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Online Gaming In Context


Online Gaming In Context
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Online Gaming In Context


Online Gaming In Context
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Author : Garry Crawford
language : en
Publisher: Routledge
Release Date : 2013-03-01

Online Gaming In Context written by Garry Crawford and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03-01 with Games & Activities categories.


There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.



Online Gaming In Context


Online Gaming In Context
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Author : Garry Crawford
language : en
Publisher:
Release Date : 2011-05-01

Online Gaming In Context written by Garry Crawford and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-01 with Internet gambling categories.


Over only a few decades, digital gaming has become a major global leisure activity that now rivals the movie and music sectors. Due to this increasingly widespread popularity, gaming has in recent years become the focus of increased academic interest and activity, but still little is know about those who playdigital games. Online Gaming in Contextis the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks, and consumer patterns of those who play them. In doing so, the book provides a key introduction to the study of gamers and the games they play, whilst also reflecting on the current debates and literatures surrounding the virtual world.



Multiplayer Online Games


Multiplayer Online Games
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Author : Guo Freeman
language : en
Publisher: CRC Press
Release Date : 2018-02-12

Multiplayer Online Games written by Guo Freeman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-12 with Computers categories.


Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development



Cyberbullying In Schools Workplaces And Romantic Relationships


Cyberbullying In Schools Workplaces And Romantic Relationships
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Author : Gary W. Giumetti
language : en
Publisher: Routledge
Release Date : 2019-03-13

Cyberbullying In Schools Workplaces And Romantic Relationships written by Gary W. Giumetti and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-03-13 with Psychology categories.


This volume brings together research on cyberbullying across contexts, age groups, and cultures to gain a fuller perspective of the prevalence and impact of electronic mistreatment on individual, group, and organizational outcomes. This is the first book to integrate research on cyberbullying across three contexts: schools, workplaces, and romantic relationships, providing a unique synthesis of lifespan contexts. For each context, the expert chapter authors bring together three different 'lenses': existing research on the predictors and outcomes of cyberbullying within that context; a cross-cultural review across national borders and cultural boundaries; and a developmental perspective that examines age-related differences in cyberbullying within that context. The book closes by drawing commonalities across these different contexts leading to a richer understanding of cyberbullying as a whole and some possible avenues for future research and practice. This is fascinating reading for researchers and upper-level students in social psychology, counseling, school psychology, industrial-organizational psychology, and developmental psychology, as well as educators and administrators.



Human Computer Interaction Interact 2009


Human Computer Interaction Interact 2009
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Author : Tom Gross
language : en
Publisher: Springer
Release Date : 2009-08-18

Human Computer Interaction Interact 2009 written by Tom Gross and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-08-18 with Computers categories.


INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.



Autonomous Control For A Reliable Internet Of Services


Autonomous Control For A Reliable Internet Of Services
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Author : Ivan Ganchev
language : en
Publisher: Springer
Release Date : 2018-05-30

Autonomous Control For A Reliable Internet Of Services written by Ivan Ganchev and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with Computers categories.


This open access book was prepared as a Final Publication of the COST Action IC1304 “Autonomous Control for a Reliable Internet of Services (ACROSS)”. The book contains 14 chapters and constitutes a show-case of the main outcome of the Action in line with its scientific goals. It will serve as a valuable reference for undergraduate and post-graduate students, educators, faculty members, researchers, engineers, and research strategists working in this field. The explosive growth of the Internet has fundamentally changed the global society. The emergence of concepts like SOA, SaaS, PaaS, IaaS, NaaS, and Cloud Computing in general has catalyzed the migration from the information-oriented Internet into an Internet of Services (IoS). This has opened up virtually unbounded possibilities for the creation of new and innovative services that facilitate business processes and improve the quality of life. However, this also calls for new approaches to ensuring the quality and reliability of these services. The objective of this book is, by applying a systematic approach, to assess the state-of-the-art and consolidate the main research results achieved in this area.



Digital Games And Mental Health


Digital Games And Mental Health
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Author : Rachel Kowert
language : en
Publisher: Frontiers Media SA
Release Date : 2021-10-04

Digital Games And Mental Health written by Rachel Kowert and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-04 with Science categories.




Law And Language


Law And Language
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Author : Michael Freeman
language : en
Publisher: OUP Oxford
Release Date : 2013-02-21

Law And Language written by Michael Freeman and has been published by OUP Oxford this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-21 with Law categories.


Current Legal Issues, like its sister volume Current Legal Problems (now available in journal format), is based upon an annual colloquium held at University College London. Each year leading scholars from around the world gather to discuss the relationship between law and another discipline of thought. Each colloquium examines how the external discipline is conceived in legal thought and argument, how the law is pictured in that discipline, and analyses points of controversy in the use, and abuse, of extra-legal arguments within legal theory and practice. Law and Language, the fifteenth volume in the Current Legal Issues series, offers an insight into the scholarship examining the relationship between language and the law. The issues examined in this book range from problems of interpretation and beyond this to the difficulties of legal translation, and further to non-verbal expression in a chapter tracing the use of sign language at the Old Bailey; it examines the role of language and the law in a variety of literary works, including Hamlet; and considers the interrelation between language and the law in a variety of contexts, including criminal law, contract law, family law, human rights law, and EU law.



Networking And Online Games


Networking And Online Games
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Author : Grenville Armitage
language : en
Publisher: John Wiley & Sons
Release Date : 2006-05-18

Networking And Online Games written by Grenville Armitage and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-05-18 with Computers categories.


The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network’s capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.



The Dark And The Light Side Of Gaming


The Dark And The Light Side Of Gaming
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Author : Felix Reer
language : en
Publisher: Frontiers Media SA
Release Date : 2024-01-23

The Dark And The Light Side Of Gaming written by Felix Reer and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-01-23 with Science categories.