Macintosh Game Programming Techniques
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Macintosh Game Programming Techniques
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Author : Cary Torkelson
language : en
Publisher: M & T Books
Release Date : 1996
Macintosh Game Programming Techniques written by Cary Torkelson and has been published by M & T Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
Focusing on the techniques of special interest to Mac game programmers, a detailed guide covers such areas as high-speed graphics, integrating sound and motion, building game intelligence, and memory management. Original. (Beginner)
Tricks Of The Mac Game Programming Gurus
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Author : Bill Dugan
language : en
Publisher: Alpha Computer
Release Date : 1995
Tricks Of The Mac Game Programming Gurus written by Bill Dugan and has been published by Alpha Computer this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
Apple Developer Catalog
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Author :
language : en
Publisher:
Release Date : 1997
Apple Developer Catalog written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer software categories.
Game Developer S Marketplace
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Author : Ben Sawyer
language : en
Publisher:
Release Date : 1998
Game Developer S Marketplace written by Ben Sawyer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Mactech Magazine
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Author :
language : en
Publisher:
Release Date : 1996
Mactech Magazine written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Macintosh (Computer) categories.
Microsoft Basic Programming For The Mac
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Author : Sharon Zardetto Aker
language : en
Publisher: Pearson Scott Foresman
Release Date : 1985
Microsoft Basic Programming For The Mac written by Sharon Zardetto Aker and has been published by Pearson Scott Foresman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1985 with Computers categories.
Cumulative Book Index
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Author :
language : en
Publisher:
Release Date : 1998
Cumulative Book Index written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with American literature categories.
A world list of books in the English language.
Programming C On The Macintosh
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Author : Terry A. Ward
language : en
Publisher: Pearson Scott Foresman
Release Date : 1986
Programming C On The Macintosh written by Terry A. Ward and has been published by Pearson Scott Foresman this book supported file pdf, txt, epub, kindle and other format this book has been release on 1986 with Computers categories.
Advanced 3d Game Programming All In One
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Author : Kenneth C. Finney
language : en
Publisher: Course Technology
Release Date : 2005
Advanced 3d Game Programming All In One written by Kenneth C. Finney and has been published by Course Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.
The Reader S Guide To Microcomputer Books
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Author : Michael Nicita
language : en
Publisher: Hall Reference Books
Release Date : 1984
The Reader S Guide To Microcomputer Books written by Michael Nicita and has been published by Hall Reference Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computers categories.