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Modern Graphics Programming Primer


Modern Graphics Programming Primer
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Modern Graphics Programming Primer


Modern Graphics Programming Primer
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Author : Hans de Ruiter
language : en
Publisher:
Release Date : 2019-02-18

Modern Graphics Programming Primer written by Hans de Ruiter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-18 with categories.


There are plenty of tutorials out there that teach how to program graphics cards to generate imagery. However, simply following tutorials alone will only get you so far. Understanding how a Graphics Processing Unit (GPU) works and the theory they're built on will make you a more effective graphics programmer. Think about it for a moment, if you understood how a machine works, what it can do and why, would you be better at using that machine? Absolutely! This e-book will give you this extra knowledge. Once you understand how the GPU works you'll be able to think creatively instead of blindly following tutorials. You'll think of better ways to achieve the results you want, and possibly even come up with new techniques. What's Inside The ebook doesn't try to cover everything in full detail. Instead, it covers the core fundamentals you need to get started: How the overall graphics pipeline works What shaders are, and how they're used The various types of data buffers (vertices, textures, etc.) How 3D objects and cameras are positioned in 3D space using matrix algebra Basic 3D lighting - the Phong lighting model Performance tips A cheat-sheet for common tasks using OpenGL ES 3, SDL2, and GLM A list of useful resources Also Included This e-book comes with a companion "Getting Started with OpenGL ES 3+ Programming" tutorial series. The tutorials cover the practical "how-to" side; taking you from zero to rendering a basic 3D scene with lighting. About the Author Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto). He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.



Getting Started With Opengl Es 3 Programming


Getting Started With Opengl Es 3 Programming
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Author : Hans de Ruiter
language : en
Publisher:
Release Date : 2019-02-18

Getting Started With Opengl Es 3 Programming written by Hans de Ruiter and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-18 with categories.


Learn the basics of rendering 2D/3D graphics using modern OpenGL ES 3] and SDL2(which works on both desktop and mobile devices). So, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started? In this tutorial series, we'll take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things. What You'll Learn In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials). Here's an overview of what's inside: Tutorial 1: Create a window Tutorial 2: Draw something Tutorial 3: Add detail using texture mapping Tutorial 4: Draw a simple 3D scene Tutorial 5: Add a light to make it look more real Tutorial 5a (bonus): Make objects move, a.k.a., frame-rate independent animation About the Author Hans de Ruiter is a software engineer with a background in computer vision and graphics. As a child/teenager he taught himself programming, constructed electronic circuits from kitsets, and also had a keen interest both science and in building things himself. He persued these interests further at university, going all the way through to a Ph.D. (at the University of Toronto). He's written both graphics software and graphics drivers, giving him a broad understanding of how modern graphics cards work.



Opengl Es 3 0 Programming Guide


Opengl Es 3 0 Programming Guide
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Author : Dan Ginsburg
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-02-28

Opengl Es 3 0 Programming Guide written by Dan Ginsburg and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-28 with Computers categories.


OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. In the OpenGL® ESTM 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. Through detailed, downloadable C-based code examples, you’ll learn how to set up and program every aspect of the graphics pipeline. Step by step, you’ll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Throughout, you’ll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Coverage includes EGL API: communicating with the native windowing system, choosing configurations, and creating rendering contexts and surfaces Shaders: creating and attaching shader objects; compiling shaders; checking for compile errors; creating, linking, and querying program objects; and using source shaders and program binaries OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniform blocks, I/O variables, precision qualifiers, and invariance Geometry, vertices, and primitives: inputting geometry into the pipeline, and assembling it into primitives 2D/3D, Cubemap, Array texturing: creation, loading, and rendering; texture wrap modes, filtering, and formats; compressed textures, sampler objects, immutable textures, pixel unpack buffer objects, and mipmapping Fragment shaders: multitexturing, fog, alpha test, and user clip planes Fragment operations: scissor, stencil, and depth tests; multisampling, blending, and dithering Framebuffer objects: rendering to offscreen surfaces for advanced effects Advanced rendering: per-pixel lighting, environment mapping, particle systems, image post-processing, procedural textures, shadow mapping, terrain, and projective texturing Sync objects and fences: synchronizing within host application and GPU execution This edition of the book includes a color insert of the OpenGL ES 3.0 API and OpenGL ES Shading Language 3.0 Reference Cards created by Khronos. The reference cards contain a complete list of all of the functions in OpenGL ES 3.0 along with all of the types, operators, qualifiers, built-ins, and functions in the OpenGL ES Shading Language.



Opengl Distilled


Opengl Distilled
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Author : Paul Martz
language : en
Publisher: Addison-Wesley Professional
Release Date : 2006-02-27

Opengl Distilled written by Paul Martz and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-27 with Computers categories.


OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include Drawing and rendering geometric data such as points, lines, and polygons Controlling color and lighting to create elegant graphics Creating and orienting views Increasing image realism with texture mapping and shadows Improving rendering performance Preserving graphics integrity across platforms A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.



Opengl Programming Guide


Opengl Programming Guide
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Author : Mason Woo
language : en
Publisher: Addison Wesley Publishing Company
Release Date : 1997

Opengl Programming Guide written by Mason Woo and has been published by Addison Wesley Publishing Company this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computers categories.


Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.



A Field Guide To Digital Color


A Field Guide To Digital Color
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Author : Maureen Stone
language : en
Publisher: CRC Press
Release Date : 2016-04-19

A Field Guide To Digital Color written by Maureen Stone and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-19 with Computers categories.


Maureen Stone's field guide to digital color presents a survey of digital color with special emphasis on those fields important for computer graphics. The book provides the foundation for understanding color and its applications, discusses color media and color management and the use of color in computer graphics, including color design and selecti



Opengl Programming Guide


Opengl Programming Guide
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Author : Dave Shreiner
language : en
Publisher: Addison-Wesley Professional
Release Date : 2004

Opengl Programming Guide written by Dave Shreiner and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


Fully updated for OpenGL Versions 1.3 and 1.4, with many new example programs and colour slides bull; Introduces the new shading technologies, including the ARB vertex and fragment program extension bull; Written under the auspices of the OpenGL Architectural Review Board; the previous edition alone has sold more than 40,000 copies



Parallel Genetic Algorithms For Financial Pattern Discovery Using Gpus


Parallel Genetic Algorithms For Financial Pattern Discovery Using Gpus
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Author : João Baúto
language : en
Publisher: Springer
Release Date : 2018-02-03

Parallel Genetic Algorithms For Financial Pattern Discovery Using Gpus written by João Baúto and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-03 with Technology & Engineering categories.


This Brief presents a study of SAX/GA, an algorithm to optimize market trading strategies, to understand how the sequential implementation of SAX/GA and genetic operators work to optimize possible solutions. This study is later used as the baseline for the development of parallel techniques capable of exploring the identified points of parallelism that simply focus on accelerating the heavy duty fitness function to a full GPU accelerated GA.



Windows Programmer S Guide To Dlls And Memory Management


Windows Programmer S Guide To Dlls And Memory Management
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Author : Mike Klein
language : en
Publisher: Prentice Hall
Release Date : 1992

Windows Programmer S Guide To Dlls And Memory Management written by Mike Klein and has been published by Prentice Hall this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Computers categories.


Excellent resource for learning how to use Dynamic Link Libraries (DLLs) for Windows application development. Offers more extensive coverage of DLL strategies than any other Windows programming book. Includes disk.



Opengl


Opengl
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Author : Edward Angel
language : en
Publisher: Addison-Wesley Longman
Release Date : 2004

Opengl written by Edward Angel and has been published by Addison-Wesley Longman this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.


OpenGL(R) A Primer is a concise presentation of fundamental OpenGL, providing readers with a succinct introduction to essential OpenGL commands as well as detailed listings of OpenGL functions and parameters. Angel uses a top-down philosophy to teach computer graphics based on the idea that readers learn modern computer graphics best if they can start programming significant applications as soon as possible. Introduction, Two-Dimensional Programming in OpenGL, Interaction and Animation, Basic Three-Dimensional Programming, Transformations, Lights and Materials, Images, Texture Mapping, Curves and Surfaces, Putting It Together, Looking to the Future. For all readers interested in OpenGL.