Object Modeling And User Interface Design
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Object Modeling And User Interface Design
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Author : Mark Van Harmelen
language : en
Publisher: Addison Wesley Longman
Release Date : 2001
Object Modeling And User Interface Design written by Mark Van Harmelen and has been published by Addison Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
"Object Modeling and User Interface Design merges theories with practical techniques to create methods for the design to today's systems. By reading this book you will gain an understanding of the benefits of integrating object-oriented analysis approaches with human computer interaction design, and learn how to systematically design interactive systems for their human users."--BOOK JACKET.
Object Modeling For User Centered Development And User Interface Design
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Author : Duarte Nuno Jardim Nunes
language : en
Publisher:
Release Date : 2001
Object Modeling For User Centered Development And User Interface Design written by Duarte Nuno Jardim Nunes and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with categories.
Graphical User Interface Design And Evaluation Guide
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Author : David Redmond-Pyle
language : en
Publisher:
Release Date : 1995
Graphical User Interface Design And Evaluation Guide written by David Redmond-Pyle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
Describes a design process that contains techniques (such as usability requirement specification, task modelling, object modelling, style guide definition, GUI design, prototyping, and valuation) integrated together into a coherent framework. This is intended for professional software developers.
Conceptual Modeling For User Interface Development
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Author : David Benyon
language : en
Publisher: Springer
Release Date : 1999-06-11
Conceptual Modeling For User Interface Development written by David Benyon and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999-06-11 with Computers categories.
An introduction to Entity-Relationship-Modeling, showing how the technique can be applied to interface issues. The book explains those aspects of entity-relationship modeling which are relevant to ERMIAs, and presents the extensions to the notation that are necessary for modeling interfaces. Bridging the gap in the development of interactive systems, ERMIA provides a set of concepts which can be used equally easily by software developers and interface designers alike.
The Unified Modeling Language
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Author :
language : en
Publisher:
Release Date : 2000
The Unified Modeling Language written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Object-oriented methods (Computer science) categories.
Cognitive Aspects Of Visual Languages And Visual Interfaces
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Author : M.J. Tauber
language : en
Publisher: North Holland
Release Date : 1994-10-26
Cognitive Aspects Of Visual Languages And Visual Interfaces written by M.J. Tauber and has been published by North Holland this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-10-26 with Computers categories.
This volume contains selected papers from the 10th Interdisciplinary Workshop in Informatics and Psychology which had as its theme Cognitive Aspects in Visual Languages and Interfaces. Visual languages in general, visual programming languages in particular, and graphical or visual user interfaces are increasingly regarded as important improvements for the interaction between people and artifacts. Visual and graphical user interfaces have already a history of a number of years in terms of research and development. The focus on visual languages and visual programming languages, however, is more recent. The development of graphical user interfaces was accompanied and reinforced by psychological research but visual languages are still mainly inventions of designers and not designed on the basis of principles derived also from knowledge of psychology or other behavioral sciences. The presentations and discussions at the workshop showed increasing interest in paradigms of visual languages and their psychological foundation. Visual languages and interfaces must be seen as means to support and enhance represention, application and processing knowledge visually. The study of the cognitive aspects in visual languages and interfaces is thus an important part of Human-Computer Interaction as a discipline concerned with the design, evaluation and implementation of interactive computer systems for human use and with the study of major phenomena surrounding them (definition of HCI in the ACM SIGCHI Curricula for Human-Computer Interaction). This book will stimulate future research in the area of Human-Computer Interaction and Visual Languages.
Designing Software Product Lines With Uml
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Author : Hassan Gomaa
language : en
Publisher: Addison-Wesley Professional
Release Date : 2005
Designing Software Product Lines With Uml written by Hassan Gomaa and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
"Designing Software Product Lines with UML is well-written, informative, and addresses a very important topic. It is a valuable contribution to the literature in this area, and offers practical guidance for software architects and engineers." --Alan Brown Distinguished Engineer, Rational Software, IBM Software Group "Gomaa''s process and UML extensions allow development teams to focus on feature-oriented development and provide a basis for improving the level of reuse across multiple software development efforts. This book will be valuable to any software development professional who needs to manage across projects and wants to focus on creating software that is consistent, reusable, and modular in nature." --Jeffrey S Hammond Group Marketing Manager, Rational Software, IBM Software Group "This book brings together a good range of concepts for understanding software product lines and provides an organized method for developing product lines using object-oriented techniques with the UML. Once again, Hassan has done an excellent job in balancing the needs of both experienced and novice software engineers." --Robert G. Pettit IV, Ph.D. Adjunct Professor of Software Engineering, George Mason University "This breakthrough book provides a comprehensive step-by-step approach on how to develop software product lines, which is of great strategic benefit to industry. The development of software product lines enables significant reuse of software architectures. Practitioners will benefit from the well-defined PLUS process and rich case studies." --Hurley V. Blankenship II Program Manager, Justice and Public Safety, Science Applications International Corporation "The Product Line UML based Software engineering (PLUS) is leading edge. With the author''s wide experience and deep knowledge, PLUS is well harmonized with architectural and design pattern technologies." --Michael Shin Assistant Professor, Texas Tech University Long a standard practice in traditional manufacturing, the concept of product lines is quickly earning recognition in the software industry. A software product line is a family of systems that shares a common set of core technical assets with preplanned extensions and variations to address the needs of specific customers or market segments. When skillfully implemented, a product line strategy can yield enormous gains in productivity, quality, and time-to-market. Studies indicate that if three or more systems with a degree of common functionality are to be developed, a product-line approach is significantly more cost-effective. To model and design families of systems, the analysis and design concepts for single product systems need to be extended to support product lines. Designing Software Product Lines with UML shows how to employ the latest version of the industry-standard Unified Modeling Language (UML 2.0) to reuse software requirements and architectures rather than starting the development of each new system from scratch. Through real-world case studies, the book illustrates the fundamental concepts and technologies used in the design and implementation of software product lines. This book describes a new UML-based software design method for product lines called PLUS (Product Line UML-based Software engineering). PLUS provides a set of concepts and techniques to extend UML-based design methods and processes for single systems in a new dimension to address software product lines. Using PLUS, the objective is to explicitly model the commonality and variability in a software product line. Hassan Gomaa explores how each of the UML modeling views--use case, static, state machine, and interaction modeling--can be extended to address software product families. He also discusses how software architectural patterns can be used to develop a reusable component-based architecture for a product line and how to express this architecture as a UML platform-independent model that can then be mapped to a platform-specific model. Key topics include: Software product line engineering process, which extends the Unified Development Software Process to address software product lines Use case modeling, including modeling the common and variable functionality of a product line Incorporating feature modeling into UML for modeling common, optional, and alternative product line features Static modeling, including modeling the boundary of the product line and information-intensive entity classes Dynamic modeling, including using interaction modeling to address use-case variability State machines for modeling state-dependent variability Modeling class variability using inheritance and parameterization Software architectural patterns for product lines Component-based distributed design using the new UML 2.0 capability for modeling components, connectors, ports, and provided and required interfaces Detailed case studies giving a step-by-step solution to real-world product line problems Designing Software Product Lines with UML is an invaluable resource for all designers and developers in this growing field. The information, technology, and case studies presented here show how to harness the promise of software product lines and the practicality of the UML to take software design, quality, and efficiency to the next level. An enhanced online index allows readers to quickly and easily search the entire text for specific topics.
Practitioner S Handbook For User Interface Design And Development
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Author : Robert J. Torres
language : en
Publisher: Prentice Hall
Release Date : 2002
Practitioner S Handbook For User Interface Design And Development written by Robert J. Torres and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
Using extensive practical examples, the Practitioner's Handbook for User Interface Design and Development illuminates today's best practices for user interface design, usability, and user-centered development. Robert J. Torres introduces user interfaces from three points of view: the user, the developer, and the system. Next, he introduces a complete user-centered UI development process, beginning at the highest level and then drilling down to each phase of the lifecycle. For every stage, Torres offers clear principles, specific guidelines, and practical heuristics for self-assessment.
Object Oriented Gui Application Development
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Author : Geoff Lee
language : en
Publisher: Prentice Hall
Release Date : 1993
Object Oriented Gui Application Development written by Geoff Lee and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
An excellent training guide for project managers, user interface designers, and software engineers, this book provides step-by-step instructions, guidelines and examples of the life cycle development methodology that can be applied to multiple graphical environments.
Journal Of Object Oriented Programming
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Author :
language : en
Publisher:
Release Date : 1997
Journal Of Object Oriented Programming written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Object-oriented programming (Computer science) categories.