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Making Puzzle Browser Games


Making Puzzle Browser Games
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Phaser Game Design Workbook


Phaser Game Design Workbook
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Author : Stephen Gose
language : en
Publisher: Stephen Gose LLC
Release Date : 2016-11-08

Phaser Game Design Workbook written by Stephen Gose and has been published by Stephen Gose LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-08 with Business & Economics categories.


This is a different book format for game development -- unlike anything you have seen. As I create a generic game in html5 using Phaser.js v2.x.x gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's. This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decisions & design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files for both versions 2.6.2, CE (external to the book's content), so you can convert into your own production pipeline. In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser v2.x.x JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development. Bonus Content available conveniently in your LeanPub Library or from this book's website.



Making Puzzle Browser Games With Phaser V2


Making Puzzle Browser Games With Phaser V2
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Author : Stephen Gose
language : en
Publisher:
Release Date : 2018-05

Making Puzzle Browser Games With Phaser V2 written by Stephen Gose and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05 with categories.


Making Puzzle Games with Phaser v2 Series is a tutorial hands-on guide for creating online games using both Phaser versions 2.6.2 and the community released editions. This tutorial is a single chapter focused on building a Jigsaw and Slider Puzzle games and mechanics into 2 styles of puzzle games! It is only one chapter in a series of 16 great classic game mechanics techniques. I decided to sell each chapter separately. All tutorials in this series are written in a fun, friendly style with several completed game projects and open-ended exercises that encourage you to build include your own game assets and features. You also have access to bonus content downloads, supporting tools, and source code snippets from the book website to add your own modification. Making Puzzle Games is book 8 in this series and contains several sections. It starts with a Game Overview of the goals, game ludology, workstation set-up and generation tools. In a matter of hours, you will have a working game prototype for this game's mechanics. All that remains is to add your own artwork and additional game features; then over the next few days, you will have a completed game ready to deploy in any "apps" stores. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book's explanation. What you'll learn: By the end of this workbook, you'll have integrated into your own game designs: - Adopted processes for business project management and agile software development. - Organized a standard file structure for developing games in general; - Used a blank game template to scaffold further game projects; - Imported resources and game assets; - Displayed, animated and moved game avatars on various screen renderings; - Deployed heads-up display (HUD) on game scenes both inside and outside the canvas; - Used customized web fonts; - Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard); - Rendered several physics systems in v2; - Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more); - Created and managed game state-phases; - Managed permanent game assets across state-phases; - Optimized your game for various mobile devices; - Integrated 3rd-party scripts, plug-ins, and services for v2. - Deploy single- and multi-player games. - Web Sockets demystified for scalable massive online game deployments. Who This Book Is For: Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning -- the essential techniques of game programming skills in both the Phaser v2.x.x official and community editions. If you are interested in making Puzzle Games, especially for the mobile market, then Making Puzzle Games Series is a perfect choice.



Hidden Puzzle Logic


Hidden Puzzle Logic
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Author : Phoenix Soulfire
language : en
Publisher: Publifye AS
Release Date : 2025-03-31

Hidden Puzzle Logic written by Phoenix Soulfire and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-31 with Psychology categories.


Hidden Puzzle Logic explores the captivating world of puzzles, revealing how they serve as powerful tools for enhancing creativity, problem-solving skills, and overall cognitive agility. It delves into how engaging with puzzles triggers reward mechanisms in the brain, improving frustration tolerance and spatial reasoning. The book further highlights the neurological benefits, explaining how different puzzles activate various brain regions, promoting neuroplasticity and cognitive resilience. The book examines the psychology and neuroscience behind puzzles and their practical applications in everyday life. It progresses from introducing core concepts to exploring specific puzzle types like logic puzzles and spatial reasoning challenges, analyzing their cognitive demands and benefits. Ultimately, Hidden Puzzle Logic demonstrates how puzzle-solving strategies can be applied to real-world scenarios, fostering critical thinking and adaptability, essential skills in today's complex world.



Acumenous Game Based Learning In Simulation Games


Acumenous Game Based Learning In Simulation Games
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Author : Souad Slyman
language : en
Publisher: Taylor & Francis
Release Date : 2024-12-23

Acumenous Game Based Learning In Simulation Games written by Souad Slyman and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-12-23 with Education categories.


Drawing on a comprehensive theoretical foundation encompassing socio-constructivism, social learning, and motivation, this book offers a new theoretical contribution and sheds light on the transformative power of acumenous game-based learning to reengage learners with Mathematics and Statistics Education. Foregrounding six years of research into simulation games, and exploring inquisitional and acumenous theory, the book ultimately explores the power of science and game-based technologies, applying theoretical knowledge to practice in order to reframe negative connotations associated with mathematical and statistical learning. The chapters explore maths anxiety and resilience, as well as understanding dyscalculia and its ramifications, introducing a novel theoretical framework that will redefine traditional teaching paradigms. Ultimately exploring the powerful potential of simulation games as motivational and pedagogical tools to redress the complex societal problem of negative emotions toward Mathematics and Statistics Education, readers will gain invaluable insights into unlocking new learning opportunities, paving the way for a future where mathematics and statistics become accessible, engaging, and empowering for all. This book is of benefit to postgraduate students, scholars, and academics in the fields of educational technology, mathematics education, and teaching and learning in higher education more broadly.



Brain Recharge


Brain Recharge
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Author : Isabella Brooks
language : en
Publisher: Publifye AS
Release Date : 2025-03-14

Brain Recharge written by Isabella Brooks and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-14 with Health & Fitness categories.


""Brain Recharge"" offers a holistic, evidence-based approach to boosting cognitive function and mental energy through nutrition, exercise, and targeted cognitive exercises. In today's fast-paced world, mental fatigue is increasingly common. Did you know that specific nutrients support neurotransmitter synthesis, protecting against oxidative stress, while exercise stimulates blood flow and neurogenesis? The book emphasizes that integrating these three areas can lead to sustainable improvements in mental clarity and focus. The book begins by explaining brain function and the causes of mental fatigue. It then explores vital nutrients, various exercise types, and cognitive exercises targeting memory, attention, and problem-solving. What sets this book apart is its practical framework for creating a personalized ""Brain Recharge"" program. The book progresses by first laying a foundation of core principles, then moves into specific nutritional and exercise components, followed by cognitive exercises. It concludes by providing a plan for integrating these elements into daily routines and monitoring progress, empowering readers to take control of their cognitive well-being.



Well Played


Well Played
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Author : Linda Schulman Dacey
language : en
Publisher: Stenhouse Publishers
Release Date : 2016

Well Played written by Linda Schulman Dacey and has been published by Stenhouse Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Education categories.


Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity. Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking. This third book in the series helps you engage students in grades 6-8 in discussions of mathematical ideas and deepen their conceptual understanding. It also helps you develop students' fluency with number systems; ratio and proportional relationships; expressions and equations, statistics and probability; and patterns, graphs, and functions. The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain: explanations of the mathematical importance of each game or puzzle and how it supports student learning; variations for each game or puzzle to address a range of learning levels and styles; clear step-by-step directions; and classroom vignettes that model how best to introduce the featured game or puzzle. The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps. Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.



Brain Puzzle Stimulation


Brain Puzzle Stimulation
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Author : Serena Vaughn
language : en
Publisher: Publifye AS
Release Date : 2025-03-31

Brain Puzzle Stimulation written by Serena Vaughn and has been published by Publifye AS this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-03-31 with Psychology categories.


""Brain Puzzle Stimulation"" explores the fascinating link between brain puzzles and enhanced cognitive functions, revealing how these mental exercises can boost problem-solving skills and overall intelligence. Puzzles aren't just entertainment; they're cognitive workouts that can improve memory, attention, and executive functions. The book guides readers through the history of cognitive psychology, examining how consistent engagement with puzzles cultivates a more adaptable and efficient cognitive architecture. The book builds upon the fundamental concepts of brain plasticity and puzzle categorization, then progresses to examine the distinct cognitive benefits of different puzzle types, such as logic, spatial, and linguistic puzzles. It draws on empirical data, including fMRI studies that illustrate brain activation patterns during puzzle-solving, and longitudinal studies evaluating the long-term effects of mental stimulation on cognitive decline, especially regarding cognitive decline. The book's unique value lies in its practical application, offering strategies for personalized cognitive training programs that can be easily integrated into daily life to enhance learning outcomes and improve mental performance.



Digital Escape Room Designs In Education


Digital Escape Room Designs In Education
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Author : Damaševičius, Robertas
language : en
Publisher: IGI Global
Release Date : 2025-02-07

Digital Escape Room Designs In Education written by Damaševičius, Robertas and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-07 with Education categories.


Digital escape room designs in education have become an innovative and engaging way to promote critical thinking, teamwork, and problem-solving skills among students. By combining the emotional interest in escape rooms with educational content, these virtual puzzles provide a hands-on learning experience that encourages collaboration and application of knowledge in creative ways. Whether used to reinforce classroom lessons or to introduce new concepts, digital escape rooms offer a fun, immersive environment where students can actively participate in their learning journey. This interactive approach enhances student engagement while fostering a sense of accomplishment as learners work together to solve challenges and unlock new knowledge. Digital Escape Room Designs in Education explores the transition of escape rooms from physical to virtual environments, highlighting the influence of technological advancements in this transformation. It analyzes game design principles, the integration of technologies like augmented reality (AR), virtual reality (VR), and artificial intelligence (AI), and the application of these games in educational contexts, as well as business aspects like market trends, challenges, and opportunities. This book covers topics such as escape rooms, design technology, and instructional design, and is a useful resource for educators, academicians, computer engineers, scientists, and researchers.



Game Invaders


Game Invaders
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Author : Clive Fencott
language : en
Publisher: John Wiley & Sons
Release Date : 2012-07-10

Game Invaders written by Clive Fencott and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-10 with Computers categories.


Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.



Innovation In Design Communication And Engineering


Innovation In Design Communication And Engineering
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Author : Teen-Hang Meen
language : en
Publisher: CRC Press
Release Date : 2015-07-23

Innovation In Design Communication And Engineering written by Teen-Hang Meen and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-23 with Computers categories.


This volume represents the proceedings of the 2014 3rd International Conference on Innovation, Communication and Engineering (ICICE 2014). This conference was held in Guiyang, Guizhou, P.R. China, October 17-22, 2014. The conference provided a unified communication platform for researchers in a wide range of fields from information technology,