Making Video Games
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Making Video Games
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Author : Tom Streissguth
language : en
Publisher: ABDO
Release Date : 2024-08-01
Making Video Games written by Tom Streissguth and has been published by ABDO this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-01 with categories.
Video games are a popular form of media, and today it is easier than ever for people to create their own. This title explores the history and future of gaming technology, as well as the equipment, skills, challenges, and marketing strategies involved in designing and releasing video games. It also looks at the differences between big-budget developers and independent developers. Features include a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
How To Make A Game
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Author : Minhaz-Us-Salakeen Fahme
language : en
Publisher:
Release Date : 2021
How To Make A Game written by Minhaz-Us-Salakeen Fahme and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Electronic books categories.
Get a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. You will: Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects.
Break Into The Game Industry How To Get A Job Making Video Games
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Author : Ernest Adams
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-05-19
Break Into The Game Industry How To Get A Job Making Video Games written by Ernest Adams and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-05-19 with Computers categories.
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
How To Create Simple Video Games
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Author : Stavros Kirkelie
language : en
Publisher: Digital Revolution Media
Release Date :
How To Create Simple Video Games written by Stavros Kirkelie and has been published by Digital Revolution Media this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.
Video gaming can be a very entertaining experience for many people. Sometimes you will notice that hours have gone by while you are playing. If you are a person who enjoys playing video games you may want to consider creating your own video game. The market for video games continuously expands. There is a large amount of money that can be made in the video game industry. Learning how to create a video game will give you an opportunity to make a lot of money as well as provide you with a feeling of self-accomplishment. A lot of people have great ideas about video games but sadly many of them do not chase their dreams. The reason for this in most cases is that the person may feel as if it is too hard for them to do or that they may not be smart enough. Do not be one of these people! If you have come up with an idea you have already accomplished one of the hardest parts of creating a video game. Creativity does not come naturally to everyone and you should take pride in the fact that you have a creative mind. If you have a creative mind and enjoy video games you should seriously consider creating your games. After all, it could present you with an opportunity to generate cash flow doing something you love. The following chapter in this book will shed some light on the basics of creating a game and give you some pointers to guide you through the basic processes. Grab It Now!
Playing And Making Music
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Author : Juha Arrasvuori
language : en
Publisher:
Release Date : 2006
Playing And Making Music written by Juha Arrasvuori and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
Game Design
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Author : Lewis Pulsipher
language : en
Publisher: McFarland
Release Date : 2012-08-08
Game Design written by Lewis Pulsipher and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-08 with Games & Activities categories.
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Parent S Guide To Video Games
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Author : Steven A. Schwartz
language : en
Publisher: Prima Lifestyles
Release Date : 1994
Parent S Guide To Video Games written by Steven A. Schwartz and has been published by Prima Lifestyles this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Family & Relationships categories.
Essential advice for every parent whose child plays video games. Dr. Steven Schwartz, an educational psychologist and expert on video games, takes parents through the whole process, from choosing a video game system for the home to deciding which games to buy or rent. He discusses the rating system and how video game systems can be used as learning tools.
Break Into The Game Industry How To Get A Job Making Video Games
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Author : Ernest Adams
language : en
Publisher: McGraw Hill Professional
Release Date : 2003-06-09
Break Into The Game Industry How To Get A Job Making Video Games written by Ernest Adams and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-09 with Computers categories.
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
The Ultimate History Of Video Games Volume 1
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Author : Steven L. Kent
language : en
Publisher: Crown
Release Date : 2001
The Ultimate History Of Video Games Volume 1 written by Steven L. Kent and has been published by Crown this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Social Science categories.
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.
Create Computer Games
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Author : Patrick McCabe
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-30
Create Computer Games written by Patrick McCabe and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-30 with Juvenile Nonfiction categories.
PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code build some basic knowledge of how computer code drives videogames Get animated create simple graphics and learn how to put them in motion Update a classic put your knowledge together to put your modern twist on a classic game