaring Eagle Consulting, and Penny Garbus is president of Soaring Eagle Consulting.
Learn Red Hat Linux Server Tips
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Author : George M. Doss
language : en
Publisher: Wordware Publishing
Release Date : 2000
Learn Red Hat Linux Server Tips written by George M. Doss and has been published by Wordware Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Computers categories.
A series of tips answers specific questions about using the Linux operating system in connection with various servers, touching on TCP/IP, point-to point protocol, network information systems, network administration, GNU projects, hardware, and filesystem structure. An appendix lists the table of contents for 41 HOWTOs. The CD-ROM contains Red Hat Linux Publisher's Edition, version 6.1.